Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Zaldara’s spellbook
very_rare
DDHC-TOA-4 Cellar of Death
Show
Notes:
contains all of the spells the lich has prepared, plus the following spells: alter self, antimagic field, dream, etherealness, Evard’s black tentacles, feather fall, fly, gaseous form, hold monster, magic mouth, major image, mass suggestion, phantom steed, protection from evil and good, telekinesis, teleport, Tenser’s floating disk, tongues, true seeing, vampiric touch, wall of fire, and wish.
VAULT OF THE EFREETI (PORTABLE HOLE)
common
CCC-ODFC02-02 Palace of the Efreeti
Show
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
Tome Of Clear Thought
very_rare
Purchase Log
Show
sword of vengance
common
DDHC-TYP Tales from the Yawning Portal / Tomb of Horror
Show
Statuette d'Elyus Mynn de très bonne qualitée
common
Purchase Log
Show
Staff of the magi
legendary
Service Award
Purchase Log
Show
Staff Of Power
very_rare
Trade Log
Show
Staff of Magi
legendary
DDAL07-17 Cauldron of Sapphire
Show
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly light and easy to use.
spear of backbiting
common
DDHC-TYP Tales from the Yawning Portal / Tomb of Horror
Show
Smoldering Armor
common
DC-POA-WC-01 Love finds a way
Show
Notes:
Wisps of harmless, odorless smoke rise from this armor while it is worn.. This item can be found in the Dungeon Master’s Guide
Scroll of Slow
common
Purchase Log
Show
Scroll of Haste
common
Purchase Log
Show
Ruby Dust
common
Purchase Log
Show
Robe of the archmagi
common
Purchase Log
Show
Notes:
- 40 service award
ring of protection
common
DDHC-TYP Tales from the Yawning Portal / Tomb of Horror
Show
ring of feather falling
common
DDHC-TYP Tales from the Yawning Portal / Tomb of Horror
Show
Potion of healing
common
DDHC-TOA-4 Cellar of Death
Show
Manual Of Bodily Health
very_rare
Purchase Log
Show
Illuminator's Tattoo
uncommon
DDAL10-01 The frozen north
Show
Gold Dust
common
Purchase Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Zaldara’s spellbook | very_rare | DDHC-TOA-4 Cellar of Death | Show | |||
Notes:
contains all of the spells the lich has prepared, plus the following spells: alter self, antimagic field, dream, etherealness, Evard’s black tentacles, feather fall, fly, gaseous form, hold monster, magic mouth, major image, mass suggestion, phantom steed, protection from evil and good, telekinesis, teleport, Tenser’s floating disk, tongues, true seeing, vampiric touch, wall of fire, and wish. |
||||||
VAULT OF THE EFREETI (PORTABLE HOLE) | common | CCC-ODFC02-02 Palace of the Efreeti | Show | |||
Notes:
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened. |
||||||
Tome Of Clear Thought | very_rare | Purchase Log | Show | |||
sword of vengance | common | DDHC-TYP Tales from the Yawning Portal / Tomb of Horror | Show | |||
Statuette d'Elyus Mynn de très bonne qualitée | common | Purchase Log | Show | |||
Staff of the magi | legendary | Service Award | Purchase Log | Show | ||
Staff Of Power | very_rare | Trade Log | Show | |||
Staff of Magi | legendary | DDAL07-17 Cauldron of Sapphire | Show | |||
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly light and easy to use. |
||||||
spear of backbiting | common | DDHC-TYP Tales from the Yawning Portal / Tomb of Horror | Show | |||
Smoldering Armor | common | DC-POA-WC-01 Love finds a way | Show | |||
Notes:
Wisps of harmless, odorless smoke rise from this armor while it is worn.. This item can be found in the Dungeon Master’s Guide |
||||||
Scroll of Slow | common | Purchase Log | Show | |||
Scroll of Haste | common | Purchase Log | Show | |||
Ruby Dust | common | Purchase Log | Show | |||
Robe of the archmagi | common | Purchase Log | Show | |||
Notes:
|
||||||
ring of protection | common | DDHC-TYP Tales from the Yawning Portal / Tomb of Horror | Show | |||
ring of feather falling | common | DDHC-TYP Tales from the Yawning Portal / Tomb of Horror | Show | |||
Potion of healing | common | DDHC-TOA-4 Cellar of Death | Show | |||
Manual Of Bodily Health | very_rare | Purchase Log | Show | |||
Illuminator's Tattoo | uncommon | DDAL10-01 The frozen north | Show | |||
Gold Dust | common | Purchase Log | Show |