Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
+1 Bloodwell Vial uncommon LvL 5 Award STARTING PLAY AT 5TH LEVEL Show
Notes:

Wondrous item, uncommon (requires attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells.

In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.

Driftglobe uncommon DDHC-WDH Waterdeep: Dungeon of the Mad Mage - Entry Well DDHC-WDH Waterdeep: Dungeon of the Mad Mage - Entry Well Show
Notes:

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Circlet of Blasting uncommon DDHC-WDH Waterdeep: Dungeon of the Mad Mage - Entry Well DDHC-WDH Waterdeep: Dungeon of the Mad Mage - Entry Well Show
Notes:

Wondrous item, uncommon

While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.

Gauntlets of Ogre Power common DDHC0-DoIP-1 Axeholm DDHC0-DoIP-1 Axeholm Show
Notes:

DMG'24p264
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

Dread Helm common DDHC0-DoIP-1 Axeholm DDHC0-DoIP-1 Axeholm Show
Notes:

DMG'24p254
Wondrous item, common
While you're wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.

Ring of Spell Storing rare FR-DC-JIBEA Threads of Silver FR-DC-JIBEA Threads of Silver Show
Notes:

DMG'24p295
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Songcraft. Whenever this item is used to cast a spell from it, everyone hears a fragment of an ancient song.

"Formed from the final tear Eryndra shed as her immortal soul was released, this silver band cradles a small crystal of moonlight, within which faint silver threads drift like smoke in still air. The gem glows softly in the dark — not bright enough to light a path, but enough to comfort the heart.

When held, it feels alive, warm, as if pulsing with the memory of another’s heartbeat. The threads inside move gently when magic flows through it, twining together into shifting shapes — wings, petals, or open hands — before settling back into calm spirals.

Those attuned to the ring say that, in moments of silence, they hear a woman’s voice humming a lullaby just beyond the edge of hearing. The song is wordless, mournful, yet filled with peace — a melody of love finally freed from its cage.

The villagers of Myrrin’s Hollow believe the Heartlight carries Eryndra’s final promise: that no love, no matter how tragic, is ever truly lost — only changed."

Instrument of Illusions common FR-DC-JIBEA Threads of Silver FR-DC-JIBEA Threads of Silver Show
Notes:

DMG'24p271
Wondrous item, common
While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.

Key. The item is used to unlock a container, chamber, vault, or door.

"This elegant, weathered lute is carved from silverbark wood that shimmers faintly in moonlight. Fine silver filaments run along its strings, glowing softly when played. Its body is inlaid with whorls of mother-of-pearl forming a design reminiscent of tangled vines and starlit threads.

If you listen closely, even when the lute is still, you might hear faint echoes — a sigh, a single note, or the hush of wind through leaves that aren’t there.

Calaen claimed the lute was a gift from a stranger in the woods, a pale woman who watched him play one night beneath the silvered boughs. She said only: “Your song reaches where others cannot.”

When Calaen vanished, this lute was all that remained. The strings still hum faintly if left in moonlight, as though yearning for their lost player."