Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Scroll of comprehend language
common
DDEX1-01 Defiance in Phlan
Show
Scroll of protection from evil and good
common
DDEX1-01 Defiance in Phlan
Show
Scroll of protection from Poison
common
CCC-SRCC01-01 - Trouble in the Old City
Show
Notes:
You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.
Siren's caress
rare
Service award
Show
Slippers of spider climbing
common
CCC-SRCC01-01 - Trouble in the Old City
Show
Notes:
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted.
Splint Armor
common
Purchase Log
Show
Staff of the adder
uncommon
CCC-SRCC01-03 - Altar of the Smoldering Eye
Show
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.
You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.
The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.
The Night Queen’s eyes (goggle's of the night)
common
Service Award
Show
water breathing
common
CCC-YLRA01-01 - Her Dying Wish
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Scroll of comprehend language | common | DDEX1-01 Defiance in Phlan | Show | |||
Scroll of protection from evil and good | common | DDEX1-01 Defiance in Phlan | Show | |||
Scroll of protection from Poison | common | CCC-SRCC01-01 - Trouble in the Old City | Show | |||
Notes:
You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random. |
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Siren's caress | rare | Service award | Show | |||
Slippers of spider climbing | common | CCC-SRCC01-01 - Trouble in the Old City | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. These slippers are made of black silk embroidered with spider webs. Though they were taken off a drow the yuan-ti waylaid, they are not drow crafted. |
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Splint Armor | common | Purchase Log | Show | |||
Staff of the adder | uncommon | CCC-SRCC01-03 - Altar of the Smoldering Eye | Show | |||
Notes:
Staff, uncommon (requires attunement by a cleric, druid, or warlock) You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. |
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The Night Queen’s eyes (goggle's of the night) | common | Service Award | Show | |||
water breathing | common | CCC-YLRA01-01 - Her Dying Wish | Show |