Hajana Al-ashhadi

Season:
Forgotten Realms
Race:
Human
Class:
Fighter / Bard
Background:
Variant Criminal (Spy)
Lifestyle:
Aristocratic
Current Level:
4
Total GP:
379.12
Total Downtime:
20
Tag:
T1
Faction:
Harpers
Faction Rank:
Watcher (rank 1)
Magic Item Count:
0
Magic Item Limit:
1
Staff of Defense,
+1 Longsword,
Ring of the Ram,
Bag of Holding,
Wand of Web,
AL Liar's Night Event Reward: Harengon Spirit Club

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Magic Item Tracker Show

Equiped

Magic Item

Common Magic Items

Consumables
3x Potion of Healing

Stored

Magic Item
Staff of Defense, +1 Longsword
Common Magic Items

Consumables

SCROLLS
1x Scroll of Augury, 1x Scroll of Charm Person, 1x Scroll of Fireball.
POTIONS
2x Potion of Invisibility
OTHER

Special

Charakter Progression Show

LVL 1 Bard (2)
Bardic Inspiration
Spellcasting
Cantrips
Starry Wisp, Light
Prepared Spells of Level 1
Command, Healing Word, Dissonant Whispers, Bane


LVL 2 Bard (3)
Expertise
Jack of All Trades


LVL 2 Bard (4)
Bard Subclass College of Swords
Bonus Proficiencies
Fighting Style Two-Weapon Fighting
Blade Flourish







2024-10-31 19:30 LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre 125.25 10 Wand of Web, AL Liar's Night Event Reward: Harengon Spirit Club Show

Für das absolvieren der Wandering Monsters Liar's Night Encounter erhalten die Spieler 2 Pfefferminzdrachen! (Nicht zum Verzehr geeignet!)

2024-10-29 19:00 DDHC-CM-05 Shemshime's Bedtime Rhyme 19 10 Ring of the Ram, Bag of Holding Show

1x Potion of Heroism, 1x Potion of Gaseous Form

2024-10-14 17:18 Trade Log -48.5 Show Trade Log

-1x Crowbar +1 GP
1x Clothing, cold weather -10 GP
1x Bedroll -1 GP
1x Blanket -0.3 GP
1x Pan Flute -12 GP
1x Thieves' Tools -25 GP
1x Caltrops -1 GP
1x 1-gallon cask of Tej -0,2 GP

2024-10-14 14:36 Downtime Activity: Catching Up 2 -20 Show
2024-10-13 20:00 DDHC-LMoP-02 Phandalin 1 283.37 10 Staff of Defense, +1 Longsword Show

1x Spell Scroll of Augury, 3x Potion of Healing, 2x Potion of Invisibility, 1x scroll of charm person, 1x scroll of fireball.

2024-10-13 18:01 Charakter Creation 10 Show

Race: Human PHB'24
Point buy:
STR: 08 DEX: 15 CON: 14 INT: 10 WIS: 12 CHA: 14
Ability Score Increase: DEX +1, CHA +2
Resourceful
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful
You gain proficiency in one skill of your choice. Perception
Versatile
You gain an Origin feat of your choice.
Musician

Instrument Training. You gain proficiency with three Musical Instruments of your choice.
Pan Flute, Drum, Lute
Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

Languages You can speak, read, and write Common and two other languages
Primordial, Infernal
/
Background: Variant Criminal (Spy)
Skill Proficiencies: Deception, Stealth
Tool Proficiency: One type of gaming set, thieves' tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp
Feature: Spy Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Specialty Smuggler
Aditional Feat: Magic Initiate (Wizard)
Elementalism, Mind Sliver
Shield

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength, Constitution
Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival.
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
Choose A, B, or C:
(A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP;
(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP ; or (C) 155 GP
/
Fighting Style:
You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Defense
/
Weapon Mastery:
Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Magic Item Tracker Show

Equiped

Magic Item

Common Magic Items

Consumables
3x Potion of Healing

Stored

Magic Item
Staff of Defense, +1 Longsword
Common Magic Items

Consumables

SCROLLS
1x Scroll of Augury, 1x Scroll of Charm Person, 1x Scroll of Fireball.
POTIONS
2x Potion of Invisibility
OTHER

Special

Charakter Progression Show

LVL 1 Bard (2)
Bardic Inspiration
Spellcasting
Cantrips
Starry Wisp, Light
Prepared Spells of Level 1
Command, Healing Word, Dissonant Whispers, Bane


LVL 2 Bard (3)
Expertise
Jack of All Trades


LVL 2 Bard (4)
Bard Subclass College of Swords
Bonus Proficiencies
Fighting Style Two-Weapon Fighting
Blade Flourish







2024-10-31 19:30 LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre 10 Show

Für das absolvieren der Wandering Monsters Liar's Night Encounter erhalten die Spieler 2 Pfefferminzdrachen! (Nicht zum Verzehr geeignet!)

2024-10-29 19:00 DDHC-CM-05 Shemshime's Bedtime Rhyme 10 Show

1x Potion of Heroism, 1x Potion of Gaseous Form

2024-10-14 17:18 Trade Log Show Trade Log

-1x Crowbar +1 GP
1x Clothing, cold weather -10 GP
1x Bedroll -1 GP
1x Blanket -0.3 GP
1x Pan Flute -12 GP
1x Thieves' Tools -25 GP
1x Caltrops -1 GP
1x 1-gallon cask of Tej -0,2 GP

2024-10-14 14:36 Downtime Activity: Catching Up -20 Show
2024-10-13 20:00 DDHC-LMoP-02 Phandalin 10 Show

1x Spell Scroll of Augury, 3x Potion of Healing, 2x Potion of Invisibility, 1x scroll of charm person, 1x scroll of fireball.

2024-10-13 18:01 Charakter Creation 10 Show

Race: Human PHB'24
Point buy:
STR: 08 DEX: 15 CON: 14 INT: 10 WIS: 12 CHA: 14
Ability Score Increase: DEX +1, CHA +2
Resourceful
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful
You gain proficiency in one skill of your choice. Perception
Versatile
You gain an Origin feat of your choice.
Musician

Instrument Training. You gain proficiency with three Musical Instruments of your choice.
Pan Flute, Drum, Lute
Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

Languages You can speak, read, and write Common and two other languages
Primordial, Infernal
/
Background: Variant Criminal (Spy)
Skill Proficiencies: Deception, Stealth
Tool Proficiency: One type of gaming set, thieves' tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp
Feature: Spy Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Specialty Smuggler
Aditional Feat: Magic Initiate (Wizard)
Elementalism, Mind Sliver
Shield

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength, Constitution
Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival.
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
Choose A, B, or C:
(A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP;
(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP ; or (C) 155 GP
/
Fighting Style:
You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Defense
/
Weapon Mastery:
Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Magic Item Tracker Show

Equiped

Magic Item

Common Magic Items

Consumables
3x Potion of Healing

Stored

Magic Item
Staff of Defense, +1 Longsword
Common Magic Items

Consumables

SCROLLS
1x Scroll of Augury, 1x Scroll of Charm Person, 1x Scroll of Fireball.
POTIONS
2x Potion of Invisibility
OTHER

Special

Charakter Progression Show

LVL 1 Bard (2)
Bardic Inspiration
Spellcasting
Cantrips
Starry Wisp, Light
Prepared Spells of Level 1
Command, Healing Word, Dissonant Whispers, Bane


LVL 2 Bard (3)
Expertise
Jack of All Trades


LVL 2 Bard (4)
Bard Subclass College of Swords
Bonus Proficiencies
Fighting Style Two-Weapon Fighting
Blade Flourish







2024-10-31 19:30 LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre 125.25 10 Wand of Web, AL Liar's Night Event Reward: Harengon Spirit Club Show

Für das absolvieren der Wandering Monsters Liar's Night Encounter erhalten die Spieler 2 Pfefferminzdrachen! (Nicht zum Verzehr geeignet!)

2024-10-29 19:00 DDHC-CM-05 Shemshime's Bedtime Rhyme 19 10 Ring of the Ram, Bag of Holding Show

1x Potion of Heroism, 1x Potion of Gaseous Form

2024-10-14 17:18 Trade Log -48.5 Show Trade Log

-1x Crowbar +1 GP
1x Clothing, cold weather -10 GP
1x Bedroll -1 GP
1x Blanket -0.3 GP
1x Pan Flute -12 GP
1x Thieves' Tools -25 GP
1x Caltrops -1 GP
1x 1-gallon cask of Tej -0,2 GP

2024-10-14 14:36 Downtime Activity: Catching Up -20 Show
2024-10-13 20:00 DDHC-LMoP-02 Phandalin 283.37 10 Staff of Defense, +1 Longsword Show

1x Spell Scroll of Augury, 3x Potion of Healing, 2x Potion of Invisibility, 1x scroll of charm person, 1x scroll of fireball.

2024-10-13 18:01 Charakter Creation 10 Show

Race: Human PHB'24
Point buy:
STR: 08 DEX: 15 CON: 14 INT: 10 WIS: 12 CHA: 14
Ability Score Increase: DEX +1, CHA +2
Resourceful
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful
You gain proficiency in one skill of your choice. Perception
Versatile
You gain an Origin feat of your choice.
Musician

Instrument Training. You gain proficiency with three Musical Instruments of your choice.
Pan Flute, Drum, Lute
Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.

Languages You can speak, read, and write Common and two other languages
Primordial, Infernal
/
Background: Variant Criminal (Spy)
Skill Proficiencies: Deception, Stealth
Tool Proficiency: One type of gaming set, thieves' tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp
Feature: Spy Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Specialty Smuggler
Aditional Feat: Magic Initiate (Wizard)
Elementalism, Mind Sliver
Shield

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength, Constitution
Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival.
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
Choose A, B, or C:
(A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP;
(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP ; or (C) 155 GP
/
Fighting Style:
You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Defense
/
Weapon Mastery:
Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.