Adventure Logsheet
Race: Bugbear (MPMM) Point buy: STR: 12 DEX: 14 CON: 08 INT: 10 WIS: 13 CHA: 15 Ability Score Increase: STR +1, WIS +1, CHA +1 Fey Ancestry You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Long-Limbed When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. Powerful Build You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Sneaky You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature. Surprise Attack If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat. Languages: Languages. You can speak, read, and write Common and one other language. (Goblin) / Background: Giant Foundling Skill Proficiencies: Intimidation, Survival Languages: Giant and one other language of your choice (Primordial) Tool Proficiency: Choose one kind of Musical Instrument Tool Proficiency swap: Musical Instrument Water Vehicles Equipment: A backpack, a set of traveler's clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp Feature: Strike of the Giants You gain the Strike of the Giants feat. Strike of the Giants You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose: Hill Strike The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition. / Class: Fighter Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st Armor: Light, Medium, and Heavy armor and Shields Weapons: Simple and Martial weapons Saving Throws: Strength,Constitution Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival. Equipment: You start with the following equipment, in addition to the equipment granted by your background: Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP / Fighting Style: You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat. Great Weapon Fighting Fighting Style Feat (Prerequisite: Fighting Style Feature) When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the Two-Handed or Versatile property to gain this benefit. / Weapon Mastery: Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table. Mastery: Graze, Mastery: Cleave, Mastery: Push
+1 Potion of Advantage
1x Potion of Growth
Adventure Logsheet
1x Potion of Healing, 1x Spell Scroll of Bless
*** TRADE ENTRY ***
1x Explorer's Pack -10 GP 1x Healer's Kit -5 GP 2x Potion of Healing -100 GP 10x Cheese (wedge) -1 GP
Adventure Logsheet
1x Bottled Breath, 1x Potion of Greater Healing, 1x Potion of Waterbreathing
1x Potion of Greater Healing
2x Holy Water -50 GP
Adventure Logsheet
1x Potion of Greater Healing
1x Potion of Hill Giant Strength Mystery Key
Adventure Logsheet
*** DM ENTRY ***
*** TRADE ENTRY ***
Item Purchased 1x Half Plate Armor -750 GP 1x Diamond -300 GP 1x Spell Scroll of Revivify -300 GP 3x Potion of Superior Healing -1.500 GP 3x Potion of Heroism -3.000 GP
Adventure Logsheet
1x Axebeak, Mead, Clothing -75 GP 1x Diamond -300 GP 1x Spell Scroll of Revivify -300 GP 1x Potion of Psionic Fortitude 1x Spell Scroll of Magic Circle Story Award: Holy Night. You saved Christmas for the children of Icewind Dale!
Restorative Ointment (5 Charges) Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This Poison stems from the shadowfell and is used to poison undead creatures if applied correctly. Sadly it didn't came with a manual for how to use it but you found out through sheer morbid curiosity that it has quite the opposite effect on the living and cures them of any poison and disease. Gem of Brightness This gem is a selunite artifact which contains the concentrated light of the moonmaiden. It can pierce even the darkest shadows and guides the way to safety. In cold moonlit nights when you hold this gem you feel as if someone is smiling down upon you. Story Award The Art of Transmutation Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again. Story Award Eternal Love You helped Sarion to calm down Lady Siriel and brought them together. If you want it or not in 20d10 (122) years a crawling claw will come knocking at your door or window, with a wedding invitation. Story Award Against the Natural Order You fought the Shadar Kai in the Last Rest Inn and thus made a move against the Raven Queens intended natural order. Doing the "right" thing might have some unforeseen consequences. One thing is clear, you didn't earn the favor of a deity today. Story Award Last Rest Thom Lai is very thankful for you helping him to protect the Last Rest Inn. He offers you to bind yourself to the Inn so should you ever meet your untimely demise your soul will be drawn to the Inn to be either restored or to have a place to rest should you be contempt with your fate. Story Award Unending Story The Wyrmling Amu is overjoyed that you helped to bring all the stories in the tavern to a happy conclusion. He will remain a lifelong friend of yours, in life and death. Always happy for you to return and tell him some stories of your latest adventures. Part of this Story Award is the magic consumable "Amu's fabulous Tales of Toril" which is a magic picture book capable of animating the characters of the stories in it. Though he will miss it Amu grants you this book as a token of your friendship. (Characters receive also a mundane version of the book (see adventuring gear) which gives a +5 to History Checks made to recall lore about famous fairy tales and heroic figures)
1x Potion of Greater Healing 1x Spell Scroll of Blight
Adventure Logsheet
*** DM ENTRY ***
Gain Rewards as if You Had Been a Player: You can opt to gain the same rewards as if you were a player at a table you Dungeon Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below: 1x Potion of Gaseous Form 1x Potion of Advantage 1x Spell Scroll of Lightning Bolt
Used -1x Spell Scroll of Revivify 1x Potion of Healing 1x Potion of Fire Breath 1x Dust of Disapperance
Story Award Marcos Respect Through charisma and gold, you’ve earned Marco’s respect. His name and this coin might grant you favor with the Sea Raptors. Story Award Kick Jenkins out of Port Nyanzaru Spilled Tej delivers the evidence to the other merchant princes of Jenkins’ treachery, putting Kwayothé in hot water and eliminating Jenkins from Port Nyanzaru. 1x Marcos Insignia Coin (Feather Token Fan) 1x Potion of Heroism 1x Potion of Superior Healing
Adventure Logsheet
Level 2: Warlock (1) Eldritch Invocations - Pact of the Blade Pact Magic Cantrips - Prestidigitation, Minor Illusion Spells of Level 1 - Hex, Tasha's Hideous Laughter Level 3: Fighter (2) Action Surge Tactical Mind Level 4: Warlock (2) Spells - Expeditious Retreat Eldritch Invocations - Lessons of the First Ones - Savage Attacker Magical Cunning Level 5: Warlock (3) Spells of Level 2 - Mirror Image Fiend Patron Fiend Spells: Burning Hands, Command, Scorching Ray, Suggestion Dark One's Blessing Level 6: Warlock (4) Cantrips - Mage Hand Spells of Level 2 - Invisibility Ability Score Improvement - Great Weapon Master Level 7: Warlock (5) Eldritch Invocations - Thirsting Blade, Eldritch Smite Spells of Level 3 - Spirit Shroud Fiend Spells: Fireball, Stinking Cloud Level 8: Warlock (6) Spells of Level 3 - Thunder Step Dark One's Own Luck
Equiped Magic Item Vicious Halberd Belt of Hill Giant Strength Amulet of Health Common Magic Items Moon-Touched Scimitar Consumables 1x Spell Scroll of Revivify 3x Potion of Superior Healing 3x Potion of Heroism 3x Potion of Healing Stored Magic Item Ring of Swimming, Immovable Rod, Rope Of Climbing, Cloak of Protection, Wand of Magic Missiles, Periapt of Wound Closure, Common Magic Items Hat of Wizardry, Consumables The Snatch Key, SCROLLS 1x Spell Scroll of Bless POTIONS 1x Potion of Advantage, 1x Potion of Growth OTHER Special
1x Potion of Greater Healing
Adventure Logsheet
1x Spell Scroll of Remove Curse 1x Potion of Animal Friendship
1x Potion of Superior Healing, 1x Potion of Invulnerability, 1x Spell Scroll of Antilife Shell