Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Dawnfire (Sun Blade)
rare
CCC-STORM-01 The Barrows of Solina
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Notes:
Dawnfire (Sun Blade)
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
This item can be found in the Dungeon Master’s Guide.
Clockwork Amulet
common
DDAL10-10 Burying the Past
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Notes:
Wondrous item, common
A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Cloak of Protection
uncommon
Sik'Garuk's Höhle
DDAL06-01 A Thousand Tiny Deaths
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Notes:
Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you’ll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer’s chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.
This unforgivably hideous item can be found in the Dungeon Master’s Guide.
Chime of Opening
rare
DDAL10-06 The Fallen Star
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Notes:
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Chain Mail +1
rare
White Plum Mountain
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Notes:
Chain Mail +1
Armor (heavy), rare
You have a +1 bonus to AC while wearing this armor.
Censer of Controlling Air Elementals (Gazre-Azam)
rare
DDHC-CM Zikran's Zephyrean Tomes
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Notes:
Censer of Controlling Air Elementals (Gazre-Azam)
Wondrous item, rare
While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.
This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Bracers of Defense
rare
DDAL-DRW14 The City that should not be
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Notes:
Bracers of Defense
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Boots of the Winterlands
uncommon
DDHC-CM Zikran's Zephyrean Tomes
Show
Notes:
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have Resistance to cold damage.
You ignore Difficult Terrain created by ice or snow.
You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional Protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Boots of Striding and Springing
uncommon
White Plum Mountain
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Notes:
Boots of Striding and Springing
Wondrous item, uncommon
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing Heavy Armor. In addition, whenever you jump, you can jump three times the normal distance.
Boots of Levitation
rare
DDAL10-08 Volatile Thoughts
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Notes:
Wondrous item, rare (requires attunement) These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated. While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Blackrazor, Wave or Whelm at Level 17
legendary
White Plum Mountain
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Notes:
when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Belt of Stone Giant Strength
very_rare
DDAL-DRW14 The City that should not be
Show
Notes:
Belt of Stone Giant Strength
Wondrous Item, Very Rare (Requires Attunement)
This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.
Auntie Sue’s Broom
uncommon
CCC-TAROT-0105 The Lost Apprentice
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Notes:
Wondrous Item, uncommon
This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide.
Armor of Vulnerability (slashing)
rare
White Plum Mountain
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Notes:
Armor of Vulnerability (slashing)
Armor (plate), rare (requires attunement)
While wearing this armor, you have Resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly.
Curse. This armor is Cursed, a fact that is revealed only when an Identify spell is cast on the armor or you attune to it. Attuning to the armor Curses you until you are targeted by the Remove Curse spell or similar magic; removing the armor fails to end the curse. While Cursed, you have vulnerability to two of the three Damage Types associated with the armor (not the one to which it grants resistance).
Alchemy Jug (Orange)
uncommon
DDHC-CM Zikran's Zephyrean Tomes
Show
Notes:
Alchemy Jug (Orange)
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
In addition to the below liquids, the orange jug can produce 1 gallon of soy sauce.
Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Alchemy Jug (blue)
uncommon
DDHC-CM Zikran's Zephyrean Tomes
Show
Notes:
Alchemy Jug (blue)
Wondrous item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea
Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Name ▼ | Rarity | Location | Table | Result | Source | |
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Dawnfire (Sun Blade) | rare | CCC-STORM-01 The Barrows of Solina | Show | |||
Notes:
Dawnfire (Sun Blade) |
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Clockwork Amulet | common | DDAL10-10 Burying the Past | Show | |||
Notes:
Wondrous item, common |
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Cloak of Protection | uncommon | Sik'Garuk's Höhle | DDAL06-01 A Thousand Tiny Deaths | Show | ||
Notes:
Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. |
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Chime of Opening | rare | DDAL10-06 The Fallen Star | Show | |||
Notes:
Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can’t reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
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Chain Mail +1 | rare | White Plum Mountain | Show | |||
Notes:
Chain Mail +1 You have a +1 bonus to AC while wearing this armor. |
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Censer of Controlling Air Elementals (Gazre-Azam) | rare | DDHC-CM Zikran's Zephyrean Tomes | Show | |||
Notes:
Censer of Controlling Air Elementals (Gazre-Azam) |
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Bracers of Defense | rare | DDAL-DRW14 The City that should not be | Show | |||
Notes:
Bracers of Defense These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Boots of the Winterlands | uncommon | DDHC-CM Zikran's Zephyrean Tomes | Show | |||
Notes:
Boots of the Winterlands These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have Resistance to cold damage. |
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Boots of Striding and Springing | uncommon | White Plum Mountain | Show | |||
Notes:
Boots of Striding and Springing |
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Boots of Levitation | rare | DDAL10-08 Volatile Thoughts | Show | |||
Notes:
Wondrous item, rare (requires attunement) These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated. While you wear these boots, you can use an action to cast the levitate spell on yourself at will. |
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Blackrazor, Wave or Whelm at Level 17 | legendary | White Plum Mountain | Show | |||
Notes:
when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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Belt of Stone Giant Strength | very_rare | DDAL-DRW14 The City that should not be | Show | |||
Notes:
Belt of Stone Giant Strength This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord. While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23. |
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Auntie Sue’s Broom | uncommon | CCC-TAROT-0105 The Lost Apprentice | Show | |||
Notes:
Wondrous Item, uncommon This broom of flying is old and ratty and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This item can be found in the Dungeon Masters Guide. |
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Armor of Vulnerability (slashing) | rare | White Plum Mountain | Show | |||
Notes:
Armor of Vulnerability (slashing) While wearing this armor, you have Resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. Curse. This armor is Cursed, a fact that is revealed only when an Identify spell is cast on the armor or you attune to it. Attuning to the armor Curses you until you are targeted by the Remove Curse spell or similar magic; removing the armor fails to end the curse. While Cursed, you have vulnerability to two of the three Damage Types associated with the armor (not the one to which it grants resistance). |
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Alchemy Jug (Orange) | uncommon | DDHC-CM Zikran's Zephyrean Tomes | Show | |||
Notes:
Alchemy Jug (Orange) |
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Alchemy Jug (blue) | uncommon | DDHC-CM Zikran's Zephyrean Tomes | Show | |||
Notes:
Alchemy Jug (blue) |