Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Necklace of prayer beads
rare
DDHC-TYP-White Plume Mountain
Show
Notes:
One of each
Bowl of commanding of water elemental
rare
CCC-YLRA-03 Bound By Duty
Show
Cube of Force
rare
DDEP06-02 Return to White Plume
Show
Ioun Stone of Protection
rare
DDEP06-02 Return to White Plume
Show
Gem of Brightness
uncommon
DDHC-TOA-4 Cellar of Death
Show
Notes:
Wondrous item, uncommon
This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:
The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.
The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.
The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.
9 Bolts +1
uncommon
DDHC-TOA-4 Cellar of Death
Show
Paper Bird
uncommon
DDHC-WDH Waterdeep: Dragon Heist
Show
Decanter of Endless Water
uncommon
CCC-SEA-01-01 - All Good Dead Men
Show
Notes:
This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide.
This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn. Choose from the following options:
• "Stupendous Streams!" produces 1 gallon of water.
• "Fanriffic Fountains!" produces 5 gallons of water.
• "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Wand of Secrets
uncommon
DDEX1-2 Secrets of Sokol Keep
Show
Rod of the pact keeper +1
uncommon
Level 5 free item
Show
Goggles of night
uncommon
DDHC-TYP-White Plume Mountain
Show
Stone of good luck
uncommon
DDHC-TYP-White Plume Mountain
Show
Boots of Striding and Springing
uncommon
DDHC-TYP-White Plume Mountain
Show
Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
uncommon
Service awards : uncommon - Pyrite Plesiosaurus
Show
Notes:
Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.
As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.
While you are riding the plesiosaurus, you can use it to cast water breathing at will.
Wand of Magic Detection
uncommon
CCC-MELB-01, A Single Tearfal
Show
Notes:
This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used.
EARRING OF MESSAGE
common
BMG-DRWEP-OD-01 The Enemy of My Enemy
Show
Notes:
Wondrous Item, Common
The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.
EFREETI CROWN OF WISHES
common
CCC-ODFC-0202 Palace of the Efreeti
Show
Notes:
This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on.
Smoldering Breastplate
common
Trade Log
Show
Notes:
Wisps of harmless, odorless smoke rise from this armor while it is worn.. This item can be found in the Dungeon Master’s Guide
Clockwork Amulet (Guardian property)
common
PS-DC-SS
Service awards : 1 very rare 1 rare 1 common
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Necklace of prayer beads | rare | DDHC-TYP-White Plume Mountain | Show | |||
Notes:
One of each |
||||||
Bowl of commanding of water elemental | rare | CCC-YLRA-03 Bound By Duty | Show | |||
Cube of Force | rare | DDEP06-02 Return to White Plume | Show | |||
Ioun Stone of Protection | rare | DDEP06-02 Return to White Plume | Show | |||
Gem of Brightness | uncommon | DDHC-TOA-4 Cellar of Death | Show | |||
Notes:
Wondrous item, uncommon This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:
|
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9 Bolts +1 | uncommon | DDHC-TOA-4 Cellar of Death | Show | |||
Paper Bird | uncommon | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Decanter of Endless Water | uncommon | CCC-SEA-01-01 - All Good Dead Men | Show | |||
Notes:
This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide. This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn. Choose from the following options: • "Stupendous Streams!" produces 1 gallon of water. • "Fanriffic Fountains!" produces 5 gallons of water. • "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. |
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Wand of Secrets | uncommon | DDEX1-2 Secrets of Sokol Keep | Show | |||
Rod of the pact keeper +1 | uncommon | Level 5 free item | Show | |||
Goggles of night | uncommon | DDHC-TYP-White Plume Mountain | Show | |||
Stone of good luck | uncommon | DDHC-TYP-White Plume Mountain | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP-White Plume Mountain | Show | |||
Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus | uncommon | Service awards : uncommon - Pyrite Plesiosaurus | Show | |||
Notes:
Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world. As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Pyrite Plesiosaurus. This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed. |
||||||
Wand of Magic Detection | uncommon | CCC-MELB-01, A Single Tearfal | Show | |||
Notes:
This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used. |
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EARRING OF MESSAGE | common | BMG-DRWEP-OD-01 The Enemy of My Enemy | Show | |||
Notes:
Wondrous Item, Common The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn. |
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EFREETI CROWN OF WISHES | common | CCC-ODFC-0202 Palace of the Efreeti | Show | |||
Notes:
This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on. |
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Smoldering Breastplate | common | Trade Log | Show | |||
Notes:
Wisps of harmless, odorless smoke rise from this armor while it is worn.. This item can be found in the Dungeon Master’s Guide |
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Clockwork Amulet (Guardian property) | common | PS-DC-SS | Service awards : 1 very rare 1 rare 1 common | Show |