Harriet Jones

Season:
Season 12
Race:
Human (varient)
Class:
Rogue 14
Background:
Sage
Lifestyle:
Wealthy
Current Level:
14
ACP to Level:
4.0
Total GP:
22487.53
Total Downtime:
250
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Mariners Armor (Scalemail),
Bag of Holding,
Gloves of Thievery,
Cloak of the Manta Ray,
Eversmoking Bottle,
Potion of Gaseous Form,
Mirror of Life Trapping ,
Bag of Holding,
Pipe of Remembrance,
Helm of Underwater Action,
+1 longsword,
pearl of power,
Boots of Striding and Springing,
Mithral Breastplate,
Sekolahian worshiping Statuette,
Silver raven Figurine of wondrous power,
+2 crossbow bolts (12x),
Ring of free action,
Helm of underwater action,
Folding boat,
Immovable rod,
Quaal's feather token (anchor),
+1 breastplate,
Cli lyre (bard only),
Potion of water breathing,
potion of invisibility,
Oil of slipperiness,
Bag of Holding,
Small metal bacon,
Potion of Water Breathing (3x),
Pressure Capsules (3x),
Harengon’s freedom (shortsword +3),
Whip +1 ,
Potion of Water Breathing,
Dragontooth Dagger,
Necklace of Fireballs,
Potion of Supreme Healing,
Shield of the Uven Rune,
Cloak of the Mountebank,
Potion of Heroism,
Necklace of Prayer Beads

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2022-01-09 20:00 DDHC00-GSM-08 The Styes 3 Show
2021-05-16 20:08 Charactercreation 10 Show

PHB, Custom Lineage

Race: Varient Human

Ability Scores: Point Buy
Str: 12
Dex: 16 (+1)
Con: 11
Int: 14 (+1)
Wis: 12
Cha: 10
Origin Proficiency: Religion
Feat: Dungeon Delver
Language: Common, Elvish

Class: Rogue

Proficiencies
Armor: light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Expertise: History, Athletics
Language: Thieves' Cant

Background: Sage

Skill Proficiencies: Athletics, Acrobatics
Tool Proficiencies: Dice Set
Languages: Dwarvish, Draconic

Equipment (Background):
a quill
a small knife
a letter from a dead colleague
a set of common clothes
a bottle of black ink
a pouch containing 10g

Starting Equipment:
leather armor
2 Daggers
rapier
Shortbow, Quiver, 20 Arrows
a dungeonier's pack
Includes Adventuring gear - 10 gp, 59 lb.:
a backpack
a bedroll
10 Pitons
a tinderbox
a hammer
a crowbar
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2022-01-23 20:00 DDHC00-GSM-08 The Styes 5 Show
2022-01-31 15:53 Service Award: 180 hours 10000 Harengon’s freedom (shortsword +3) Show DM Log

Harengon’s freedom + 10,000 gp

2022-01-30 20:00 DDHC00-GSM-08 The Styes 6 Show
2022-02-13 20:00 DDHC00-GSM-08 The Styes 7 Show
2022-02-20 20:00 DDHC00-GSM-08 The Styes 8 Show
2022-03-06 20:52 DDHC00-GSM-08 The Styes 9 Show
2022-03-13 20:00 DDHC00-GSM-08 The Styes 10 Show
Season 11 Show

Carried Magic Items

10 Consumables: Potion of water breathing, potion of invisibility, Oil of slipperiness, +2 crossbow bolts (10x),
5 Common: Sekolahian worshiping Statuette, Pipe of Remembrance
6 Uncommon+: Whip +1, Bag of Holding, Cape of the Mountebank,Necklace of fire balls, Cli Lyre, Harengon's Freedom

Attuned Items: Cli Lyre

2021-09-27 00:04 Trade Log -63.5 Show Trade Log

Sold
2x handcrossbow, -75 gp
rapier -12,5 gp
Bought
Climber's Kit, 25 gp
hammer, 1gp
Balance
-63,5gp

2022-12-05 20:00 DDAL-DRW 04 Foreign Affairs - Part 3: The X marks the spot 3 1 2500 Shield of the Uven Rune Show

*Story Award: Ally of the Zulkir: *
You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.

Ability Score Improvement +2 dex

necklace of fireballs: -1 bead

2023-01-30 20:00 DDAL-DRW05 Uncertain Scrutiny: A Thayan Teleportation 1 Show

1 Level of Exhaustion
Potion of Gaseous Form used

2023-02-27 20:00 DDAL-DRW05 Uncertain Scrutiny: Diggin Deeper 2 Show

32 Hp left
3 Luck Points used
1 superiority die used

2023-09-10 20:01 Rebuild 6 Shopping -27.03 Show

Race: Varient Human
Ability Scores: Point Buy
Str: 14
Dex: 14 (+1)
Con: 11
Int: 14 (+1)
Wis: 12
Cha: 11
Origin Proficiency: Religion
Feat: Dungeon Delver
Language: Common, Gnomish

Class: Rogue Level 14
Proficiencies
Armor: light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Expertise: History, Athletics
Language: Thieves' Cant

Season 12 Feat
Tough

Roguish Archetype: Thief

lvl 4 Feat: Tavern Brawler
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

Increase your Strength or Constitution score by 1, to a maximum of 20. --> Constitution +1
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

lvl 6 Expetise: Athletics, Investigation

**lvl 8 Feat: Grappler

lvl 10 Feat: Fighting Initiate
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.

Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.

Superior Technique:
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Disarming Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw.

lvl12 Ability Score Improvement: +2 Stregth

Background: Sage
Skill Proficiencies: History, Arcana
Tool Proficiencies: Dice Set
Languages: Dwarvish, Draconic

Shopping
Studded Leather Armor, 25 gb
10x paper, 2 gp
3x torch, 3cp

2022-01-16 20:00 DDHC00-GSM-08 The Styes 4 Show
2021-05-23 23:15 DDHC00-GSM-02a The Sinister Secret of Saltmarsh 1 1 80 Show
2021-05-30 23:20 DDHC00-GSM-02a The Sinister Secret of Saltmarsh 1 0 0 Mariners Armor (Scalemail) Show
2021-05-16 23:00 Purchase Log -4.44 Show Purchase

Adventuring Gear
Whip, 2g
Sling, 1s
20x Sling Bullets 4c
Net 1g

old Balance: 10g
new Balance: 6,96g

2021-06-06 20:08 DDHC00-GSM-02b The Sinister Secret of Saltmarsh 2 1 80 Bag of Holding, Pipe of Remembrance Show
Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2022-01-09 20:00 DDHC00-GSM-08 The Styes 3 Show
2021-05-16 20:08 Charactercreation Show

PHB, Custom Lineage

Race: Varient Human

Ability Scores: Point Buy
Str: 12
Dex: 16 (+1)
Con: 11
Int: 14 (+1)
Wis: 12
Cha: 10
Origin Proficiency: Religion
Feat: Dungeon Delver
Language: Common, Elvish

Class: Rogue

Proficiencies
Armor: light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Expertise: History, Athletics
Language: Thieves' Cant

Background: Sage

Skill Proficiencies: Athletics, Acrobatics
Tool Proficiencies: Dice Set
Languages: Dwarvish, Draconic

Equipment (Background):
a quill
a small knife
a letter from a dead colleague
a set of common clothes
a bottle of black ink
a pouch containing 10g

Starting Equipment:
leather armor
2 Daggers
rapier
Shortbow, Quiver, 20 Arrows
a dungeonier's pack
Includes Adventuring gear - 10 gp, 59 lb.:
a backpack
a bedroll
10 Pitons
a tinderbox
a hammer
a crowbar
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2022-01-23 20:00 DDHC00-GSM-08 The Styes 5 Show
2022-01-31 15:53 Service Award: 180 hours Show DM Log

Harengon’s freedom + 10,000 gp

2022-01-30 20:00 DDHC00-GSM-08 The Styes 6 Show
2022-02-13 20:00 DDHC00-GSM-08 The Styes 7 Show
2022-02-20 20:00 DDHC00-GSM-08 The Styes 8 Show
2022-03-06 20:52 DDHC00-GSM-08 The Styes 9 Show
2022-03-13 20:00 DDHC00-GSM-08 The Styes 10 Show
Season 11 Show

Carried Magic Items

10 Consumables: Potion of water breathing, potion of invisibility, Oil of slipperiness, +2 crossbow bolts (10x),
5 Common: Sekolahian worshiping Statuette, Pipe of Remembrance
6 Uncommon+: Whip +1, Bag of Holding, Cape of the Mountebank,Necklace of fire balls, Cli Lyre, Harengon's Freedom

Attuned Items: Cli Lyre

2021-09-27 00:04 Trade Log Show Trade Log

Sold
2x handcrossbow, -75 gp
rapier -12,5 gp
Bought
Climber's Kit, 25 gp
hammer, 1gp
Balance
-63,5gp

2022-12-05 20:00 DDAL-DRW 04 Foreign Affairs - Part 3: The X marks the spot 3 Show

*Story Award: Ally of the Zulkir: *
You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.

Ability Score Improvement +2 dex

necklace of fireballs: -1 bead

2023-01-30 20:00 DDAL-DRW05 Uncertain Scrutiny: A Thayan Teleportation 1 Show

1 Level of Exhaustion
Potion of Gaseous Form used

2023-02-27 20:00 DDAL-DRW05 Uncertain Scrutiny: Diggin Deeper 2 Show

32 Hp left
3 Luck Points used
1 superiority die used

2023-09-10 20:01 Rebuild 6 Shopping Show

Race: Varient Human
Ability Scores: Point Buy
Str: 14
Dex: 14 (+1)
Con: 11
Int: 14 (+1)
Wis: 12
Cha: 11
Origin Proficiency: Religion
Feat: Dungeon Delver
Language: Common, Gnomish

Class: Rogue Level 14
Proficiencies
Armor: light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Expertise: History, Athletics
Language: Thieves' Cant

Season 12 Feat
Tough

Roguish Archetype: Thief

lvl 4 Feat: Tavern Brawler
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

Increase your Strength or Constitution score by 1, to a maximum of 20. --> Constitution +1
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

lvl 6 Expetise: Athletics, Investigation

**lvl 8 Feat: Grappler

lvl 10 Feat: Fighting Initiate
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.

Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.

Superior Technique:
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Disarming Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw.

lvl12 Ability Score Improvement: +2 Stregth

Background: Sage
Skill Proficiencies: History, Arcana
Tool Proficiencies: Dice Set
Languages: Dwarvish, Draconic

Shopping
Studded Leather Armor, 25 gb
10x paper, 2 gp
3x torch, 3cp

2022-01-16 20:00 DDHC00-GSM-08 The Styes 4 Show
2021-05-23 23:15 DDHC00-GSM-02a The Sinister Secret of Saltmarsh 1 Show
2021-05-30 23:20 DDHC00-GSM-02a The Sinister Secret of Saltmarsh 1 Show
2021-05-16 23:00 Purchase Log Show Purchase

Adventuring Gear
Whip, 2g
Sling, 1s
20x Sling Bullets 4c
Net 1g

old Balance: 10g
new Balance: 6,96g

2021-06-06 20:08 DDHC00-GSM-02b The Sinister Secret of Saltmarsh 2 Show
Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2022-01-09 20:00 DDHC00-GSM-08 The Styes 3 Show
2021-05-16 20:08 Charactercreation 10 Show

PHB, Custom Lineage

Race: Varient Human

Ability Scores: Point Buy
Str: 12
Dex: 16 (+1)
Con: 11
Int: 14 (+1)
Wis: 12
Cha: 10
Origin Proficiency: Religion
Feat: Dungeon Delver
Language: Common, Elvish

Class: Rogue

Proficiencies
Armor: light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Expertise: History, Athletics
Language: Thieves' Cant

Background: Sage

Skill Proficiencies: Athletics, Acrobatics
Tool Proficiencies: Dice Set
Languages: Dwarvish, Draconic

Equipment (Background):
a quill
a small knife
a letter from a dead colleague
a set of common clothes
a bottle of black ink
a pouch containing 10g

Starting Equipment:
leather armor
2 Daggers
rapier
Shortbow, Quiver, 20 Arrows
a dungeonier's pack
Includes Adventuring gear - 10 gp, 59 lb.:
a backpack
a bedroll
10 Pitons
a tinderbox
a hammer
a crowbar
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

2022-01-23 20:00 DDHC00-GSM-08 The Styes 5 Show
2022-01-31 15:53 Service Award: 180 hours 10000 Harengon’s freedom (shortsword +3) Show DM Log

Harengon’s freedom + 10,000 gp

2022-01-30 20:00 DDHC00-GSM-08 The Styes 6 Show
2022-02-13 20:00 DDHC00-GSM-08 The Styes 7 Show
2022-02-20 20:00 DDHC00-GSM-08 The Styes 8 Show
2022-03-06 20:52 DDHC00-GSM-08 The Styes 9 Show
2022-03-13 20:00 DDHC00-GSM-08 The Styes 10 Show
Season 11 Show

Carried Magic Items

10 Consumables: Potion of water breathing, potion of invisibility, Oil of slipperiness, +2 crossbow bolts (10x),
5 Common: Sekolahian worshiping Statuette, Pipe of Remembrance
6 Uncommon+: Whip +1, Bag of Holding, Cape of the Mountebank,Necklace of fire balls, Cli Lyre, Harengon's Freedom

Attuned Items: Cli Lyre

2021-09-27 00:04 Trade Log -63.5 Show Trade Log

Sold
2x handcrossbow, -75 gp
rapier -12,5 gp
Bought
Climber's Kit, 25 gp
hammer, 1gp
Balance
-63,5gp

2022-12-05 20:00 DDAL-DRW 04 Foreign Affairs - Part 3: The X marks the spot 3 2500 Shield of the Uven Rune Show

*Story Award: Ally of the Zulkir: *
You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.

Ability Score Improvement +2 dex

necklace of fireballs: -1 bead

2023-01-30 20:00 DDAL-DRW05 Uncertain Scrutiny: A Thayan Teleportation 1 Show

1 Level of Exhaustion
Potion of Gaseous Form used

2023-02-27 20:00 DDAL-DRW05 Uncertain Scrutiny: Diggin Deeper 2 Show

32 Hp left
3 Luck Points used
1 superiority die used

2023-09-10 20:01 Rebuild 6 Shopping -27.03 Show

Race: Varient Human
Ability Scores: Point Buy
Str: 14
Dex: 14 (+1)
Con: 11
Int: 14 (+1)
Wis: 12
Cha: 11
Origin Proficiency: Religion
Feat: Dungeon Delver
Language: Common, Gnomish

Class: Rogue Level 14
Proficiencies
Armor: light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Expertise: History, Athletics
Language: Thieves' Cant

Season 12 Feat
Tough

Roguish Archetype: Thief

lvl 4 Feat: Tavern Brawler
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

Increase your Strength or Constitution score by 1, to a maximum of 20. --> Constitution +1
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

lvl 6 Expetise: Athletics, Investigation

**lvl 8 Feat: Grappler

lvl 10 Feat: Fighting Initiate
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.

Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.

Superior Technique:
You learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Disarming Attack
When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw.

lvl12 Ability Score Improvement: +2 Stregth

Background: Sage
Skill Proficiencies: History, Arcana
Tool Proficiencies: Dice Set
Languages: Dwarvish, Draconic

Shopping
Studded Leather Armor, 25 gb
10x paper, 2 gp
3x torch, 3cp

2022-01-16 20:00 DDHC00-GSM-08 The Styes 4 Show
2021-05-23 23:15 DDHC00-GSM-02a The Sinister Secret of Saltmarsh 1 80 Show
2021-05-30 23:20 DDHC00-GSM-02a The Sinister Secret of Saltmarsh 1 0 Mariners Armor (Scalemail) Show
2021-05-16 23:00 Purchase Log -4.44 Show Purchase

Adventuring Gear
Whip, 2g
Sling, 1s
20x Sling Bullets 4c
Net 1g

old Balance: 10g
new Balance: 6,96g

2021-06-06 20:08 DDHC00-GSM-02b The Sinister Secret of Saltmarsh 2 80 Bag of Holding, Pipe of Remembrance Show