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Beru Chillwind Akannathi

Season:
Forgotten Realms
Race:
Aasimar
Class:
Paladin / Warlock
Background:
Arctic Guide
Lifestyle:
Poor
Current Level:
15
Total GP:
2819.825
Total Downtime:
600
Tag:
T1
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
1
Magic Item Limit:
6
Lantern of Tracking (Elementals)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2025-01-03 21:00 DDHC-RotF 05 - Auril's Abode 27 400 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Story:

2024-06-28 21:00 1 Show
2024-02-07 12:00 Character Creation 10 Show

Race: Aasimar (MpMM)
Ability Scores:
Point Buy:
STR 14 DEX 08 CON 15 INT 08 WIS 10 CHA 15
(b) Choose three different +1
+1 STR, +1 CON, +1 CHA
Size: Medium
Speed: 30 ft.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.
Radiant Soul
Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Languages: Common, Giant


Background: Outlander (PHB)
Skill Proficiencies: Athletics, Survival
Skill Swap: Athletics ---> Perception
Tool Proficiencies: One type of musical instrument
Proficiencies Swap: Musical Instrument ---> Vehicles (Land)
Languages: One of your choice Draconic
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Specialty
You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. Guide

Aditional Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Paladin

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Paladin level after 1st
Proficiencies
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Wisdom, Charisma
Skills: Athletics, Persuasion

Starting Equipment

(b) two martial weapons
2x Handcrossbow
(b) any simple melee weapon
Mace
(b) an explorer's pack
Chain mail and a holy symbol

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2025-01-03 21:00 DDHC-RotF 05 - Auril's Abode 27 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Story:

2024-06-28 21:00 Show
2024-02-07 12:00 Character Creation Show

Race: Aasimar (MpMM)
Ability Scores:
Point Buy:
STR 14 DEX 08 CON 15 INT 08 WIS 10 CHA 15
(b) Choose three different +1
+1 STR, +1 CON, +1 CHA
Size: Medium
Speed: 30 ft.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.
Radiant Soul
Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Languages: Common, Giant


Background: Outlander (PHB)
Skill Proficiencies: Athletics, Survival
Skill Swap: Athletics ---> Perception
Tool Proficiencies: One type of musical instrument
Proficiencies Swap: Musical Instrument ---> Vehicles (Land)
Languages: One of your choice Draconic
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Specialty
You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. Guide

Aditional Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Paladin

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Paladin level after 1st
Proficiencies
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Wisdom, Charisma
Skills: Athletics, Persuasion

Starting Equipment

(b) two martial weapons
2x Handcrossbow
(b) any simple melee weapon
Mace
(b) an explorer's pack
Chain mail and a holy symbol

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2025-01-03 21:00 DDHC-RotF 05 - Auril's Abode 27 400 Show

Teilnehmer:

(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Story:

2024-06-28 21:00 Show
2024-02-07 12:00 Character Creation 10 Show

Race: Aasimar (MpMM)
Ability Scores:
Point Buy:
STR 14 DEX 08 CON 15 INT 08 WIS 10 CHA 15
(b) Choose three different +1
+1 STR, +1 CON, +1 CHA
Size: Medium
Speed: 30 ft.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.
Radiant Soul
Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Languages: Common, Giant


Background: Outlander (PHB)
Skill Proficiencies: Athletics, Survival
Skill Swap: Athletics ---> Perception
Tool Proficiencies: One type of musical instrument
Proficiencies Swap: Musical Instrument ---> Vehicles (Land)
Languages: One of your choice Draconic
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Specialty
You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. Guide

Aditional Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Paladin

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Paladin level after 1st
Proficiencies
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Wisdom, Charisma
Skills: Athletics, Persuasion

Starting Equipment

(b) two martial weapons
2x Handcrossbow
(b) any simple melee weapon
Mace
(b) an explorer's pack
Chain mail and a holy symbol