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Adventure Title
CCC-WWC-01 In the Face of Fear
CCC-WWC-01 In the Face of Fear
Session
Date Played
2025-05-30 19:00:00 UTC
2025-05-30 19:00:00 UTC
Levels Gained
1
1
GP +/-
19
19
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
DuskL/Basti
DuskL/Basti
DM DCI Number
0
0
Notes
**Party:** * (4) Zitzus - Elfric - Wood Elf - Hunter Ranger 4 * (1) Yaidz - Barros Silkdancer - Chthonic Tiefling - Monk 1 * (4) – XAR – Tibbo Morgenstrahl – Halbling– Kleriker 4 * (2) Dixer - Omnatir Feuerzeh - Dwarf - Fighter 2 **Played:** 3 h **Locations:** The Moonsea (The Helping Hand, Wilds of Thar, Village of Xvarts) **Encounters:** social: Ryman (Human Acolyte), Malana Homwell (Priest), Goblins hostile: Xvarts, Ogres **Used:** - 1 Arrow = 19 **Treasure:** * 125 GP * Potion of Healing  *Potion, Common* You regain 2d4 + 2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. **Purchase:** + 1 Potion of Water Breathing (-100 GP) + 1 Pike (- 5 GP) + 20 Arrows = 39 (-1 GP) **Gold:** +125 GP (Treasure) -106 GP (Purchase) = +19 GP (Balance) **Level up:** Fighter +1 = 3 Subclass: Champion new Features: Improved Critical, Remarkable Athlete HP: +9 = 31 **Notes:** ...
**Party:** * (4) Zitzus - Elfric - Wood Elf - Hunter Ranger 4 * (1) Yaidz - Barros Silkdancer - Chthonic Tiefling - Monk 1 * (4) – XAR – Tibbo Morgenstrahl – Halbling– Kleriker 4 * (2) Dixer - Omnatir Feuerzeh - Dwarf - Fighter 2 **Played:** 3 h **Locations:** The Moonsea (The Helping Hand, Wilds of Thar, Village of Xvarts) **Encounters:** social: Ryman (Human Acolyte), Malana Homwell (Priest), Goblins hostile: Xvarts, Ogres **Used:** - 1 Arrow = 19 **Treasure:** * 125 GP * Potion of Healing  *Potion, Common* You regain 2d4 + 2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. **Purchase:** + 1 Potion of Water Breathing (-100 GP) + 1 Pike (- 5 GP) + 20 Arrows = 39 (-1 GP) **Gold:** +125 GP (Treasure) -106 GP (Purchase) = +19 GP (Balance) **Level up:** Fighter +1 = 3 Subclass: Champion new Features: Improved Critical, Remarkable Athlete HP: +9 = 31 **Notes:** ...
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| UC - Wand of Magic Missiles | Uncommon | CCC-WWC-01 In the Face of Fear | true | ||
|  *Wand, Uncommon* This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. ***Regaining Charges.*** The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||