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Adventure Title
DDHC00-GSM-02b The Sinister Secret of Saltmarsh
DDHC00-GSM-02b The Sinister Secret of Saltmarsh
Session
2
2
Date Played
2021-06-06 20:08:00 UTC
2021-06-06 20:08:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Jadi
Jadi
DM DCI Number
33518
33518
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Bag of Holding | Uncommon | DDHC00-GSM-02b The Sinister Secret of Saltmarsh | true | ||
wondrous item This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. | |||||
Pipe of Remembrance | Common | DDHC00-GSM-02b The Sinister Secret of Saltmarsh | true | ||
wondrous item This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn. |