Elenara of the Yellow Angels

Season:
Forgotten Realms
Race:
High Elf
Class:
Cleric/ Druid
Background:
Guide
Lifestyle:
Modest
Current Level:
16
Total GP:
44674.5
Total Downtime:
75
Tag:
T3
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Sentinel Shield,
Staff of Healing,
Clockwork Amulet,
Necklace of Prayer Beads,
+2 Amulet of the Devout,
Luna Carnival Tote Bag,
Rope of Mending,
Thurumkhar,
The Mind Fortress (ring of mind shielding),
Chest of Preserving,
Grûmsh Bryndrak (Glaive +2),
Cast of Half Plate,
Belt of Hill Giant Strength,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Rope of Entanglement,
Mace of Terror,
Bronze Griffon Figurine of Wondrous Power,
Chest of Preserving,
Tome of Understanding,
Dwarven Half Plate Armor,
Animated Shield,
Ring of Acid Resistance,
Ring of Force Resistance,
Sun Blade,
Glamoured Studded Leather,
Amulet of Health,
+3 Wraps of Unarmed Power,
Energy Longbow,
Wand of Polymorph,
Staff of Withering,
+2 Longbow,
Dread Helm,
Thunrok Thrymbra

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2025-01-29 21:22 1 8000 Boots of Levitation, Clockwork Amulet, +2 Shield, Staff of Healing, Sentinel Shield Show DM Log
2025-01-15 21:01 STARTING PLAY AT 5TH LEVEL 4 500 40 +1 Amulet of the Devout Show
2025-01-15 21:00 Character Creation 10 Show

Race: Elf (PHB'24)
Point buy:
STR: 08 DEX: 14 CON: 15 INT: 10 WIS: 15 CHA: 08
Ability Score Increase: CON +1, WIS +2
Darkvision
You have Darkvision with a range of 60 feet.
Elven Lineage - High Elf
You know the Prestidigitation cantrip.
Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list.
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Perception skill.
Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
/
Background: Guide PHB'24
Ability Scores: Dexterity, Constitution, Wisdom
Feat: Magic Initiate (Druid)
Shillelagh, Starry Wisp, Goodberry
Skill Proficiencies: Stealth, Survival
Skill Proficiency swap Stealth ---> Arcana
Tool Proficiency: Cartographer's Tools
Equipment: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 GP
/
Cleric
Hit Point Die: D8 per Cleric level
Hit Points at Level 1: 8 + Con. modifier
Hit Points per additional Cleric Level: D8 + your Con. modifier, or, 5 + your Con. modifier
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Insight, Perception
Weapon Proficiencies: Simple weapons
Armor Training: Light and Medium armor and Shields
Starting Equipment: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, 7 GP

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2025-01-29 21:22 2 Show DM Log
2025-01-15 21:01 STARTING PLAY AT 5TH LEVEL 40 Show
2025-01-15 21:00 Character Creation Show

Race: Elf (PHB'24)
Point buy:
STR: 08 DEX: 14 CON: 15 INT: 10 WIS: 15 CHA: 08
Ability Score Increase: CON +1, WIS +2
Darkvision
You have Darkvision with a range of 60 feet.
Elven Lineage - High Elf
You know the Prestidigitation cantrip.
Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list.
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Perception skill.
Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
/
Background: Guide PHB'24
Ability Scores: Dexterity, Constitution, Wisdom
Feat: Magic Initiate (Druid)
Shillelagh, Starry Wisp, Goodberry
Skill Proficiencies: Stealth, Survival
Skill Proficiency swap Stealth ---> Arcana
Tool Proficiency: Cartographer's Tools
Equipment: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 GP
/
Cleric
Hit Point Die: D8 per Cleric level
Hit Points at Level 1: 8 + Con. modifier
Hit Points per additional Cleric Level: D8 + your Con. modifier, or, 5 + your Con. modifier
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Insight, Perception
Weapon Proficiencies: Simple weapons
Armor Training: Light and Medium armor and Shields
Starting Equipment: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, 7 GP

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2025-01-29 21:22 8000 Boots of Levitation, Clockwork Amulet, +2 Shield, Staff of Healing, Sentinel Shield Show DM Log
2025-01-15 21:01 STARTING PLAY AT 5TH LEVEL 500 40 +1 Amulet of the Devout Show
2025-01-15 21:00 Character Creation 10 Show

Race: Elf (PHB'24)
Point buy:
STR: 08 DEX: 14 CON: 15 INT: 10 WIS: 15 CHA: 08
Ability Score Increase: CON +1, WIS +2
Darkvision
You have Darkvision with a range of 60 feet.
Elven Lineage - High Elf
You know the Prestidigitation cantrip.
Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list.
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Perception skill.
Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
/
Background: Guide PHB'24
Ability Scores: Dexterity, Constitution, Wisdom
Feat: Magic Initiate (Druid)
Shillelagh, Starry Wisp, Goodberry
Skill Proficiencies: Stealth, Survival
Skill Proficiency swap Stealth ---> Arcana
Tool Proficiency: Cartographer's Tools
Equipment: (A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 GP
/
Cleric
Hit Point Die: D8 per Cleric level
Hit Points at Level 1: 8 + Con. modifier
Hit Points per additional Cleric Level: D8 + your Con. modifier, or, 5 + your Con. modifier
Saving Throw Proficiencies: Wisdom, Charisma
Skill Proficiencies: Insight, Perception
Weapon Proficiencies: Simple weapons
Armor Training: Light and Medium armor and Shields
Starting Equipment: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, 7 GP