Adventure Logsheet
Race: Human PHB'24 Point buy: STR: 08 DEX: 15 CON: 14 INT: 10 WIS: 12 CHA: 14 Ability Score Increase: DEX +1, CHA +2 Resourceful You gain Heroic Inspiration whenever you finish a Long Rest. Skillful You gain proficiency in one skill of your choice. Perception Versatile You gain an Origin feat of your choice. Musician Instrument Training. You gain proficiency with three Musical Instruments of your choice. Pan Flute, Drum, Lute Encouraging Song. As you finish a Short or Long Rest, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus. Languages You can speak, read, and write Common and two other languages Primordial, Infernal / Background: Variant Criminal (Spy) Skill Proficiencies: Deception, Stealth Tool Proficiency: One type of gaming set, thieves' tools Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp Feature: Spy Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Specialty Smuggler Aditional Feat: Magic Initiate (Wizard) Elementalism, Mind Sliver Shield Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. / Class: Fighter Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st Armor: Light, Medium, and Heavy armor and Shields Weapons: Simple and Martial weapons Saving Throws: Strength, Constitution Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival. Equipment: You start with the following equipment, in addition to the equipment granted by your background: Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP ; or (C) 155 GP / Fighting Style: You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat. Defense / Weapon Mastery: Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.
1x Spell Scroll of Augury, 3x Potion of Healing, 2x Potion of Invisibility, 1x scroll of charm person, 1x scroll of fireball.
Adventure Logsheet
*** TRADE ENTRY ***
-1x Crowbar +1 GP 1x Clothing, cold weather -10 GP 1x Bedroll -1 GP 1x Blanket -0.3 GP 1x Pan Flute -12 GP 1x Thieves' Tools -25 GP 1x Caltrops -1 GP 1x 1-gallon cask of Tej -0,2 GP
1x Potion of Heroism, 1x Potion of Gaseous Form
Für das absolvieren der Wandering Monsters Liar's Night Encounter erhalten die Spieler 2 Pfefferminzdrachen! (Nicht zum Verzehr geeignet!)
Adventure Logsheet
LVL 1 Bard (2) Bardic Inspiration Spellcasting Cantrips Starry Wisp, Light Prepared Spells of Level 1 Command, Healing Word, Dissonant Whispers, Bane LVL 2 Bard (3) Expertise Jack of All Trades LVL 2 Bard (4) Bard Subclass College of Swords Bonus Proficiencies Fighting Style Two-Weapon Fighting Blade Flourish
Equiped Magic Item Common Magic Items Consumables 3x Potion of Healing Stored Magic Item Staff of Defense, +1 Longsword Common Magic Items Consumables SCROLLS 1x Scroll of Augury, 1x Scroll of Charm Person, 1x Scroll of Fireball. POTIONS 2x Potion of Invisibility OTHER Special