Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Vicious Halberd
rare
CCC-SVH01-02 Raven Lord's Aerie
Show
Notes:
DMG'24
p318
Weapon, rare
Martial weapon, melee weapon
6 lb.
1d10 Slashing
Heavy, Reach, Two‑Handed
Mastery: Cleave
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Belt of Hill Giant Strength
rare
CCC-SFBAY-02-03 The Risen Minotaur Lord
Show
Notes:
DMG'24
p236
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Astromancy Archive
rare
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Wizard)
The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars.
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Clockwork Amulet
common
BMG-MOON-MD-01 Reverie and Murder
BMG-MOON-MD-01 Reverie and Murder
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Ring of Swimming
uncommon
A pirates life for me
PO-BK-3-01 A pirates life for me
Show
Notes:
Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Vicious Halberd | rare | CCC-SVH01-02 Raven Lord's Aerie | Show | |||
Notes:
DMG'24 Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn. |
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Belt of Hill Giant Strength | rare | CCC-SFBAY-02-03 The Risen Minotaur Lord | Show | |||
Notes:
DMG'24 |
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Astromancy Archive | rare | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement by a Wizard) The rings of this brass disc seem to shift and move as you observe them. The sigils etched onto its surface remind you of the ancient Llewyrr elves, hinting at a deeper and more mystical purpose. The brass is oxidized to a deep black color, creating an otherworldly effect that reminds you of the night sky, with specks of gold glittering across its surface like stars. This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. |
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Clockwork Amulet | common | BMG-MOON-MD-01 Reverie and Murder | BMG-MOON-MD-01 Reverie and Murder | Show | ||
Notes:
Wondrous item, common When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. |
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Ring of Swimming | uncommon | A pirates life for me | PO-BK-3-01 A pirates life for me | Show | ||
Notes:
Ring, uncommon You have a swimming speed of 40 feet while wearing this ring. |