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Adventure Title
Dreams of the Red Wizards - We're All in This Together
Dreams of the Red Wizards - We're All in This Together
Session
Date Played
2025-01-09 19:00:00 UTC
2025-01-09 19:00:00 UTC
Levels Gained
GP +/-
596
596
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Marcelinho700
Marcelinho700
DM DCI Number
--
--
Notes
1x Potion of Greater Healing 1x Spell Scroll of Blight
1x Potion of Greater Healing 1x Spell Scroll of Blight
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Instrument of Scribing | Common | Dreams of the Red Wizards - We're All in This Together | false | ||
Wondrous item, common (requires attunement) This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. The message can be up to six words long and is written in a language you know. If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness. Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours. The instrument regains all expended charges daily at dawn. | |||||
Devotee's Censer | Rare | Dreams of the Red Wizards - We're All in This Together | false | ||
Melee weapon (martial, flail), rare (requires attunement by a cleric or paladin) The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage. As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn. Damage: 1d8 Damage Type: Bludgeoning Secondary Damage: 1d8 Secondary Damage Type: Radiant Weight: 2 |