Show Log Entry
Adventure Title
Character Creation
Character Creation
Session
Date Played
2024-02-07 12:00:00 UTC
2024-02-07 12:00:00 UTC
Levels Gained
GP +/-
10
10
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
6320847593
6320847593
Notes
**Race: Aasimar (MpMM)** **Ability Scores:** **Point Buy:** **STR 14 DEX 08 CON 15 INT 08 WIS 10 CHA 15** (b) Choose three different +1 **+1 STR, +1 CON, +1 CHA** **Size:** Medium **Speed:** 30 ft. **Darkvision** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray **Celestial Resistance** You have resistance to necrotic damage and radiant damage. **Healing Hands** As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest. **Light Bearer** You know the light cantrip. Charisma is your spellcasting ability for it. **Celestial Revelation** When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest. **Radiant Soul** Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus. **Languages:** Common, Giant ________________________________________________________________________________________________________________ **Background:** Outlander (PHB) **Skill Proficiencies:** Athletics, Survival **Skill Swap: Athletics ---> Perception** **Tool Proficiencies:** One type of musical instrument **Proficiencies Swap: Musical Instrument ---> Vehicles (Land)** **Languages:** One of your choice **Draconic** **Equipment:** A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp **Feature: Wanderer** You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. **Specialty** You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. **Guide** **Aditional Feat:** Tough Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. _________________________________________________________________________________________________________________ **Paladin** **Hit Dice:** 1d10 **Hit Points at 1st Level:** 10 + your Constitution modifier **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Paladin level after 1st **Proficiencies** **Armor:** light armor, medium armor, heavy armor, shields **Weapons:** simple weapons, martial weapons **Saving Throws:** Wisdom, Charisma **Skills:** Athletics, Persuasion **Starting Equipment** (b) two martial weapons **2x Handcrossbow** (b) any simple melee weapon **Mace** (b) an explorer's pack Chain mail and a holy symbol
**Race: Aasimar (MpMM)** **Ability Scores:** **Point Buy:** **STR 14 DEX 08 CON 15 INT 08 WIS 10 CHA 15** (b) Choose three different +1 **+1 STR, +1 CON, +1 CHA** **Size:** Medium **Speed:** 30 ft. **Darkvision** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray **Celestial Resistance** You have resistance to necrotic damage and radiant damage. **Healing Hands** As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest. **Light Bearer** You know the light cantrip. Charisma is your spellcasting ability for it. **Celestial Revelation** When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest. **Radiant Soul** Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus. **Languages:** Common, Giant ________________________________________________________________________________________________________________ **Background:** Outlander (PHB) **Skill Proficiencies:** Athletics, Survival **Skill Swap: Athletics ---> Perception** **Tool Proficiencies:** One type of musical instrument **Proficiencies Swap: Musical Instrument ---> Vehicles (Land)** **Languages:** One of your choice **Draconic** **Equipment:** A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp **Feature: Wanderer** You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. **Specialty** You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. **Guide** **Aditional Feat:** Tough Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. _________________________________________________________________________________________________________________ **Paladin** **Hit Dice:** 1d10 **Hit Points at 1st Level:** 10 + your Constitution modifier **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Paladin level after 1st **Proficiencies** **Armor:** light armor, medium armor, heavy armor, shields **Weapons:** simple weapons, martial weapons **Saving Throws:** Wisdom, Charisma **Skills:** Athletics, Persuasion **Starting Equipment** (b) two martial weapons **2x Handcrossbow** (b) any simple melee weapon **Mace** (b) an explorer's pack Chain mail and a holy symbol