Show Log Entry
Adventure Title
FR-DC-TiS Trapped in Sanity
FR-DC-TiS Trapped in Sanity
Session
Date Played
2024-12-23 19:30:00 UTC
2024-12-23 19:30:00 UTC
Levels Gained
GP +/-
1250
1250
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
--
--
Notes
**Story Award: Rusted Friendship** Characters can adopt the Rust Monster Rusty, turning it into an affectionate pet that will eat all their keys and nibble on their weapons and armor. (Rusty has no Stat Block and won't fight)
**Story Award: Rusted Friendship** Characters can adopt the Rust Monster Rusty, turning it into an affectionate pet that will eat all their keys and nibble on their weapons and armor. (Rusty has no Stat Block and won't fight)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of the Pactkeeper | Rare | FR-DC-TiS Trapped in Sanity | false | ||
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Minor Property: Guardian +2 on Initiative | |||||
Mistery Key | Uncommon | FR-DC-TiS Trapped in Sanity | false | ||
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |