Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Staff of Defense
rare
DDHC-LMoP-02 Phandalin
DDHC-LMoP-02 Phandalin
Show
Notes:
Staff, Rare (Requires Attunement by a Bard, Sorcerer, Warlock, or Wizard)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class.
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges).
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
+1 Longsword
uncommon
DDHC-LMoP-02 Phandalin
DDHC-LMoP-02 Phandalin
Show
Ring of the Ram
rare
DDHC-CM-05 Shemshime's Bedtime Rhyme
DDHC-CM-05 Shemshime's Bedtime Rhyme
Show
Notes:
Ring, rare (requires attunement)
Major tier
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
Bag of Holding
uncommon
DDHC-CM-05 Shemshime's Bedtime Rhyme
DDHC-CM-05 Shemshime's Bedtime Rhyme
Show
Notes:
Wondrous item, uncommon
Minor tier
15 lb.
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Wand of Web
uncommon
LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre
LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre
Show
Notes:
Wand, uncommon (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
This Wand shoots marshmallow like webs that are very sticky and very tasty.
AL Liar's Night Event Reward: Harengon Spirit Club
common
LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre
LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre
Show
Notes:
This knotted club housesthe spirit of a harengon. While wielding the club, your ears gro long like a hare's ears, granting you advantage on Wisdom (Perception) involving hearing. In addition, while wielding the club, you can cast the Jump spell. The club can't be used to cast Jump again until the next dawn.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Staff of Defense | rare | DDHC-LMoP-02 Phandalin | DDHC-LMoP-02 Phandalin | Show | ||
Notes:
Staff, Rare (Requires Attunement by a Bard, Sorcerer, Warlock, or Wizard) This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class. Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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+1 Longsword | uncommon | DDHC-LMoP-02 Phandalin | DDHC-LMoP-02 Phandalin | Show | ||
Ring of the Ram | rare | DDHC-CM-05 Shemshime's Bedtime Rhyme | DDHC-CM-05 Shemshime's Bedtime Rhyme | Show | ||
Notes:
Ring, rare (requires attunement) Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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Bag of Holding | uncommon | DDHC-CM-05 Shemshime's Bedtime Rhyme | DDHC-CM-05 Shemshime's Bedtime Rhyme | Show | ||
Notes:
Wondrous item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
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Wand of Web | uncommon | LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre | LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre | Show | ||
Notes:
Wand, uncommon (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This Wand shoots marshmallow like webs that are very sticky and very tasty. |
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AL Liar's Night Event Reward: Harengon Spirit Club | common | LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre | LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre | Show | ||
Notes:
This knotted club housesthe spirit of a harengon. While wielding the club, your ears gro long like a hare's ears, granting you advantage on Wisdom (Perception) involving hearing. In addition, while wielding the club, you can cast the Jump spell. The club can't be used to cast Jump again until the next dawn. |