Raku (die Freude)

Season:
Dragonlance (Evtl. Campaign Backup)
Race:
Kender
Class:
Sorcerer (DND 2024) 1
Background:
Mage of High Sorcery
Lifestyle:
Comfortable
Current Level:
1
Total GP:
0.55
Total Downtime:
0
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
0
Magic Item Limit:
1

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-11-04 18:16 Purchase Log -59.45 Show Purchase

Buy:
2x Dagger [4GP]
Thieves’ Tools [25GP]

Sling [1SP]
Sling Bullets (20) [8SP]
Signal Whistle [5CP]
Parchment (10) [10SP]
Pouch (Sling Bullets) [5SP]
Ball Bearings [1GP]
Case, Map or Scroll (3) [3GP]
Dreamlily (2x Poison/Drug) [2GP]
Backpack [2GP]
Bottle, Glass (2x) [4GP]
Crystal [10GP]
Theki Root (2x Potion) [6GP]

2024-11-04 18:06 Character creation 60 Show

Raku (die Freude) Character (Wild Magic)

  1. Class: (Sorcerer 2024) Sorcerer Skill Proficiencies: Insight, Persuasion Saving Throws: Constitution, Charisma Weapon Proficiencies: Simple weapons Armor Training: None

Spells:

Cantrip
Light, Prestidigitation, Sorcerous Burst, Sword Burst

1st level Spells
Mage Armor, Magic Missile

  1. Background: (Mage of High Sorcery) 1st-Level Bonus Feat: Skilled You gain proficiency in any combination of three skills or tools of your choice. (Religion, Thieves’ Tools, Land Vehicles)

Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its misuse. You’ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization’s three orders:
the benevolent Order of the White Robes,
the balance-pursuing Order of the Red Robes,
or the ruthless Order of the Black Robes.

In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks.

Skill Proficiencies: Arcana, History
Languages: Solamnic, Khur
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp

Feature: Initiate of High Sorcery
You gain the Squire of Solamnia feat.

Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari.
You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table.

Wizard Cantrip: Elementalism
Nuitari: dissonant whispers, false life

In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.

Mage of High Sorcery Trinkets.
When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket.

-> A lens through which you can see Krynn’s invisible black moon, Nuitari

Adept of the Black Robes
Prerequisite: 4th Level, Initiate of High Sorcery (Nuitari)
Feat You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:
Ambitious Magic.
You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or necromancy school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.
Life Channel.
You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a spell that deals damage that you cast, you can expend a number of Hit Dice equal to the level of the spell. Roll the expended Hit Dice and add them together. The damage that the creature takes increases by an amount equal to that total.

  1. Race: Kender
    Species Traits: Fearless, Kender Aptitude, Taunt
    Kender Aptitude: Investigation
    Language: Dwarvish
    Size: Small

  2. Abillity Scores:

Str: 8
Dex: 15 (+1) ► 16
Con: 14
Int: 12
Wis: 8
Cha: 14 (+2) ► 16

  1. Starting Equipment: (B) 50GP
Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-11-04 18:16 Purchase Log Show Purchase

Buy:
2x Dagger [4GP]
Thieves’ Tools [25GP]

Sling [1SP]
Sling Bullets (20) [8SP]
Signal Whistle [5CP]
Parchment (10) [10SP]
Pouch (Sling Bullets) [5SP]
Ball Bearings [1GP]
Case, Map or Scroll (3) [3GP]
Dreamlily (2x Poison/Drug) [2GP]
Backpack [2GP]
Bottle, Glass (2x) [4GP]
Crystal [10GP]
Theki Root (2x Potion) [6GP]

2024-11-04 18:06 Character creation Show

Raku (die Freude) Character (Wild Magic)

  1. Class: (Sorcerer 2024) Sorcerer Skill Proficiencies: Insight, Persuasion Saving Throws: Constitution, Charisma Weapon Proficiencies: Simple weapons Armor Training: None

Spells:

Cantrip
Light, Prestidigitation, Sorcerous Burst, Sword Burst

1st level Spells
Mage Armor, Magic Missile

  1. Background: (Mage of High Sorcery) 1st-Level Bonus Feat: Skilled You gain proficiency in any combination of three skills or tools of your choice. (Religion, Thieves’ Tools, Land Vehicles)

Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its misuse. You’ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization’s three orders:
the benevolent Order of the White Robes,
the balance-pursuing Order of the Red Robes,
or the ruthless Order of the Black Robes.

In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks.

Skill Proficiencies: Arcana, History
Languages: Solamnic, Khur
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp

Feature: Initiate of High Sorcery
You gain the Squire of Solamnia feat.

Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari.
You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table.

Wizard Cantrip: Elementalism
Nuitari: dissonant whispers, false life

In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.

Mage of High Sorcery Trinkets.
When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket.

-> A lens through which you can see Krynn’s invisible black moon, Nuitari

Adept of the Black Robes
Prerequisite: 4th Level, Initiate of High Sorcery (Nuitari)
Feat You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:
Ambitious Magic.
You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or necromancy school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.
Life Channel.
You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a spell that deals damage that you cast, you can expend a number of Hit Dice equal to the level of the spell. Roll the expended Hit Dice and add them together. The damage that the creature takes increases by an amount equal to that total.

  1. Race: Kender
    Species Traits: Fearless, Kender Aptitude, Taunt
    Kender Aptitude: Investigation
    Language: Dwarvish
    Size: Small

  2. Abillity Scores:

Str: 8
Dex: 15 (+1) ► 16
Con: 14
Int: 12
Wis: 8
Cha: 14 (+2) ► 16

  1. Starting Equipment: (B) 50GP
Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-11-04 18:16 Purchase Log -59.45 Show Purchase

Buy:
2x Dagger [4GP]
Thieves’ Tools [25GP]

Sling [1SP]
Sling Bullets (20) [8SP]
Signal Whistle [5CP]
Parchment (10) [10SP]
Pouch (Sling Bullets) [5SP]
Ball Bearings [1GP]
Case, Map or Scroll (3) [3GP]
Dreamlily (2x Poison/Drug) [2GP]
Backpack [2GP]
Bottle, Glass (2x) [4GP]
Crystal [10GP]
Theki Root (2x Potion) [6GP]

2024-11-04 18:06 Character creation 60 Show

Raku (die Freude) Character (Wild Magic)

  1. Class: (Sorcerer 2024) Sorcerer Skill Proficiencies: Insight, Persuasion Saving Throws: Constitution, Charisma Weapon Proficiencies: Simple weapons Armor Training: None

Spells:

Cantrip
Light, Prestidigitation, Sorcerous Burst, Sword Burst

1st level Spells
Mage Armor, Magic Missile

  1. Background: (Mage of High Sorcery) 1st-Level Bonus Feat: Skilled You gain proficiency in any combination of three skills or tools of your choice. (Religion, Thieves’ Tools, Land Vehicles)

Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its misuse. You’ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already predisposed you toward one of the organization’s three orders:
the benevolent Order of the White Robes,
the balance-pursuing Order of the Red Robes,
or the ruthless Order of the Black Robes.

In the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters included among their ranks.

Skill Proficiencies: Arcana, History
Languages: Solamnic, Khur
Equipment: A bottle of colored ink, an ink pen, a set of common clothes, and a pouch containing 10 gp

Feature: Initiate of High Sorcery
You gain the Squire of Solamnia feat.

Choose one of the three moons of Krynn to influence your magic: the black moon, Nuitari; the red moon, Lunitari; or the white moon, Solinari.
You learn one cantrip of your choice from the wizard spell list and two 1st-level spells based on the moon you choose, as specified in the Lunar Spells table.

Wizard Cantrip: Elementalism
Nuitari: dissonant whispers, false life

In addition, the Mages of High Sorcery provide you with free, modest lodging and food indefinitely at any occupied Tower of High Sorcery and for one night at the home of an organization member.

Mage of High Sorcery Trinkets.
When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket.

-> A lens through which you can see Krynn’s invisible black moon, Nuitari

Adept of the Black Robes
Prerequisite: 4th Level, Initiate of High Sorcery (Nuitari)
Feat You chose the moon Nuitari to influence your magic, and your ambition and loyalty to the Order of the Black Robes have been recognized, granting you these benefits:
Ambitious Magic.
You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or necromancy school of magic. You can cast this feat’s 2nd-level spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast this spell using spell slots you have of the appropriate level. The spell’s spellcasting ability is the one chosen when you gained the Initiate of High Sorcery feat.
Life Channel.
You can channel your life force into the power of your magic. When a creature you can see within 60 feet of you fails a saving throw against a spell that deals damage that you cast, you can expend a number of Hit Dice equal to the level of the spell. Roll the expended Hit Dice and add them together. The damage that the creature takes increases by an amount equal to that total.

  1. Race: Kender
    Species Traits: Fearless, Kender Aptitude, Taunt
    Kender Aptitude: Investigation
    Language: Dwarvish
    Size: Small

  2. Abillity Scores:

Str: 8
Dex: 15 (+1) ► 16
Con: 14
Int: 12
Wis: 8
Cha: 14 (+2) ► 16

  1. Starting Equipment: (B) 50GP