Captain Bugbeard

Season:
Forgotten Realms
Race:
Bugbear
Class:
Fighter / Warlock
Background:
Giant Foundling
Lifestyle:
Squalid
Current Level:
9
Total GP:
7376.35
Total Downtime:
170
Tag:
T2
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
Ring of Swimming,
Immovable Rod,
Wand of Magic Missiles,
Moon-Touched Scimitar,
Rope Of Climbing,
Cloak of Protection,
The Snatch Key,
Hat of Wizardry,
Periapt of Wound Closure,
Vicious Halberd,
Belt of Hill Giant Strength,
Amulet of Health,
Wand of Wunder,
Sarions Spare Helmet,
Raven Queens Necklace of Prayer Beads,
Amus Fabulous Tales,
Devotee's Censer,
Instrument of Scribing,
Bracer of Flying Daggers,
Astromancy Archive,
Clockwork Amulet,
+2 Dragonhide Belt,
Krakenfang (Sword of Life Stealing),
Unbreakable Arrow,
Cape of the Mountebank

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-10-28 19:00 PO-BK-3-03 Smoke on the Water 1 10 Show
2024-10-22 21:50 Trade Log -116 Show Trade Log

1x Explorer's Pack -10 GP
1x Healer's Kit -5 GP
2x Potion of Healing -100 GP
10x Cheese (wedge) -1 GP

2024-10-21 19:00 PO-BK-3-02 Shoreline Splunking 1 57.75 10 Immovable Rod Show

1x Potion of Healing, 1x Spell Scroll of Bless

2024-10-07 19:00 PO-BK-3-01 A pirates life for me 2 1 190.93 10 Ring of Swimming Show

1x Potion of Growth

2024-09-30 19:00 PO-BK-3-01 A pirates life for me 1 10 Show

+1 Potion of Advantage

2024-09-23 19:30 Character Creation 10 Show

Race: Bugbear (MPMM)
Point buy:
STR: 12 DEX: 14 CON: 08 INT: 10 WIS: 13 CHA: 15
Ability Score Increase: STR +1, WIS +1, CHA +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky
You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.
Surprise Attack
If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat.
Languages: Languages. You can speak, read, and write Common and one other language. (Goblin)
/
Background: Giant Foundling
Skill Proficiencies: Intimidation, Survival
Languages: Giant and one other language of your choice (Primordial)
Tool Proficiency: Choose one kind of Musical Instrument
Tool Proficiency swap: Musical Instrument Water Vehicles
Equipment: A backpack, a set of traveler's clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp
Feature: Strike of the Giants
You gain the Strike of the Giants feat.

Strike of the Giants
You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Hill Strike The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.

/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength,Constitution
Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival.
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
Choose A, B, or C:
(A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP;
(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP
/
Fighting Style:
You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Great Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
/
Weapon Mastery:
Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.
Mastery: Graze, Mastery: Cleave, Mastery: Push

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-10-28 19:00 PO-BK-3-03 Smoke on the Water 1 10 Show
2024-10-22 21:50 Trade Log Show Trade Log

1x Explorer's Pack -10 GP
1x Healer's Kit -5 GP
2x Potion of Healing -100 GP
10x Cheese (wedge) -1 GP

2024-10-21 19:00 PO-BK-3-02 Shoreline Splunking 10 Show

1x Potion of Healing, 1x Spell Scroll of Bless

2024-10-07 19:00 PO-BK-3-01 A pirates life for me 2 10 Show

1x Potion of Growth

2024-09-30 19:00 PO-BK-3-01 A pirates life for me 1 10 Show

+1 Potion of Advantage

2024-09-23 19:30 Character Creation Show

Race: Bugbear (MPMM)
Point buy:
STR: 12 DEX: 14 CON: 08 INT: 10 WIS: 13 CHA: 15
Ability Score Increase: STR +1, WIS +1, CHA +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky
You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.
Surprise Attack
If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat.
Languages: Languages. You can speak, read, and write Common and one other language. (Goblin)
/
Background: Giant Foundling
Skill Proficiencies: Intimidation, Survival
Languages: Giant and one other language of your choice (Primordial)
Tool Proficiency: Choose one kind of Musical Instrument
Tool Proficiency swap: Musical Instrument Water Vehicles
Equipment: A backpack, a set of traveler's clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp
Feature: Strike of the Giants
You gain the Strike of the Giants feat.

Strike of the Giants
You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Hill Strike The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.

/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength,Constitution
Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival.
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
Choose A, B, or C:
(A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP;
(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP
/
Fighting Style:
You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Great Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
/
Weapon Mastery:
Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.
Mastery: Graze, Mastery: Cleave, Mastery: Push

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-10-28 19:00 PO-BK-3-03 Smoke on the Water 1 10 Show
2024-10-22 21:50 Trade Log -116 Show Trade Log

1x Explorer's Pack -10 GP
1x Healer's Kit -5 GP
2x Potion of Healing -100 GP
10x Cheese (wedge) -1 GP

2024-10-21 19:00 PO-BK-3-02 Shoreline Splunking 57.75 10 Immovable Rod Show

1x Potion of Healing, 1x Spell Scroll of Bless

2024-10-07 19:00 PO-BK-3-01 A pirates life for me 2 190.93 10 Ring of Swimming Show

1x Potion of Growth

2024-09-30 19:00 PO-BK-3-01 A pirates life for me 1 10 Show

+1 Potion of Advantage

2024-09-23 19:30 Character Creation 10 Show

Race: Bugbear (MPMM)
Point buy:
STR: 12 DEX: 14 CON: 08 INT: 10 WIS: 13 CHA: 15
Ability Score Increase: STR +1, WIS +1, CHA +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Long-Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sneaky
You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.
Surprise Attack
If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat.
Languages: Languages. You can speak, read, and write Common and one other language. (Goblin)
/
Background: Giant Foundling
Skill Proficiencies: Intimidation, Survival
Languages: Giant and one other language of your choice (Primordial)
Tool Proficiency: Choose one kind of Musical Instrument
Tool Proficiency swap: Musical Instrument Water Vehicles
Equipment: A backpack, a set of traveler's clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp
Feature: Strike of the Giants
You gain the Strike of the Giants feat.

Strike of the Giants
You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Hill Strike The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.

/
Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength,Constitution
Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival.
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
Choose A, B, or C:
(A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP;
(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP
/
Fighting Style:
You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Great Weapon Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit.
/
Weapon Mastery:
Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.
Mastery: Graze, Mastery: Cleave, Mastery: Push