Raku (die Freude)

Season:
Dragonlance (Evtl. Campaign Backup)
Race:
Kender
Class:
Sorcerer (DND 2024) 1
Background:
Mage of High Sorcery
Lifestyle:
Comfortable
Current Level:
3
Total GP:
220.55
Total Downtime:
40
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
4
Magic Item Limit:
1
Potion of Poison,
Lantern of Revealing,
Potion of Advantage,
Pearl of Power

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-11-04 18:06 Character creation 60 Show

Raku (die Freude) Character (Wild Magic)

  1. Class: (Sorcerer 2024) Sorcerer Skill Proficiencies: Insight, Persuasion Saving Throws: Constitution, Charisma Weapon Proficiencies: Simple weapons Armor Training: None

Spells:

Cantrip
Light, Prestidigitation, Sorcerous Burst, Sword Burst

1st level Spells
Mage Armor, Magic Missile

  1. Background: (Mage of High Sorcery) 1st-Level Bonus Feat: Skilled You gain proficiency in any combination of three skills or tools of your choice. (Religion, Thieves’ Tools, Land Vehicles)

Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its misuse. You’ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization’s three orders:
the benevolent Order of the White Robes,
the balance-pursuing Order of the Red Robes,
or the ruthless Order of the Black Robes.

In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks.

Skill Proficiencies: Arcana, History
Languages: Solamnic, Khur
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp

Feature: Initiate of High Sorcery
You gain the Squire of Solamnia feat.

Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari.
You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table.

Wizard Cantrip: Elementalism
Nuitari: dissonant whispers, false life

In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.

Mage of High Sorcery Trinkets.
When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket.

-> A lens through which you can see Krynn’s invisible black moon, Nuitari

Adept of the Black Robes
Prerequisite: 4th Level, Initiate of High Sorcery (Nuitari)
Feat You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:
Ambitious Magic.
You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or necromancy school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.
Life Channel.
You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a spell that deals damage that you cast, you can expend a number of Hit Dice equal to the level of the spell. Roll the expended Hit Dice and add them together. The damage that the creature takes increases by an amount equal to that total.

  1. Race: Kender
    Species Traits: Fearless, Kender Aptitude, Taunt
    Kender Aptitude: Investigation
    Language: Dwarvish
    Size: Small

  2. Abillity Scores:

Str: 8
Dex: 15 (+1) ► 16
Con: 14
Int: 12
Wis: 8
Cha: 14 (+2) ► 16

  1. Starting Equipment: (B) 50GP
2024-11-04 18:16 Purchase Log -59.45 Show Purchase

Buy:
2x Dagger [4GP]
Thieves’ Tools [25GP]

Sling [1SP]
Sling Bullets (20) [8SP]
Signal Whistle [5CP]
Parchment (10) [10SP]
Pouch (Sling Bullets) [5SP]
Ball Bearings [1GP]
Case, Map or Scroll (3) [3GP]
Dreamlily (2x Poison/Drug) [2GP]
Backpack [2GP]
Bottle, Glass (2x) [4GP]
Crystal [10GP]
Theki Root (2x Potion) [6GP]

2025-05-27 20:02 BMG-VOTU-00 Dragons of Divinity 1 20 10 Potion of Poison Show

Story Award:

Marked by Fate
Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.

When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Change Spell:
Sword Burst to Poison Spray

2025-06-14 20:30 BMG-VOTU-01 Dragons of Revelation 1 200 10 Lantern of Revealing, Potion of Advantage, Pearl of Power Show

Calliphoss's Spellbook

This arcane tome, titled The Grimoire of Calliphoss Brimharrow, is bound in blackened shark skin and embellished with small bleached bones that wreath a large, flat black spinel at the center of the front cover. The gemstone sports a weblike impact fracture.

The spellbook contains the following spells: hold person, mage armor, misty step, shield.

Story Awards:

Seal of the Chosen (am Nacken)
Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter.

Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere.

Key of Gilean
The ethereal spark of the chief god of neutrality, Gilean, has bound itself to your heart. You are aware of its presence, but it is only visible via truesight or magical means of detection. In addition, you can’t willingly transfer the bond to another creature, nor can it be taken from you while you live.

While the true function and purpose of this gift is still unknown, it may aid you on the path ahead.

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2024-11-04 18:06 Character creation Show

Raku (die Freude) Character (Wild Magic)

  1. Class: (Sorcerer 2024) Sorcerer Skill Proficiencies: Insight, Persuasion Saving Throws: Constitution, Charisma Weapon Proficiencies: Simple weapons Armor Training: None

Spells:

Cantrip
Light, Prestidigitation, Sorcerous Burst, Sword Burst

1st level Spells
Mage Armor, Magic Missile

  1. Background: (Mage of High Sorcery) 1st-Level Bonus Feat: Skilled You gain proficiency in any combination of three skills or tools of your choice. (Religion, Thieves’ Tools, Land Vehicles)

Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its misuse. You’ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization’s three orders:
the benevolent Order of the White Robes,
the balance-pursuing Order of the Red Robes,
or the ruthless Order of the Black Robes.

In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks.

Skill Proficiencies: Arcana, History
Languages: Solamnic, Khur
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp

Feature: Initiate of High Sorcery
You gain the Squire of Solamnia feat.

Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari.
You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table.

Wizard Cantrip: Elementalism
Nuitari: dissonant whispers, false life

In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.

Mage of High Sorcery Trinkets.
When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket.

-> A lens through which you can see Krynn’s invisible black moon, Nuitari

Adept of the Black Robes
Prerequisite: 4th Level, Initiate of High Sorcery (Nuitari)
Feat You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:
Ambitious Magic.
You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or necromancy school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.
Life Channel.
You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a spell that deals damage that you cast, you can expend a number of Hit Dice equal to the level of the spell. Roll the expended Hit Dice and add them together. The damage that the creature takes increases by an amount equal to that total.

  1. Race: Kender
    Species Traits: Fearless, Kender Aptitude, Taunt
    Kender Aptitude: Investigation
    Language: Dwarvish
    Size: Small

  2. Abillity Scores:

Str: 8
Dex: 15 (+1) ► 16
Con: 14
Int: 12
Wis: 8
Cha: 14 (+2) ► 16

  1. Starting Equipment: (B) 50GP
2024-11-04 18:16 Purchase Log Show Purchase

Buy:
2x Dagger [4GP]
Thieves’ Tools [25GP]

Sling [1SP]
Sling Bullets (20) [8SP]
Signal Whistle [5CP]
Parchment (10) [10SP]
Pouch (Sling Bullets) [5SP]
Ball Bearings [1GP]
Case, Map or Scroll (3) [3GP]
Dreamlily (2x Poison/Drug) [2GP]
Backpack [2GP]
Bottle, Glass (2x) [4GP]
Crystal [10GP]
Theki Root (2x Potion) [6GP]

2025-05-27 20:02 BMG-VOTU-00 Dragons of Divinity 10 Show

Story Award:

Marked by Fate
Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.

When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Change Spell:
Sword Burst to Poison Spray

2025-06-14 20:30 BMG-VOTU-01 Dragons of Revelation 10 Show

Calliphoss's Spellbook

This arcane tome, titled The Grimoire of Calliphoss Brimharrow, is bound in blackened shark skin and embellished with small bleached bones that wreath a large, flat black spinel at the center of the front cover. The gemstone sports a weblike impact fracture.

The spellbook contains the following spells: hold person, mage armor, misty step, shield.

Story Awards:

Seal of the Chosen (am Nacken)
Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter.

Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere.

Key of Gilean
The ethereal spark of the chief god of neutrality, Gilean, has bound itself to your heart. You are aware of its presence, but it is only visible via truesight or magical means of detection. In addition, you can’t willingly transfer the bond to another creature, nor can it be taken from you while you live.

While the true function and purpose of this gift is still unknown, it may aid you on the path ahead.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-11-04 18:06 Character creation 60 Show

Raku (die Freude) Character (Wild Magic)

  1. Class: (Sorcerer 2024) Sorcerer Skill Proficiencies: Insight, Persuasion Saving Throws: Constitution, Charisma Weapon Proficiencies: Simple weapons Armor Training: None

Spells:

Cantrip
Light, Prestidigitation, Sorcerous Burst, Sword Burst

1st level Spells
Mage Armor, Magic Missile

  1. Background: (Mage of High Sorcery) 1st-Level Bonus Feat: Skilled You gain proficiency in any combination of three skills or tools of your choice. (Religion, Thieves’ Tools, Land Vehicles)

Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its misuse. You’ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization’s three orders:
the benevolent Order of the White Robes,
the balance-pursuing Order of the Red Robes,
or the ruthless Order of the Black Robes.

In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks.

Skill Proficiencies: Arcana, History
Languages: Solamnic, Khur
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp

Feature: Initiate of High Sorcery
You gain the Squire of Solamnia feat.

Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari.
You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table.

Wizard Cantrip: Elementalism
Nuitari: dissonant whispers, false life

In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.

Mage of High Sorcery Trinkets.
When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket.

-> A lens through which you can see Krynn’s invisible black moon, Nuitari

Adept of the Black Robes
Prerequisite: 4th Level, Initiate of High Sorcery (Nuitari)
Feat You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:
Ambitious Magic.
You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or necromancy school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.
Life Channel.
You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a spell that deals damage that you cast, you can expend a number of Hit Dice equal to the level of the spell. Roll the expended Hit Dice and add them together. The damage that the creature takes increases by an amount equal to that total.

  1. Race: Kender
    Species Traits: Fearless, Kender Aptitude, Taunt
    Kender Aptitude: Investigation
    Language: Dwarvish
    Size: Small

  2. Abillity Scores:

Str: 8
Dex: 15 (+1) ► 16
Con: 14
Int: 12
Wis: 8
Cha: 14 (+2) ► 16

  1. Starting Equipment: (B) 50GP
2024-11-04 18:16 Purchase Log -59.45 Show Purchase

Buy:
2x Dagger [4GP]
Thieves’ Tools [25GP]

Sling [1SP]
Sling Bullets (20) [8SP]
Signal Whistle [5CP]
Parchment (10) [10SP]
Pouch (Sling Bullets) [5SP]
Ball Bearings [1GP]
Case, Map or Scroll (3) [3GP]
Dreamlily (2x Poison/Drug) [2GP]
Backpack [2GP]
Bottle, Glass (2x) [4GP]
Crystal [10GP]
Theki Root (2x Potion) [6GP]

2025-05-27 20:02 BMG-VOTU-00 Dragons of Divinity 20 10 Potion of Poison Show

Story Award:

Marked by Fate
Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.

When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Change Spell:
Sword Burst to Poison Spray

2025-06-14 20:30 BMG-VOTU-01 Dragons of Revelation 200 10 Lantern of Revealing, Potion of Advantage, Pearl of Power Show

Calliphoss's Spellbook

This arcane tome, titled The Grimoire of Calliphoss Brimharrow, is bound in blackened shark skin and embellished with small bleached bones that wreath a large, flat black spinel at the center of the front cover. The gemstone sports a weblike impact fracture.

The spellbook contains the following spells: hold person, mage armor, misty step, shield.

Story Awards:

Seal of the Chosen (am Nacken)
Fate has aligned itself with you. The guardian of the Temple of Majere has placed a visible mark upon you, sealing you as a member of fate’s elect. The seal’s design is three stylized, tear-shaped patterns, rotating clockwise within the circular perimeter.

Displaying this mark may arouse suspicion, uncertainty, or reverence in those around you, depending on their knowledge of the Old Gods—or more specifically, of Majere.

Key of Gilean
The ethereal spark of the chief god of neutrality, Gilean, has bound itself to your heart. You are aware of its presence, but it is only visible via truesight or magical means of detection. In addition, you can’t willingly transfer the bond to another creature, nor can it be taken from you while you live.

While the true function and purpose of this gift is still unknown, it may aid you on the path ahead.