Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Gem of Brightness uncommon DDHC-TOA-4 Cellar of Death Show
Notes:

Wondrous item, uncommon

This prism has 50 Charges. While you are holding it, you can use an action to speak one of three Command words to cause one of the following effects:

  • The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a Bonus Action to repeat the Command word or until you use another function of the gem.

  • The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.

  • The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word.

9 Bolts +1 uncommon DDHC-TOA-4 Cellar of Death Show
Paper Bird uncommon DDHC-WDH Waterdeep: Dragon Heist Show
Decanter of Endless Water uncommon CCC-SEA-01-01 - All Good Dead Men Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide.

This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn. Choose from the following options:

• "Stupendous Streams!" produces 1 gallon of water.

• "Fanriffic Fountains!" produces 5 gallons of water.

• "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Wand of Secrets uncommon DDEX1-2 Secrets of Sokol Keep Show
Dragonwing Longbow rare Trade Log Show
Smoldering Breastplate common Trade Log Show
Notes:

Wisps of harmless, odorless smoke rise from this armor while it is worn.. This item can be found in the Dungeon Master’s Guide

Rod of the pact keeper +1 uncommon Level 5 free item Show
Ring of Spell Storing rare Trade Log Show
The Sixth Sword (+2 Rapier with Guardian minor property) rare Maoboy - CCC-HAL-03 - SIX SWORDS UNBOUND Show
Notes:

This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.

Half Plate Armor of Poison Resistance rare DDEX3 11_The_Quest_for_Sporedome Trade Log Show
Notes:

Requires Attunement Rare

You have resistance to poison damage while you wear this armor.This non-metal half-plate is constructed of petrified giant mushrooms. The wearer feels fortunate and optimistic about what the future holds.

Sexy Flametongue Greatsword rare CCC-YLRA-02 Uneasy Lies the Head Show
Bowl of commanding of water elemental rare CCC-YLRA-03 Bound By Duty Show
VAULT OF THE EFREETI (PORTABLE HOLE) rare CCC-ODFC-0202 Palace of the Efreeti Show
Notes:

This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.

EFREETI CROWN OF WISHES common CCC-ODFC-0202 Palace of the Efreeti Show
Notes:

This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on.

Rod of the Pact Keeper +2 rare Trade Log Show
Goggles of night uncommon DDHC-TYP-White Plume Mountain Show
Stone of good luck uncommon DDHC-TYP-White Plume Mountain Show
Boots of Striding and Springing uncommon DDHC-TYP-White Plume Mountain Show
+1 chain mail armor rare DDHC-TYP-White Plume Mountain Show

Unlocked Magic Items