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Adventure Title
Session
Date DMed
2025-01-29 21:22
2025-01-29 21:22
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
8000
8000
Downtime +/-
Renown
Missions
Date Assigned
2025-01-29 21:22
2025-01-29 21:22
Character to Apply Rewards
Elenara of the Yellow Angels
Elenara of the Yellow Angels
Notes
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Elenara of the Yellow Angels | Boots of Levitation | Rare | Service Reward 50th Anniversary, version 1.2 | false | ||
Wondrous item, rare (requires attunement) While you wear these boots, you can cast Levitate on yourself. | ||||||
Elenara of the Yellow Angels | Clockwork Amulet | Common | DDAL10-08 Volatile Thoughts | false | ||
Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. | ||||||
Elenara of the Yellow Angels | +2 Shield | Rare | DDAL09-19 Fang and Claw | false | ||
Armor (shield), rare 6 lb. AC +2 While holding this Shield, you have a +2 bonus to Armor Class, in addition to the Shield's normal bonus to AC. | ||||||
Elenara of the Yellow Angels | Staff of Healing | Rare | CCC-DES-01-02 A Sanity Never Questioned | true | ||
Staff, weapon, rare (requires attunement by a bard, cleric, or druid) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Cure Wounds 1 charge per spell level (maximum 4 for a level 4 spell) Lesser Restoration 2 Mass Cure Wounds 5 Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. | ||||||
Elenara of the Yellow Angels | Sentinel Shield | Uncommon | DDAL-DRW-INT-02 Watchers of the Trollclaws | true | ||
Armor (shield), uncommon - 6 lb. AC +2 While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. |