Hugene McBaaeh

Season:
Forgotten Realms
Race:
Custom Lineage
Class:
Barbarian
Background:
Gladiator
Lifestyle:
Modest
Current Level:
4
Total GP:
94.43
Total Downtime:
20
Tag:
T1
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
1
Magic Item Limit:
1
Helm of Telepathy,
Stone of good Luck,
Ring of Mind Shielding

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-04-16 14:00 15 Show

Race: Custom Lineage
Point buy:
STR: 15 DEX: 14 CON: 14 INT: 08 WIS: 12 CHA: 08
Ability Score Increase: STR +2.
Feat: Crusher
You are practiced in the art of crushing your enemies, granting you the following benefits:
Increase your Strength by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Variable Trait: Darkvision with a range of 60 feet.
Languages: Common, Sylvan
/
Background: Entertainer - Gladiator
Skill Proficiencies: Acrobatics, Performance
Skill swap -> Acrobatics ---> Survival
Tool Proficiencies: Disguise kit, one type of musical instrument (Bagpipes)
Tool Proficiencie swap ---> Water Vehicles
Languages: None
Equipment: A musical instrument (Bagpipes), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15gp
Aditional Feat: Tough
/
Class: Barbarian
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics, Perception

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

(b) Maul
(a) two handaxes
An explorer's pack and four javelins
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

2022-04-16 20:15 CCC-GHC-BK1-07 The Peculiar Case of Selptan 1 79.43 10 Helm of Telepathy Show

1x Spell Scroll of Snare, 1x Spell Scroll of Beast Bond

Story award: Feline Friend
While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

+1 Lvl Barbarian
- Danger Sense
- Reckless Attack

2022-04-16 23:15 Downtime Activity; Catching up 1 -10 Show

+1 LvL Barbarian
Primal Path: Path of the Giant
- Spirit Seeker
- Totem Spirit: Bear

2022-04-16 23:27 Trade Log -90 Show Trade Log

Purchased:
1x Scale Mail -50 GP
5x Light Hammer -10 GP
1x Healer's Kit -5 GP
1x Shield -10 GP
1x Warhammer -15 GP

2022-09-29 18:30 DDHC-MORD-04 PUDDING FAIRE 1 25 10 Stone of good Luck Show
2024-07-15 20:00 FR-DC-TGT-01 Kobolds Are The Worst Guests 65 10 Ring of Mind Shielding Show

1x Potion of Healing

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-04-16 14:00 Show

Race: Custom Lineage
Point buy:
STR: 15 DEX: 14 CON: 14 INT: 08 WIS: 12 CHA: 08
Ability Score Increase: STR +2.
Feat: Crusher
You are practiced in the art of crushing your enemies, granting you the following benefits:
Increase your Strength by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Variable Trait: Darkvision with a range of 60 feet.
Languages: Common, Sylvan
/
Background: Entertainer - Gladiator
Skill Proficiencies: Acrobatics, Performance
Skill swap -> Acrobatics ---> Survival
Tool Proficiencies: Disguise kit, one type of musical instrument (Bagpipes)
Tool Proficiencie swap ---> Water Vehicles
Languages: None
Equipment: A musical instrument (Bagpipes), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15gp
Aditional Feat: Tough
/
Class: Barbarian
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics, Perception

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

(b) Maul
(a) two handaxes
An explorer's pack and four javelins
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

2022-04-16 20:15 CCC-GHC-BK1-07 The Peculiar Case of Selptan 10 Show

1x Spell Scroll of Snare, 1x Spell Scroll of Beast Bond

Story award: Feline Friend
While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

+1 Lvl Barbarian
- Danger Sense
- Reckless Attack

2022-04-16 23:15 Downtime Activity; Catching up -10 Show

+1 LvL Barbarian
Primal Path: Path of the Giant
- Spirit Seeker
- Totem Spirit: Bear

2022-04-16 23:27 Trade Log Show Trade Log

Purchased:
1x Scale Mail -50 GP
5x Light Hammer -10 GP
1x Healer's Kit -5 GP
1x Shield -10 GP
1x Warhammer -15 GP

2022-09-29 18:30 DDHC-MORD-04 PUDDING FAIRE 10 Show
2024-07-15 20:00 FR-DC-TGT-01 Kobolds Are The Worst Guests 10 Show

1x Potion of Healing

Date Played Adventure Title Session XP ▲ GP Downtime Renown Magic Items
2022-04-16 14:00 15 Show

Race: Custom Lineage
Point buy:
STR: 15 DEX: 14 CON: 14 INT: 08 WIS: 12 CHA: 08
Ability Score Increase: STR +2.
Feat: Crusher
You are practiced in the art of crushing your enemies, granting you the following benefits:
Increase your Strength by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Variable Trait: Darkvision with a range of 60 feet.
Languages: Common, Sylvan
/
Background: Entertainer - Gladiator
Skill Proficiencies: Acrobatics, Performance
Skill swap -> Acrobatics ---> Survival
Tool Proficiencies: Disguise kit, one type of musical instrument (Bagpipes)
Tool Proficiencie swap ---> Water Vehicles
Languages: None
Equipment: A musical instrument (Bagpipes), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15gp
Aditional Feat: Tough
/
Class: Barbarian
Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st

Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics, Perception

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

(b) Maul
(a) two handaxes
An explorer's pack and four javelins
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

2022-04-16 20:15 CCC-GHC-BK1-07 The Peculiar Case of Selptan 79.43 10 Helm of Telepathy Show

1x Spell Scroll of Snare, 1x Spell Scroll of Beast Bond

Story award: Feline Friend
While your cat no longer has any magical bond to you and has lost all of their abilities, they remain affectionate toward you and have followed you from Selpt. As a final gift from the hive mind, they have been granted long life. As long as you care for your cat, they will never leave you; growing old together with you. Your cat’s statistics are as a normal cat from the Monster Manual. Your cat is a suitable target for the find familiar spell, should you be able to cast it.

+1 Lvl Barbarian
- Danger Sense
- Reckless Attack

2022-04-16 23:15 Downtime Activity; Catching up -10 Show

+1 LvL Barbarian
Primal Path: Path of the Giant
- Spirit Seeker
- Totem Spirit: Bear

2022-04-16 23:27 Trade Log -90 Show Trade Log

Purchased:
1x Scale Mail -50 GP
5x Light Hammer -10 GP
1x Healer's Kit -5 GP
1x Shield -10 GP
1x Warhammer -15 GP

2022-09-29 18:30 DDHC-MORD-04 PUDDING FAIRE 25 10 Stone of good Luck Show
2024-07-15 20:00 FR-DC-TGT-01 Kobolds Are The Worst Guests 65 10 Ring of Mind Shielding Show

1x Potion of Healing