Beru Chillwind Akannathi

Season:
Forgotten Realms
Race:
Aasimar
Class:
Paladin / Warlock
Background:
Arctic Guide
Lifestyle:
Poor
Current Level:
16
Total GP:
2824.825
Total Downtime:
650
Tag:
T1
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
1
Magic Item Limit:
6
Lantern of Tracking (Elementals)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-04-19 20:00 DDHC-RotF-01 Ten-Towns 3 1 137.5 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

50gp for completing "A beautiful Mine"
50x intact geodes, worth 10gp each (500)
1x Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp.
Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).
Intelligence Score - Range of Telepathy - Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet

Story:

The Party has made their way to Termalaine and met with Speaker Oarus Masthew, who briefed them on the kobold situation of the mines. None of the miners has been hurt or seriously injured, merely been scared of. One casualty had appearantly fallen down the mines shaft into the underdark, but before the kobold had arrived there. Now many of the former miners have sought other work around ten-towns, mainly trying their luck on Maer Dualdon as fishers. Furthermore the town militia refused to aid or head his commands. He suspects influence from Targos on this matter, but has no proof on the matter, only a feeling of unease. He hopes solving the mines issues will bring trade and wealth back to Termalaine, strenghtening his position as speaker.
In the beautiful Mine, the charakters have met with Trex and hisicewind kobolds,
who sought refuge in the mine after being chased out of the foothills of Kelvin’s Cairn by a yeti. The miners got scared and ran off before Trex could explain that the kobolds meant no harm.
Trex himself was possesed by the ghost of a scholar named Janth, who was studying the local flora in icewind dale. The kobolds happened upon the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge.
Bound to his threadbare satchel, Janth's plan was to use the kobolds to lead him to one of the ten-towns, where he could posses someone more fitting and, preferably, more influential.
The Party has aided the kobolds in slaying a grell, that was inhabiting the mines and thankfully managed to lay janths ghost to rest. Unfortunately not before Elric was hit by the ghosts horryfying gaze ability and aging 20 years...
Oarus was initially hesitant to let the kobolds stay in the town. After hearing about their willingness to work, he decided to give them a chance and offerd them menial jobs. The kobolds, eager to prove themselves, turned out to be good workers. The townsfolk teased them at first, but eventually the kobolds won them over. Trex at this point had reverted to his skittish, much less intelligent self.


The party has reached 3rd Level, after completing their first mayor task: A beautiful Mine

2024-03-22 20:00 DDHC-RotF-01 Ten Towns 2 1 10 Lantern of Tracking (Elementals) Show
2024-03-22 20:00 DDHC-RotF-01 Ten-Towns 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

Lantern of Tracking (Elementals)
Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.

Story:

The Party has made their way through Targos and arrived at the Mining Town of Termalaine.
On their way they've met with Vellyne Harpell, a wizard of the Arcane Brotherhood:
“Adventurers, I presume? Pleased to meet you. My name’s Vellynn, Wizard of the Arcane Brotherhood in Luskan. I have a minor task – not a task, really, just a request. A colleague of mine, a younger woman named Nass Lantomir, was supposed to meet me here in Ten-Towns, but I have had a hard time finding her. I’d be very grateful if you could keep an eye out for her. She has dark hair, glasses, and may be carrying an orb of quartz – about this big – with her. If you hear or see anything, let me know – I’ll give you 25 gp for any clue that leads me to her.”
Vellyne was accompanied by Dannika Greysteel, a new resident of Ten-Towns trying to find a way to alter the climate in Icewind Dale. She's been giving out Lanterns of Tracking in hopes of finding or capturing a chwinga, several of which she believes are located in and around Ten-Towns. She thinks these creatures could be of help to the party: “Well met! You lot seem like you’re looking for work. Or trouble. You wouldn’t be standing around in this cold otherwise.”

2024-02-28 20:00 DDHC-RotF-01 Foaming Mugs 1 52.85 10 Show

GAINED:
2x Potions of Animal Friendship
Oyaminartok's Legacy
This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom of the rod.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 1 52.85 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!

2024-02-07 12:01 Trade Log 7.5 Show Trade Log

Item Sold:
2x Handcrossbow +75 GP
1x Mace + 2,5 GP
Purchased:
Axebeak -50 GP
Sled -20 GP

2024-02-07 12:00 Character Creation 10 Show

Race: Aasimar (MpMM)
Ability Scores:
Point Buy:
STR 14 DEX 08 CON 15 INT 08 WIS 10 CHA 15
(b) Choose three different +1
+1 STR, +1 CON, +1 CHA
Size: Medium
Speed: 30 ft.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.
Radiant Soul
Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Languages: Common, Giant


Background: Outlander (PHB)
Skill Proficiencies: Athletics, Survival
Skill Swap: Athletics ---> Perception
Tool Proficiencies: One type of musical instrument
Proficiencies Swap: Musical Instrument ---> Vehicles (Land)
Languages: One of your choice Draconic
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Specialty
You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. Guide

Aditional Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Paladin

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Paladin level after 1st
Proficiencies
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Wisdom, Charisma
Skills: Athletics, Persuasion

Starting Equipment

(b) two martial weapons
2x Handcrossbow
(b) any simple melee weapon
Mace
(b) an explorer's pack
Chain mail and a holy symbol

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-04-19 20:00 DDHC-RotF-01 Ten-Towns 3 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

50gp for completing "A beautiful Mine"
50x intact geodes, worth 10gp each (500)
1x Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp.
Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).
Intelligence Score - Range of Telepathy - Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet

Story:

The Party has made their way to Termalaine and met with Speaker Oarus Masthew, who briefed them on the kobold situation of the mines. None of the miners has been hurt or seriously injured, merely been scared of. One casualty had appearantly fallen down the mines shaft into the underdark, but before the kobold had arrived there. Now many of the former miners have sought other work around ten-towns, mainly trying their luck on Maer Dualdon as fishers. Furthermore the town militia refused to aid or head his commands. He suspects influence from Targos on this matter, but has no proof on the matter, only a feeling of unease. He hopes solving the mines issues will bring trade and wealth back to Termalaine, strenghtening his position as speaker.
In the beautiful Mine, the charakters have met with Trex and hisicewind kobolds,
who sought refuge in the mine after being chased out of the foothills of Kelvin’s Cairn by a yeti. The miners got scared and ran off before Trex could explain that the kobolds meant no harm.
Trex himself was possesed by the ghost of a scholar named Janth, who was studying the local flora in icewind dale. The kobolds happened upon the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge.
Bound to his threadbare satchel, Janth's plan was to use the kobolds to lead him to one of the ten-towns, where he could posses someone more fitting and, preferably, more influential.
The Party has aided the kobolds in slaying a grell, that was inhabiting the mines and thankfully managed to lay janths ghost to rest. Unfortunately not before Elric was hit by the ghosts horryfying gaze ability and aging 20 years...
Oarus was initially hesitant to let the kobolds stay in the town. After hearing about their willingness to work, he decided to give them a chance and offerd them menial jobs. The kobolds, eager to prove themselves, turned out to be good workers. The townsfolk teased them at first, but eventually the kobolds won them over. Trex at this point had reverted to his skittish, much less intelligent self.


The party has reached 3rd Level, after completing their first mayor task: A beautiful Mine

2024-03-22 20:00 DDHC-RotF-01 Ten Towns 2 10 Show
2024-03-22 20:00 DDHC-RotF-01 Ten-Towns 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

Lantern of Tracking (Elementals)
Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.

Story:

The Party has made their way through Targos and arrived at the Mining Town of Termalaine.
On their way they've met with Vellyne Harpell, a wizard of the Arcane Brotherhood:
“Adventurers, I presume? Pleased to meet you. My name’s Vellynn, Wizard of the Arcane Brotherhood in Luskan. I have a minor task – not a task, really, just a request. A colleague of mine, a younger woman named Nass Lantomir, was supposed to meet me here in Ten-Towns, but I have had a hard time finding her. I’d be very grateful if you could keep an eye out for her. She has dark hair, glasses, and may be carrying an orb of quartz – about this big – with her. If you hear or see anything, let me know – I’ll give you 25 gp for any clue that leads me to her.”
Vellyne was accompanied by Dannika Greysteel, a new resident of Ten-Towns trying to find a way to alter the climate in Icewind Dale. She's been giving out Lanterns of Tracking in hopes of finding or capturing a chwinga, several of which she believes are located in and around Ten-Towns. She thinks these creatures could be of help to the party: “Well met! You lot seem like you’re looking for work. Or trouble. You wouldn’t be standing around in this cold otherwise.”

2024-02-28 20:00 DDHC-RotF-01 Foaming Mugs 10 Show

GAINED:
2x Potions of Animal Friendship
Oyaminartok's Legacy
This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom of the rod.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!

2024-02-07 12:01 Trade Log Show Trade Log

Item Sold:
2x Handcrossbow +75 GP
1x Mace + 2,5 GP
Purchased:
Axebeak -50 GP
Sled -20 GP

2024-02-07 12:00 Character Creation Show

Race: Aasimar (MpMM)
Ability Scores:
Point Buy:
STR 14 DEX 08 CON 15 INT 08 WIS 10 CHA 15
(b) Choose three different +1
+1 STR, +1 CON, +1 CHA
Size: Medium
Speed: 30 ft.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.
Radiant Soul
Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Languages: Common, Giant


Background: Outlander (PHB)
Skill Proficiencies: Athletics, Survival
Skill Swap: Athletics ---> Perception
Tool Proficiencies: One type of musical instrument
Proficiencies Swap: Musical Instrument ---> Vehicles (Land)
Languages: One of your choice Draconic
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Specialty
You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. Guide

Aditional Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Paladin

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Paladin level after 1st
Proficiencies
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Wisdom, Charisma
Skills: Athletics, Persuasion

Starting Equipment

(b) two martial weapons
2x Handcrossbow
(b) any simple melee weapon
Mace
(b) an explorer's pack
Chain mail and a holy symbol

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-04-19 20:00 DDHC-RotF-01 Ten-Towns 3 137.5 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

50gp for completing "A beautiful Mine"
50x intact geodes, worth 10gp each (500)
1x Small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp.
Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).
Intelligence Score - Range of Telepathy - Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet

Story:

The Party has made their way to Termalaine and met with Speaker Oarus Masthew, who briefed them on the kobold situation of the mines. None of the miners has been hurt or seriously injured, merely been scared of. One casualty had appearantly fallen down the mines shaft into the underdark, but before the kobold had arrived there. Now many of the former miners have sought other work around ten-towns, mainly trying their luck on Maer Dualdon as fishers. Furthermore the town militia refused to aid or head his commands. He suspects influence from Targos on this matter, but has no proof on the matter, only a feeling of unease. He hopes solving the mines issues will bring trade and wealth back to Termalaine, strenghtening his position as speaker.
In the beautiful Mine, the charakters have met with Trex and hisicewind kobolds,
who sought refuge in the mine after being chased out of the foothills of Kelvin’s Cairn by a yeti. The miners got scared and ran off before Trex could explain that the kobolds meant no harm.
Trex himself was possesed by the ghost of a scholar named Janth, who was studying the local flora in icewind dale. The kobolds happened upon the ghost while searching for shelter during a blizzard, allowing it to possess Trex without the other kobolds’ knowledge.
Bound to his threadbare satchel, Janth's plan was to use the kobolds to lead him to one of the ten-towns, where he could posses someone more fitting and, preferably, more influential.
The Party has aided the kobolds in slaying a grell, that was inhabiting the mines and thankfully managed to lay janths ghost to rest. Unfortunately not before Elric was hit by the ghosts horryfying gaze ability and aging 20 years...
Oarus was initially hesitant to let the kobolds stay in the town. After hearing about their willingness to work, he decided to give them a chance and offerd them menial jobs. The kobolds, eager to prove themselves, turned out to be good workers. The townsfolk teased them at first, but eventually the kobolds won them over. Trex at this point had reverted to his skittish, much less intelligent self.


The party has reached 3rd Level, after completing their first mayor task: A beautiful Mine

2024-03-22 20:00 DDHC-RotF-01 Ten Towns 2 10 Lantern of Tracking (Elementals) Show
2024-03-22 20:00 DDHC-RotF-01 Ten-Towns 2 10 Show

Teilnehmer:

(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 2
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1/Warlock 1
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 2
(2) Frederic - Elric - Human - Wizard 2

Loot:

Lantern of Tracking (Elementals)
Wondrous item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.

Story:

The Party has made their way through Targos and arrived at the Mining Town of Termalaine.
On their way they've met with Vellyne Harpell, a wizard of the Arcane Brotherhood:
“Adventurers, I presume? Pleased to meet you. My name’s Vellynn, Wizard of the Arcane Brotherhood in Luskan. I have a minor task – not a task, really, just a request. A colleague of mine, a younger woman named Nass Lantomir, was supposed to meet me here in Ten-Towns, but I have had a hard time finding her. I’d be very grateful if you could keep an eye out for her. She has dark hair, glasses, and may be carrying an orb of quartz – about this big – with her. If you hear or see anything, let me know – I’ll give you 25 gp for any clue that leads me to her.”
Vellyne was accompanied by Dannika Greysteel, a new resident of Ten-Towns trying to find a way to alter the climate in Icewind Dale. She's been giving out Lanterns of Tracking in hopes of finding or capturing a chwinga, several of which she believes are located in and around Ten-Towns. She thinks these creatures could be of help to the party: “Well met! You lot seem like you’re looking for work. Or trouble. You wouldn’t be standing around in this cold otherwise.”

2024-02-28 20:00 DDHC-RotF-01 Foaming Mugs 52.85 10 Show

GAINED:
2x Potions of Animal Friendship
Oyaminartok's Legacy
This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom of the rod.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 52.85 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!

2024-02-07 12:01 Trade Log 7.5 Show Trade Log

Item Sold:
2x Handcrossbow +75 GP
1x Mace + 2,5 GP
Purchased:
Axebeak -50 GP
Sled -20 GP

2024-02-07 12:00 Character Creation 10 Show

Race: Aasimar (MpMM)
Ability Scores:
Point Buy:
STR 14 DEX 08 CON 15 INT 08 WIS 10 CHA 15
(b) Choose three different +1
+1 STR, +1 CON, +1 CHA
Size: Medium
Speed: 30 ft.

Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.
Radiant Soul
Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Languages: Common, Giant


Background: Outlander (PHB)
Skill Proficiencies: Athletics, Survival
Skill Swap: Athletics ---> Perception
Tool Proficiencies: One type of musical instrument
Proficiencies Swap: Musical Instrument ---> Vehicles (Land)
Languages: One of your choice Draconic
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Specialty
You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. Guide

Aditional Feat: Tough
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.


Paladin

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Paladin level after 1st
Proficiencies
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Wisdom, Charisma
Skills: Athletics, Persuasion

Starting Equipment

(b) two martial weapons
2x Handcrossbow
(b) any simple melee weapon
Mace
(b) an explorer's pack
Chain mail and a holy symbol