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Adventure Title
Session
Date Played
2022-04-16 14:00:00 UTC
2022-04-16 14:00:00 UTC
Levels Gained
GP +/-
15
15
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
6320847593
6320847593
Notes
Race: Custom Lineage Point buy: STR: 15 DEX: 14 CON: 14 INT: 08 WIS: 12 CHA: 08 Ability Score Increase: STR +2. Feat: Crusher You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength by 1, to a maximum of 20. Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. Variable Trait: Darkvision with a range of 60 feet. Languages: Common, Sylvan / Background: Entertainer - Gladiator Skill Proficiencies: Acrobatics, Performance Skill swap -> Acrobatics ---> Survival Tool Proficiencies: Disguise kit, one type of musical instrument (Bagpipes) Tool Proficiencie swap ---> Water Vehicles Languages: None Equipment: A musical instrument (Bagpipes), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15gp **Aditional Feat: Tough** / Class: Barbarian Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Athletics, Perception Equipment You start with the following equipment, in addition to the equipment granted by your background: (b) Maul (a) two handaxes An explorer's pack and four javelins Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. Unarmored Defense While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Race: Custom Lineage Point buy: STR: 15 DEX: 14 CON: 14 INT: 08 WIS: 12 CHA: 08 Ability Score Increase: STR +2. Feat: Crusher You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength by 1, to a maximum of 20. Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. Variable Trait: Darkvision with a range of 60 feet. Languages: Common, Sylvan / Background: Entertainer - Gladiator Skill Proficiencies: Acrobatics, Performance Skill swap -> Acrobatics ---> Survival Tool Proficiencies: Disguise kit, one type of musical instrument (Bagpipes) Tool Proficiencie swap ---> Water Vehicles Languages: None Equipment: A musical instrument (Bagpipes), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15gp **Aditional Feat: Tough** / Class: Barbarian Hit Dice: 1d12 per barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Constitution Skills: Athletics, Perception Equipment You start with the following equipment, in addition to the equipment granted by your background: (b) Maul (a) two handaxes An explorer's pack and four javelins Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. Unarmored Defense While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.