Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Mask of the beast
uncommon
Trade Log
Show
Notes:
This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn.
Brooch of Shielding
uncommon
DDAL05-3 Uninvited Guests
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.
Figurine of Wondrous Power (Bronze Griffon)
rare
Trade Log
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
Mariner's Armor (Scale Mail)
uncommon
SERVICE AWARD RECOMPENSES
Show
Notes:
Constructed of flat, smooth, and overlapping river stones, this set of scale mail is surprisingly light and mobile. While wearing the armor, you need half the water normally required to stave off exhaustion. This item functions as mariner’s armor (scale mail) (see the Dungeon Master’s Guide).
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Staff of the woodland
rare
Trade Log
Show
Notes:
Requires Attunement by a Druid
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you have a +2 bonus to spell Attack rolls.
The staff has 10 Charges for the following Properties. It regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff.
Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal Friendship (1 charge), Awaken (5 charges), Barkskin (2 charges), locate animals or Plants (2 charges), Speak with Animals (1 charge), speak with Plants (3 charges), or Wall of Thorns (6 charges).
You can also use an action to cast the Pass without Trace spell from the staff without using any Charges.
Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Winged boots
uncommon
Trade Log
Show
Notes:
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Moon Sickle +1
uncommon
Trade Log
Show
Notes:
Source: Tasha's Cauldron of Everything
Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a druid or ranger)
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon's rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
+2 Half Plate
very_rare
DDEP07-02 Drums of the Dead
Show
Notes:
Armor (half plate), very rare You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in the Dwarven language.
Wand of Polymorph
very_rare
DDEP07-02 Drums of the Dead
Show
Notes:
Wand, very rare (requires attunement by a spellcaster) The wand regains 1d6 +1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This item is found in the Dungeon Master’s Guide. This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches. This wand has seven charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC15) from it.
Spellguard Shield
very_rare
Trade Log
Show
Notes:
This shield is fashioned from a single piece of flawless crystal with straps of supple leather.
Darkthorn Arrows
rare
LN-1 Fuzzytail and the frightful candy goat massacre
Show
Notes:
The heads of these five arrows are dark thorns of an unknown Feywild plant. When fired, they emit a greenish, glittering smoke trail. This item functions as +2 ammunition (arrows) (see the Dungeon Master’s Guide).
Helm of Brillance
very_rare
Trade Log
Show
Notes:
Lancé avec : 8 Diamants, 10 rubis, 19 fire opales, 25 opales
Rod of Hellish Flames
very_rare
Abyss
PS-DC-LIN5 The Pale Bull
Show
Notes:
Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Made of infernal metal, this staff has likely been coorupted by the abyss a long time ago. The abyssal influence has twisted its shape, spreading open the top like a blooming flower, in which pulsates a malevolent glow like a beating heart. Despite the corruption of its shape, this staff has lost none of its potential for destruction.
Dread helm
common
PS-DC-LIN5 The Pale Bull
Show
Notes:
This helmet is crafted from the skull of a minotaur, its horns menacingly protruding from either side. When worn, the wearer's eyes glow a deep red, and they gain the ability to speak and understand Abyssal while wearing it. However, their voice takes on a deep, menacing tone, akin to that of a demon's growl.
Dwarven Tankard of Tavern Singing (Wand of Conducting)
common
FR-DC-LIN6 Strike the Earth
Show
Notes:
A fine tankard carved in high-quality wood with ornaments and dwarvish runes wishing the drinker good health. When waved around, instead of an orchestra, the music is that of dozens of dwarvish voices, singing together songs about their heroes from times forgotten. If the tankard is empty, the songs are sad. The more alcohol you place into the tankard, the happier the songs get, and the voices laugh whenever you spill some.
Gem of Seeing
rare
DDHC-TYP- Tomb of Horrors
Show
Notes:
Wondrous item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Spear of Backbitting
very_rare
DDHC-TYP- Tomb of Horrors
Show
Notes:
Weapon (spear), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet. and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with Remove Curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Ring of Telekinesis
very_rare
DDHC-TYP- Tomb of Horrors
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried.
Ring of fire resistance
rare
DDHC-TYP- Tomb of Horrors
Show
Notes:
Wondruous item, require attunment
You have resistance to fire damage while wearing this ring. The ring is set with garnet
Flail +1
uncommon
DDHC-TYP- Tomb of Horrors
Show
Notes:
Melee weapon (flail), uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Mask of the beast | uncommon | Trade Log | Show | |||
Notes:
This wooden mask is shaped in the likeness of a beast’s visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. |
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Brooch of Shielding | uncommon | DDAL05-3 Uninvited Guests | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. |
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Figurine of Wondrous Power (Bronze Griffon) | rare | Trade Log | Show | |||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. |
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Mariner's Armor (Scale Mail) | uncommon | SERVICE AWARD RECOMPENSES | Show | |||
Notes:
Constructed of flat, smooth, and overlapping river stones, this set of scale mail is surprisingly light and mobile. While wearing the armor, you need half the water normally required to stave off exhaustion. This item functions as mariner’s armor (scale mail) (see the Dungeon Master’s Guide). While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
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Staff of the woodland | rare | Trade Log | Show | |||
Notes:
Requires Attunement by a Druid This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you have a +2 bonus to spell Attack rolls. The staff has 10 Charges for the following Properties. It regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its Properties and becomes a nonmagical Quarterstaff. Spells: You can use an action to expend 1 or more of the staff's Charges to cast one of the following Spells from it, using your spell save DC: Animal Friendship (1 charge), Awaken (5 charges), Barkskin (2 charges), locate animals or Plants (2 charges), Speak with Animals (1 charge), speak with Plants (3 charges), or Wall of Thorns (6 charges). You can also use an action to cast the Pass without Trace spell from the staff without using any Charges. Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
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Winged boots | uncommon | Trade Log | Show | |||
Notes:
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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Moon Sickle +1 | uncommon | Trade Log | Show | |||
Notes:
Source: Tasha's Cauldron of Everything Weapon (sickle), uncommon (+1), rare (+2), very rare (+3) (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon's rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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+2 Half Plate | very_rare | DDEP07-02 Drums of the Dead | Show | |||
Notes:
Armor (half plate), very rare You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in the Dwarven language. |
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Wand of Polymorph | very_rare | DDEP07-02 Drums of the Dead | Show | |||
Notes:
Wand, very rare (requires attunement by a spellcaster) The wand regains 1d6 +1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This item is found in the Dungeon Master’s Guide. This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches. This wand has seven charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC15) from it. |
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Spellguard Shield | very_rare | Trade Log | Show | |||
Notes:
This shield is fashioned from a single piece of flawless crystal with straps of supple leather. |
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Darkthorn Arrows | rare | LN-1 Fuzzytail and the frightful candy goat massacre | Show | |||
Notes:
The heads of these five arrows are dark thorns of an unknown Feywild plant. When fired, they emit a greenish, glittering smoke trail. This item functions as +2 ammunition (arrows) (see the Dungeon Master’s Guide). |
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Helm of Brillance | very_rare | Trade Log | Show | |||
Notes:
Lancé avec : 8 Diamants, 10 rubis, 19 fire opales, 25 opales |
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Rod of Hellish Flames | very_rare | Abyss | PS-DC-LIN5 The Pale Bull | Show | ||
Notes:
Rod, very rare (requires attunement by a Spellcaster) Glowing cinders orbit the flanged head of this black iron rod. Made of infernal metal, this staff has likely been coorupted by the abyss a long time ago. The abyssal influence has twisted its shape, spreading open the top like a blooming flower, in which pulsates a malevolent glow like a beating heart. Despite the corruption of its shape, this staff has lost none of its potential for destruction. |
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Dread helm | common | PS-DC-LIN5 The Pale Bull | Show | |||
Notes:
This helmet is crafted from the skull of a minotaur, its horns menacingly protruding from either side. When worn, the wearer's eyes glow a deep red, and they gain the ability to speak and understand Abyssal while wearing it. However, their voice takes on a deep, menacing tone, akin to that of a demon's growl. |
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Dwarven Tankard of Tavern Singing (Wand of Conducting) | common | FR-DC-LIN6 Strike the Earth | Show | |||
Notes:
A fine tankard carved in high-quality wood with ornaments and dwarvish runes wishing the drinker good health. When waved around, instead of an orchestra, the music is that of dozens of dwarvish voices, singing together songs about their heroes from times forgotten. If the tankard is empty, the songs are sad. The more alcohol you place into the tankard, the happier the songs get, and the voices laugh whenever you spill some. |
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Gem of Seeing | rare | DDHC-TYP- Tomb of Horrors | Show | |||
Notes:
Wondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. |
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Spear of Backbitting | very_rare | DDHC-TYP- Tomb of Horrors | Show | |||
Notes:
Weapon (spear), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet. and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with Remove Curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. |
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Ring of Telekinesis | very_rare | DDHC-TYP- Tomb of Horrors | Show | |||
Notes:
Ring, very rare (requires attunement) |
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Ring of fire resistance | rare | DDHC-TYP- Tomb of Horrors | Show | |||
Notes:
Wondruous item, require attunment |
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Flail +1 | uncommon | DDHC-TYP- Tomb of Horrors | Show | |||
Notes:
Melee weapon (flail), uncommon You have a +1 bonus to attack and damage rolls made with this weapon. |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table
Result
Source
Potion of Acid Resistance
uncommon
1
DDAL06-01 A Thousand Tiny Deaths
Show
Spell Scroll of invisibility
uncommon
DDAL06-01 A Thousand Tiny Deaths
Show
Magic Award - Tyr’s Blessing of the Mind Blessing
very_rare
CCC-BMG-22 Phlan 2-1 Demagogue
Show
Notes:
Very rare (requires attunement)
This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens of Phlan in the face of great peril to your own wellbeing. Your Intelligence score increases by 2, up to a maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot. This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it cannot be regained.
Shield of the Salty Griffon (Shield +1)
uncommon
Trade Log
Show
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal AC bonus.
The Shield of the Salty Griffon is a magical shield made from the polished shell of a giant oyster.
This item can be found in the Dungeon Master’s Guide.
Name | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Potion of Acid Resistance | uncommon | 1 | DDAL06-01 A Thousand Tiny Deaths | Show | |||
Spell Scroll of invisibility | uncommon | DDAL06-01 A Thousand Tiny Deaths | Show | ||||
Magic Award - Tyr’s Blessing of the Mind Blessing | very_rare | CCC-BMG-22 Phlan 2-1 Demagogue | Show | ||||
Notes:
Very rare (requires attunement) This blessing has been bestowed upon you by Tyr in recognition of your service to the city and citizens of Phlan in the face of great peril to your own wellbeing. Your Intelligence score increases by 2, up to a maximum of 20. This blessing may be refused. If accepted, it requires an attunement slot. This blessing is offered to all adventurers regardless of completing the other two adventures in the trilogy. This blessing is not tradeable, and if refused or unattuned, it cannot be regained. |
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Shield of the Salty Griffon (Shield +1) | uncommon | Trade Log | Show | ||||
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal AC bonus. |