Show Log Entry
Adventure Title
White Plum Mountain
White Plum Mountain
Session
1
1
Date Played
2022-02-06 14:30:00 UTC
2022-02-06 14:30:00 UTC
Levels Gained
GP +/-
9433.57
9433.57
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
Potion of Flying Potion of Mind Reading Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Scroll ofDispel Magic, Scroll ofMagic Mouth, Snarla's Spellbook, Scroll of Protection (Fiends), 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. **---> 2 potions of superior healing, 1 Elixir of Health, 1 Potion of Heroism, 1 Potion of Invulnerability** 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. **--> Rapier +2** 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. **---> blessing of protection** 9433,57
Potion of Flying Potion of Mind Reading Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Scroll ofDispel Magic, Scroll ofMagic Mouth, Snarla's Spellbook, Scroll of Protection (Fiends), 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. **---> 2 potions of superior healing, 1 Elixir of Health, 1 Potion of Heroism, 1 Potion of Invulnerability** 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. **--> Rapier +2** 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. **---> blessing of protection** 9433,57
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Chain Mail +1 | Rare | false | |||
Chain Mail +1 Armor (heavy), rare You have a +1 bonus to AC while wearing this armor. | |||||
Goggles of Night | Uncommon | false | |||
Goggles of Night Wondrous item, uncommon While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet. | |||||
Stone of Good Luck (Luckstone) | Uncommon | false | |||
Stone of Good Luck (Luckstone) Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. | |||||
Boots of Striding and Springing | Uncommon | false | |||
Boots of Striding and Springing Wondrous item, uncommon Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing Heavy Armor. In addition, whenever you jump, you can jump three times the normal distance. | |||||
Armor of Vulnerability (slashing) | Rare | false | |||
Armor of Vulnerability (slashing) Armor (plate), rare (requires attunement) While wearing this armor, you have Resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses the type or determines it randomly. Curse. This armor is Cursed, a fact that is revealed only when an Identify spell is cast on the armor or you attune to it. Attuning to the armor Curses you until you are targeted by the Remove Curse spell or similar magic; removing the armor fails to end the curse. While Cursed, you have vulnerability to two of the three Damage Types associated with the armor (not the one to which it grants resistance). | |||||
Ring of Protection | Rare | false | |||
Ring of Protection Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Ring of Spell Storing | Rare | false | |||
Ring of Spell Storing Ring, rare (requires attunement) This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 − 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Stored Spells: mirror image x2 | |||||
Rapier +2 | Rare | false | |||
Blackrazor, Wave or Whelm at Level 17 | Legendary | false | |||
when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |