Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Talking Doll common CCC-SEA-01-01 - All Good Dead Men Show
Notes:

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The doll's phrases are lost when your attunement to the doll ends. This item can be found in Xanathar’s Guide to Everything. This stuffed doll of a princely triton looks a little… chewed upon, but is otherwise none the worse for wear. When found, the doll repeats the phrase "I am Captain Prince Glip Glop of the Respectable House of Glop, Third of his Name, and Ambassador to the Material Plane!" when someone within 5 feet of the dolls says, “What is your name?”

Winged Boots uncommon Trade Log Show
Foxblade (Shortsword +1) uncommon CCC-SRCC-0102 Down the River of Snakes Show
Notes:

This shortsword appears rusted at first glance, but that is due to the unique crimson-orange color of the metal. Combined with this color, a triangular white mother-of-pearl inlay near the hilt causes the blade to resemble the coloring of a fox’s tail. The crossguard is made of the same unique crimson metal, set with round yellow and black stones made to resemble vulpine eyes. This description matches that of a magical weapon lost during Ylraphon’s destruction by dragons in the 14th century. Said to have been crafted by forest gnomes, it was known as the Foxblade.

In addition to the +1 bonus to attack and damage rolls made with this weapon, the bearer gains a +2 bonus on initiative when they are not incapacitated.

10 Arrows +1 common CCC-SRCC-0102 Down the River of Snakes Show
Notes:

These arrows make a hissing sound when drawn from their quiver.

Staff of the Adder uncommon CCC-SRCC-0103 Altar of the Smoldering Eye Show
Notes:

Staff, uncommon (requires attunement by a cleric, druid, or warlock)

You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.

You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.

The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.

GOGGLES OF NIGHT uncommon CCC-GAD02-01 The Monster Within Show
Notes:

Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. This item is found in the Dungeon Master’s Guide. This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red.

MOON-TOUCHED SWORD (Rapier) common CCC-GAD02-01 The Monster Within Show
Notes:

Weapon (rapier), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15- foot radius and dim light for an additional 15 feet. This item is found in Xanathar’s Guide to Everything. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.

Decanter of Endless Water uncommon CCC-SEA-01-01 - All Good Dead Men Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide. This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn. Choose from the following options: • "Stupendous Streams!" produces 1 gallon of water. • "Fanriffic Fountains!" produces 5 gallons of water. • "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Slippers of Spider Climbing uncommon Ylraphon CCC-SRCC-0101 Trouble inthe Old City Show
Notes:

Requires Attunement
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.

Unlocked Magic Items