Show Log Entry

Adventure Title
FR-DC-TiS Trapped in Sanity
Session
Date Played
2024-12-23 19:30:00 UTC
Levels Gained
GP +/-
1250
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
--
Notes
**Story Award: Rusted Friendship** Characters can adopt the Rust Monster Rusty, turning it into an affectionate pet that will eat all their keys and nibble on their weapons and armor. (Rusty has no Stat Block and won't fight)

Magic Items

Name Rarity Location Table Result Counts?
Rod of the Pactkeeper Rare FR-DC-TiS Trapped in Sanity false
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Minor Property: Guardian +2 on Initiative
Mistery Key Uncommon FR-DC-TiS Trapped in Sanity false
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.