Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Clockwork Amulet (Guardian property) common PS-DC-SS Service awards : 1 very rare 1 rare 1 common Show
9 Bolts +1 uncommon DDHC-TOA-4 Cellar of Death Show
Smoldering Breastplate common Trade Log Show
Notes:

Wisps of harmless, odorless smoke rise from this armor while it is worn.. This item can be found in the Dungeon Master’s Guide

Rod of the pact keeper +1 uncommon Level 5 free item Show
Half Plate Armor of Poison Resistance rare DDEX3 11_The_Quest_for_Sporedome Trade Log Show
Notes:

Requires Attunement Rare

You have resistance to poison damage while you wear this armor.This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds.

Rod of the Pact Keeper +2 rare Trade Log Show
Goggles of night uncommon DDHC-TYP-White Plume Mountain Show
Stone of good luck uncommon DDHC-TYP-White Plume Mountain Show
Boots of Striding and Springing uncommon DDHC-TYP-White Plume Mountain Show
+1 chain mail armor rare DDHC-TYP-White Plume Mountain Show
Armor of vulnerability - plate (slashing), rare DDHC-TYP-White Plume Mountain Show
Ring of protection rare DDHC-TYP-White Plume Mountain Show
Necklace of prayer beads rare DDHC-TYP-White Plume Mountain Show
Notes:

One of each

One of the three weapons legendary DDHC-TYP-White Plume Mountain Show
Cube of Force rare DDEP06-02 Return to White Plume Show
Ioun Stone of Protection rare DDEP06-02 Return to White Plume Show
Wand of Magic Detection uncommon CCC-MELB-01, A Single Tearfal Show
Notes:

This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used.

Tome of Leadership and Influence very_rare Service awards : 1 very rare 1 rare 1 common Show
Periapt of proof against poison rare Service awards : 1 very rare 1 rare 1 common Show
Gem of Brightness uncommon DDHC-TOA-4 Cellar of Death Show
Notes:

Wondrous item, uncommon

This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:

  • The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.

  • The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.

  • The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.

Unlocked Magic Items