Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Bracers of Archery uncommon DDAL05-02 The Black Road Show
Notes:

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Notes: Proficiency: Longbow, Proficiency: Shortbow, Damage: Shortbow, Damage: Longbow, Damage, Buff,

Musket of the Ild Rune common SJ-DC-DWR-02 LAST FLIGHT OF THE ORCA Trade Log Show
Notes:

Gift of Flame
You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon
The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

Ring of Swimming uncommon DDAL05-06 Beneath the Fetid Chelimber DDAL05-06 Beneath the Fetid Chelimber Show
Notes:

Ring, uncommon
Minor tier
You have a swimming speed of 40 feet while wearing this ring.

Wand of Webs uncommon DDAL05-7 Chelimber’s Descent DDAL05-7 Chelimber’s Descent Show
Notes:

Wand, uncommon (requires attunement by a spellcaster)
Major tier
1 lb.
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.