Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bracers of Archery
uncommon
DDAL05-02 The Black Road
Show
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Notes: Proficiency: Longbow, Proficiency: Shortbow, Damage: Shortbow, Damage: Longbow, Damage, Buff,
+1 Dragonhide Belt
uncommon
LvL 5 Award
DDAL05-3 Uninvited Guests
Show
Notes:
Wondrous item, uncommon (requires attunement by a monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a +1 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.
Wand of Webs
uncommon
DDAL05-7 Chelimber’s Descent
DDAL05-7 Chelimber’s Descent
Show
Notes:
Wand, uncommon (requires attunement by a spellcaster)
Major tier
1 lb.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Ring of Swimming
uncommon
DDHC-CM A Deep and Creeping Darkness
Trade Log
Show
Notes:
Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.
Musket of the Ild Rune
uncommon
SJ-DC-DWR-02 LAST FLIGHT OF THE ORCA
Trade Log
Show
Notes:
Gift of Flame
You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon
The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Cape of Enlargement
very_rare
Phandelver and Below: The Shattered Obelisk
Show
Notes:
Wondrous item, very rare (requires attunement)
Ancient runes are stitched in silver thread along the hem of this grayish-purple cape.
The cape has 3 charges. As a bonus action while wearing the cape, you can expend 1 of its charges to enlarge yourself, granting yourself the following benefits:
Your size increases by one category—from Medium to Large, for example. If there isn't enough room for your size to increase by one category, you instead become the maximum possible size in the space available.
You have advantage on Strength checks and Strength saving throws.
When you hit with an attack roll using a weapon or an unarmed strike, you can add your proficiency bonus to the attack's damage.
These benefits last for 10 minutes or until you use another bonus action to dismiss them. The cape regains 1d3 expended charges daily at dawn.
Helm of Brilliance
very_rare
FR-DC-MIND-01 Mindflayed Adventures
Trade Log
Show
Notes:
This helm is set with 10 diamonds, 20 rubies, 30 fire opals, and 40 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage. Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm. Harmonious, this Item needs 1 minute to attune to it.
Talking Doll
common
FR-DC-JIBEA-01 The Blood-Cursed Chosen
FR-DC-JIBEA-01 The Blood-Cursed Chosen
Show
Notes:
DMG'24p315
Wondrous item, common (requires attunement)
The puppet is a diminutive, porcelain-skinned replica of Lysandra—perfectly sculpted cheekbones, the same cascade of raven hair, but its beauty is forever frozen beneath a fine web of hairline cracks. Hollow glass eyes—one a shade too bright, the other ever so slightly askew—gleam with trapped candle-light, giving the unsettling impression that something inside is trying to peer out.
A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails.
Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own.
Normal press (devoted yet unsettling)
“Wound me tighter, beloved master.”
Failsafe press (after the necromancer’s death – obsessive, ominous)
“Your heart has stopped; mine hunts. Death...won’t keep...us apart.”
Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same.
The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN."
Glaive of the Twice-Damned (Glaive of Wounding with Beacon Property)
rare
FR-DC-JIBEA-01 The Blood-Cursed Chosen
FR-DC-JIBEA-01 The Blood-Cursed Chosen
Show
Notes:
DMG'24p314
Weapon, rare (requires attunement)
Martial weapon, melee weapon
6 lb.
1d10 Slashing
Heavy, Reach, Two‑Handed
Mastery: Graze
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Wraith-Light. As a bonus action, you can stir the glaive’s restless spirits, making it leak a cold, ectoplasmic radiance that casts ghostly bright light in a 10-foot radius and pale dim light for another 10 feet. You can use the same bonus action to hush the dead and snuff the glow.
"This ancient glaive once gleamed with radiant silver, a symbol of divine judgment wielded by one of Kelemvor's Chosen—an unwavering arbiter of death’s balance. Its edge was guided by sacred law, a blessing from the Lord of the Dead himself. In her righteous hand, the Chosen cut down undead and abominations that defied the natural cycle, her every strike a sermon of final rest.
But death came for even her.
Her mortal passing should have been her final reward—peace in the arms of her god. Yet a mad necromancer, obsessed beyond reason, exhumed her body and attempted to wrench her soul back from Kelemvor’s domain. The resurrection failed. Her soul recoiled. Her body remained—a hollow vessel filled with bitterness and cold rage.
So too did her glaive change.
Now the weapon radiates a sickly chill. The once-gleaming blade is cracked and blackened, veins of shadow threading through its length like dried blood. Where once it shone with radiant light, it now drips with a flickering, pale green glow, like grave-lanterns in a crypt. It weeps with unholy energy, mourning its purpose and yearning for release—or vengeance."
Veilbinds of the Forsaken
rare
FR-DC-JIBEA-01 The Blood-Cursed Chosen
FR-DC-JIBEA-01 The Blood-Cursed Chosen
Show
Notes:
(+2 Wraps of Unarmed Power with Sentinel Property)
DMG'24p325
Wondrous item, rare
While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.
Phantom Beacon. The wraps exude a wan, red, ghost-lit shimmer whenever restless spirits or other undead drift within 120 feet.
"These tattered wraps were once the burial linens of the Chosen of Kelemvor. Woven from consecrated silk and embroidered with funerary prayers, they were gently bound around her corpse with reverence, sealing her passage into the afterlife. Meant to honor her service and guide her soul in peace, they held the lingering essence of sanctity and rest.
But her rest was stolen.
When the mad necromancer violated her tomb and bound her soul to a ruined corpse, the sacred cloth was the first to blacken. As divine light recoiled from the act, the prayers embroidered into the wraps twisted—letters seared into cryptic sigils, their meanings inverted. The shrouds drank in the surge of failed resurrection magic, fusing with necrotic energy and hate-born defiance.
Now, these wraps serve as conduits of corrupted strength. When wound around a living bearer’s fists, they feel warm like flesh and pulse faintly, as though remembering the heartbeat of the corpse they once embraced. The force of each strike is not merely physical—it is spiritual, carrying the wrath of a soul denied peace."
Gravemaiden's Aegis
rare
FR-DC-JIBEA-01 The Blood-Cursed Chosen
FR-DC-JIBEA-01 The Blood-Cursed Chosen
Show
Notes:
(Dragonguard with Guardian Property)
PaBTSOp72
Medium armor (breastplate), rare
20 lb.
AC 14 + Dex (max 2)
You have a +1 bonus to AC while wearing this armor.
It grants its wearer advantage on saving throws against the breath weapons of Dragons.
Spectral Sentinel. The Chosen’s restless shade drifts at your shoulder, whispering a chill warning the instant danger stirs. While you are not Incapacitated, you gain a +2 bonus to Initiative.
"This hauntingly elegant set of armor was once a sacred vestment of a revered warrior-priestess of Kelemvor. Forged in sanctified steel, it was designed not only to protect her body, but to reflect her solemn role as a dignified guide to the afterlife—a figure of peace, finality, and mercy. It bore the sigils of judgment and balance, its dark tones an homage to death's inevitability, not its cruelty.
But death was not her end.
After her fall in battle, her corpse was stolen by a deranged necromancer, a man who had once loved her in secret. His forbidden ritual tore her soul from the grasp of Kelemvor, but the god’s divine protection had not faded. The resurrection failed—and the body twisted. The armor, once a vessel of divine purpose, absorbed the backlash of celestial and necrotic forces and was forever changed.
What remains is a grim echo of its former self. The armor's dark beauty endures, but now it radiates cold, hateful energy. Subtle runes of warding are cracked, weeping black ichor in fine lines across the plating. Its intricate lace-like trim and high gothic form remain pristine—as if mocking the purity it once stood for. A bitter aura lingers around it, whispering of interrupted rest and vengeance denied."
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bracers of Archery | uncommon | DDAL05-02 The Black Road | Show | |||
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. Notes: Proficiency: Longbow, Proficiency: Shortbow, Damage: Shortbow, Damage: Longbow, Damage, Buff, |
||||||
+1 Dragonhide Belt | uncommon | LvL 5 Award | DDAL05-3 Uninvited Guests | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a monk) |
||||||
Wand of Webs | uncommon | DDAL05-7 Chelimber’s Descent | DDAL05-7 Chelimber’s Descent | Show | ||
Notes:
Wand, uncommon (requires attunement by a spellcaster) The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
Ring of Swimming | uncommon | DDHC-CM A Deep and Creeping Darkness | Trade Log | Show | ||
Notes:
Ring, uncommon |
||||||
Musket of the Ild Rune | uncommon | SJ-DC-DWR-02 LAST FLIGHT OF THE ORCA | Trade Log | Show | ||
Notes:
Gift of Flame |
||||||
Cape of Enlargement | very_rare | Phandelver and Below: The Shattered Obelisk | Show | |||
Notes:
Wondrous item, very rare (requires attunement) The cape has 3 charges. As a bonus action while wearing the cape, you can expend 1 of its charges to enlarge yourself, granting yourself the following benefits: Your size increases by one category—from Medium to Large, for example. If there isn't enough room for your size to increase by one category, you instead become the maximum possible size in the space available. |
||||||
Helm of Brilliance | very_rare | FR-DC-MIND-01 Mindflayed Adventures | Trade Log | Show | ||
Notes:
This helm is set with 10 diamonds, 20 rubies, 30 fire opals, and 40 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage. Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm. Harmonious, this Item needs 1 minute to attune to it. |
||||||
Talking Doll | common | FR-DC-JIBEA-01 The Blood-Cursed Chosen | FR-DC-JIBEA-01 The Blood-Cursed Chosen | Show | ||
Notes:
DMG'24p315 A tattered black wedding gown—stitched from funeral veils and midnight satin—clings to its frail wooden frame. Every hem is frayed as though moth-eaten by time, yet intricate silver embroidery still glitters like frost along the corset seams. Where a living bride would wear lace gloves, the puppet’s jointed fingers are bare maple, stained the color of old blood around the nails. Most disturbing is the golden wedding band looped loosely around its right wrist—far too large to fit any finger, it slides and clinks with every jerky marionette twitch, an ironic mockery of vows never sworn. With each subtle movement, the dress sighs as if woven with whispers, and faint necromantic sigils pulse beneath the silk like bruises on pale skin. When the necromancer’s strings tug, the puppet’s cracked lips part in a silent laugh, and for an instant the bride of darkness seems poised to step out of her doll’s body and claim a life of her own. Normal press (devoted yet unsettling) Failsafe press (after the necromancer’s death – obsessive, ominous) Only the Necromancer can attune to this Item. Once he dies the failsafe activates and the message stays forever the same. The Ring can be kept as a Trinket. Its inner is engraved with the following text: "LYSANDRA—MINE IN LIFE, MINE IN DEATH, MINE BEYOND THE LAST DAWN." |
||||||
Glaive of the Twice-Damned (Glaive of Wounding with Beacon Property) | rare | FR-DC-JIBEA-01 The Blood-Cursed Chosen | FR-DC-JIBEA-01 The Blood-Cursed Chosen | Show | ||
Notes:
DMG'24p314 Wraith-Light. As a bonus action, you can stir the glaive’s restless spirits, making it leak a cold, ectoplasmic radiance that casts ghostly bright light in a 10-foot radius and pale dim light for another 10 feet. You can use the same bonus action to hush the dead and snuff the glow. "This ancient glaive once gleamed with radiant silver, a symbol of divine judgment wielded by one of Kelemvor's Chosen—an unwavering arbiter of death’s balance. Its edge was guided by sacred law, a blessing from the Lord of the Dead himself. In her righteous hand, the Chosen cut down undead and abominations that defied the natural cycle, her every strike a sermon of final rest. But death came for even her. Her mortal passing should have been her final reward—peace in the arms of her god. Yet a mad necromancer, obsessed beyond reason, exhumed her body and attempted to wrench her soul back from Kelemvor’s domain. The resurrection failed. Her soul recoiled. Her body remained—a hollow vessel filled with bitterness and cold rage. So too did her glaive change. Now the weapon radiates a sickly chill. The once-gleaming blade is cracked and blackened, veins of shadow threading through its length like dried blood. Where once it shone with radiant light, it now drips with a flickering, pale green glow, like grave-lanterns in a crypt. It weeps with unholy energy, mourning its purpose and yearning for release—or vengeance." |
||||||
Veilbinds of the Forsaken | rare | FR-DC-JIBEA-01 The Blood-Cursed Chosen | FR-DC-JIBEA-01 The Blood-Cursed Chosen | Show | ||
Notes:
(+2 Wraps of Unarmed Power with Sentinel Property) Phantom Beacon. The wraps exude a wan, red, ghost-lit shimmer whenever restless spirits or other undead drift within 120 feet. "These tattered wraps were once the burial linens of the Chosen of Kelemvor. Woven from consecrated silk and embroidered with funerary prayers, they were gently bound around her corpse with reverence, sealing her passage into the afterlife. Meant to honor her service and guide her soul in peace, they held the lingering essence of sanctity and rest. But her rest was stolen. When the mad necromancer violated her tomb and bound her soul to a ruined corpse, the sacred cloth was the first to blacken. As divine light recoiled from the act, the prayers embroidered into the wraps twisted—letters seared into cryptic sigils, their meanings inverted. The shrouds drank in the surge of failed resurrection magic, fusing with necrotic energy and hate-born defiance. Now, these wraps serve as conduits of corrupted strength. When wound around a living bearer’s fists, they feel warm like flesh and pulse faintly, as though remembering the heartbeat of the corpse they once embraced. The force of each strike is not merely physical—it is spiritual, carrying the wrath of a soul denied peace." |
||||||
Gravemaiden's Aegis | rare | FR-DC-JIBEA-01 The Blood-Cursed Chosen | FR-DC-JIBEA-01 The Blood-Cursed Chosen | Show | ||
Notes:
(Dragonguard with Guardian Property) It grants its wearer advantage on saving throws against the breath weapons of Dragons. Spectral Sentinel. The Chosen’s restless shade drifts at your shoulder, whispering a chill warning the instant danger stirs. While you are not Incapacitated, you gain a +2 bonus to Initiative. "This hauntingly elegant set of armor was once a sacred vestment of a revered warrior-priestess of Kelemvor. Forged in sanctified steel, it was designed not only to protect her body, but to reflect her solemn role as a dignified guide to the afterlife—a figure of peace, finality, and mercy. It bore the sigils of judgment and balance, its dark tones an homage to death's inevitability, not its cruelty. But death was not her end. After her fall in battle, her corpse was stolen by a deranged necromancer, a man who had once loved her in secret. His forbidden ritual tore her soul from the grasp of Kelemvor, but the god’s divine protection had not faded. The resurrection failed—and the body twisted. The armor, once a vessel of divine purpose, absorbed the backlash of celestial and necrotic forces and was forever changed. What remains is a grim echo of its former self. The armor's dark beauty endures, but now it radiates cold, hateful energy. Subtle runes of warding are cracked, weeping black ichor in fine lines across the plating. Its intricate lace-like trim and high gothic form remain pristine—as if mocking the purity it once stood for. A bitter aura lingers around it, whispering of interrupted rest and vengeance denied." |