Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Stock Market Share (Staff of Adornment)
common
PS-DC-Limbo-01 Lost in Limbo
PS-DC-Limbo-01 Lost in Limbo
Show
Notes:
"Your first return of your investment into the 10ft pole market. Like the common magic item the bubble will probably soon collapse but at least you got a bit of return on your investment!"
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
Source: Xanathar's Guide to Everything
Staff, common
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
Thayan Headband
common
FR-DC-THAY-01 - Crazy Lich Thayans
FR-DC-THAY-01 - Crazy Lich Thayans
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Notes:
Wondrous Item, Common (Requires Attunement by a Wizard)
This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Minor Property: Hidden Message; A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
Golden threads upon a ruby-red bandana pick out the phrase “All Thay, All Day” in fancy stitching.
The nobody dies today Breastplate! (Enspelled Breastplate Beacon of Hope)
rare
PS-DC-Limbo-01 Lost in Limbo
PS-DC-Limbo-01 Lost in Limbo
Show
Notes:
"For whatever reason Elminster always wants me to wear this, like i am some sort of baby he has to care for. I don't know why he watches over me like i am some important figure in this world. It's not like i am some sort of botched desperate last resort backup plan in case Mystra dies again for...how often did she die now...why is she even still alive?"
- Volo
Minor Property: Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. (Undead)
Source: Dungeon Master's Guide
Weapon (Any Simple or Martial), Rarity Varies (Requires Attunement)
Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.
The level of the spell bound into the weapon determines the spell’s saving throw DC and attack bonus, as well as the weapon’s rarity, as shown in the following table.
Source: Player's Handbook
3rd-level abjuration
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.
Volo's Lebensversicherung
uncommon
PS-DC-Limbo-01 Lost in Limbo
PS-DC-Limbo-01 Lost in Limbo
Show
Notes:
Wondrous item (tattoo), rarity varies
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table.
Volo's neuer alter Mantel (Robe of Useful Items)
uncommon
PS-DC-Limbo-01 Lost in Limbo
PS-DC-Limbo-01 Lost in Limbo
Show
Notes:
Wondrous Item, Uncommon
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Bullseye Lantern (filled and lit)
Dagger
Mirror
Pole
Rope (coiled)
Sack
In addition, the robe has these Patches:
Wooden Ladder (24ft long)
Bag of 100gp
2 Mastiffs
Riding Horse with a Riding Saddle
Spellscroll with Aura of Vitality
4 Potions of Healing
4 Potions of Healing
4 Potions of Healing
Portable Ram
Rowboat 12ft long
10 gekms worth 100gp each
Spellscroll with Prayer of Healing
2 Mastiffs
Bag of 100gp
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Stock Market Share (Staff of Adornment) | common | PS-DC-Limbo-01 Lost in Limbo | PS-DC-Limbo-01 Lost in Limbo | Show | ||
|
Notes:
"Your first return of your investment into the 10ft pole market. Like the common magic item the bubble will probably soon collapse but at least you got a bit of return on your investment!" Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. Source: Xanathar's Guide to Everything Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. |
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| Thayan Headband | common | FR-DC-THAY-01 - Crazy Lich Thayans | FR-DC-THAY-01 - Crazy Lich Thayans | Show | ||
|
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard) This cone-shaped hat is adorned with moons and stars. While you are wearing it, you gain the following benefits. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. Minor Property: Hidden Message; A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. Golden threads upon a ruby-red bandana pick out the phrase “All Thay, All Day” in fancy stitching. |
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| The nobody dies today Breastplate! (Enspelled Breastplate Beacon of Hope) | rare | PS-DC-Limbo-01 Lost in Limbo | PS-DC-Limbo-01 Lost in Limbo | Show | ||
|
Notes:
"For whatever reason Elminster always wants me to wear this, like i am some sort of baby he has to care for. I don't know why he watches over me like i am some important figure in this world. It's not like i am some sort of botched desperate last resort backup plan in case Mystra dies again for...how often did she die now...why is she even still alive?"
Source: Dungeon Master's Guide Weapon (Any Simple or Martial), Rarity Varies (Requires Attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell. The level of the spell bound into the weapon determines the spell’s saving throw DC and attack bonus, as well as the weapon’s rarity, as shown in the following table. Source: Player's Handbook 3rd-level abjuration Casting Time: 1 action This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing. |
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| Volo's Lebensversicherung | uncommon | PS-DC-Limbo-01 Lost in Limbo | PS-DC-Limbo-01 Lost in Limbo | Show | ||
|
Notes:
Wondrous item (tattoo), rarity varies Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The level of the spell in the tattoo determines the spell's saving throw DC, attack bonus, spellcasting ability modifier, and the tattoo's rarity, as shown in the Spellwrought Tattoo table. |
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| Volo's neuer alter Mantel (Robe of Useful Items) | uncommon | PS-DC-Limbo-01 Lost in Limbo | PS-DC-Limbo-01 Lost in Limbo | Show | ||
|
Notes:
Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Bullseye Lantern (filled and lit) Dagger Mirror Pole Rope (coiled) Sack In addition, the robe has these Patches:
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