Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
+1 Quarterstaff
uncommon
LvL 5 Award
Character Creation at LV 5
Show
Notes:
Weapon, uncommon
Simple weapon, melee weapon
4 lb. 1d6 bludgeoning - versatile (1d8)
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Amulet of Health
rare
DDAL08-10 The Skull Square Murders
Show
Notes:
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.
Belt of Hill Giant Strength
rare
CCC-SFBAY-02-03 The Risen Minotaur Lord
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
+2 Rod of the Pact Keeper
rare
FR-DC-FOS-11 Eyes in the Dark
FR-DC-FOS-11 Eyes in the Dark
Show
Notes:
Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
Reveler’s Concertina
rare
BMG-MOON-MD-03 The Lost Song
BMG-MOON-MD-03 The Lost Song
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Bard)
The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully. While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn.
Rod of the Pactkeeper
rare
FR-DC-TiS Trapped in Sanity
FR-DC-TiS Trapped in Sanity
Show
Notes:
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
Minor Property: Guardian +2 on Initiative
Mistery Key
uncommon
FR-DC-TiS Trapped in Sanity
FR-DC-TiS Trapped in Sanity
Show
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Wand of Fireballs
common
SJ-DC-HYS-01 The Hystero
SJ-DC-HYS-01 The Hystero
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
1 lb.
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Harmonious. Attuning to this item takes only 1 minute.
Horn of Silent Alarm
common
SJ-DC-HYS-01 The Hystero
SJ-DC-HYS-01 The Hystero
Show
Notes:
Wondrous item, common
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+1 Quarterstaff | uncommon | LvL 5 Award | Character Creation at LV 5 | Show | ||
Notes:
Weapon, uncommon Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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Amulet of Health | rare | DDAL08-10 The Skull Square Murders | Show | |||
Notes:
Wondrous item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it. |
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Belt of Hill Giant Strength | rare | CCC-SFBAY-02-03 The Risen Minotaur Lord | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement) While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. |
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+2 Rod of the Pact Keeper | rare | FR-DC-FOS-11 Eyes in the Dark | FR-DC-FOS-11 Eyes in the Dark | Show | ||
Notes:
Rod, rare (requires attunement by a warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. |
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Reveler’s Concertina | rare | BMG-MOON-MD-03 The Lost Song | BMG-MOON-MD-03 The Lost Song | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement by a Bard) The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully. While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn. |
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Rod of the Pactkeeper | rare | FR-DC-TiS Trapped in Sanity | FR-DC-TiS Trapped in Sanity | Show | ||
Notes:
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Minor Property: Guardian +2 on Initiative |
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Mistery Key | uncommon | FR-DC-TiS Trapped in Sanity | FR-DC-TiS Trapped in Sanity | Show | ||
Notes:
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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Wand of Fireballs | common | SJ-DC-HYS-01 The Hystero | SJ-DC-HYS-01 The Hystero | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Harmonious. Attuning to this item takes only 1 minute. |
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Horn of Silent Alarm | common | SJ-DC-HYS-01 The Hystero | SJ-DC-HYS-01 The Hystero | Show | ||
Notes:
Wondrous item, common |