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Adventure Title
DDHC-WDH Waterdeep: Dungeon of the Mad Mage - Entry Well
DDHC-WDH Waterdeep: Dungeon of the Mad Mage - Entry Well
Session
3
3
Date Played
2025-04-10 21:00:00 UTC
2025-04-10 21:00:00 UTC
Levels Gained
GP +/-
75.4
75.4
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
--
--
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Driftglobe | Uncommon | DDHC-WDH Waterdeep: Dungeon of the Mad Mage - Entry Well | false | ||
Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |