Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Potion of healing common DDHC-TOA-4 Cellar of Death Show
Zaldara’s spellbook very_rare DDHC-TOA-4 Cellar of Death Show
Notes:

contains all of the spells the lich has prepared, plus the following spells: alter self, antimagic field, dream, etherealness, Evard’s black tentacles, feather fall, fly, gaseous form, hold monster, magic mouth, major image, mass suggestion, phantom steed, protection from evil and good, telekinesis, teleport, Tenser’s floating disk, tongues, true seeing, vampiric touch, wall of fire, and wish.

Eversmoking Bottle uncommon DC-POA-WC-01 Love finds a way Show
Notes:

Wonderous Item, uncommon

Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet. The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. This item can be found in the Dungeon Master’s Guide

Smoldering Armor common DC-POA-WC-01 Love finds a way Show
Notes:

Wisps of harmless, odorless smoke rise from this armor while it is worn.. This item can be found in the Dungeon Master’s Guide

Goggles of Night uncommon DDAL10-01 The frozen north Show
Illuminator's Tattoo uncommon DDAL10-01 The frozen north Show
Arrow catching shield common DDAL 09-08 IN THE GARDEN OF EVIL Show
Notes:

Arrow-Catching Shield

Armor (shield), rare

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. This item can be found in the Dungeon Master’s Guide.

This round, metal shield is decorated with braids of hair from the unicorn Zhalruban and emblazoned with the insignia of the Hellriders on the boss of the shield. The boss itself pulses with magic when the shield attracts ranged attacks.

VAULT OF THE EFREETI (PORTABLE HOLE) common CCC-ODFC02-02 Palace of the Efreeti Show
Notes:

This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.

Arcane Grimoire +3 very_rare Purchase Log Show
Staff Of Power very_rare Trade Log Show
Tome Of Clear Thought very_rare Purchase Log Show
Manual Of Bodily Health very_rare Purchase Log Show
Bog Of Holding uncommon Purchase Log Show
Bow of melodies common FR-DC-LIN4 In the Path of Devastation Show
Dwarven Tankard of Conducting common FR-DC-LIN6 Strike the Earth Show
Robe of the archmagi common Purchase Log Show
Notes:
  • 40 service award
Staff of the magi legendary Service Award Purchase Log Show
Gilded Ladle common Purchase Log Show
Ruby Dust common Purchase Log Show
Statuette d'Elyus Mynn de très bonne qualitée common Purchase Log Show