Show Log Entry
Adventure Title
CCC-SRCC-0103 Altar of the Smoldering Eye
CCC-SRCC-0103 Altar of the Smoldering Eye
Session
1
1
Date Played
2022-08-14 20:30:00 UTC
2022-08-14 20:30:00 UTC
Levels Gained
0
0
GP +/-
79
79
Downtime +/-
10.0
10.0
Location Played
La Guilde/Roll20/Flooded Forest
La Guilde/Roll20/Flooded Forest
DM Name
Maxigrimm
Maxigrimm
DM DCI Number
8320827672
8320827672
Notes
Your experiences in the Old City brought you into contact with a group of would-be tavern owners looking to found their own place outside the Palisade, who offered to bring you in as a partner. Choose a name for the tavern and record the name as part of this story award (“Local Pursuit: Part-Time Taverner (Name of Tavern)”). If you wish, you can write down the same tavern name as other characters who take this story award, making them some of your partners. Immediately before or after an adventure set in Ylraphon, you can spend up to 10 downtime days tending to your business, making use of the “Running a Business” downtime activity described on page 129 of the Dungeon Master’s Guide, with a maintenance cost of 2 gp per day for your share of expenses. In addition, if you purchase a meal or drink in Ylraphon during an adventure, the price you pay is never higher than the normal price listed in the Player’s Handbook (this does not affect lifestyle expenses) Your deeds City have impressed the leaders of House Affapanov, one of the merchant houses that rule Ylraphon, and you have been offered a commission as an officer in their house militia. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days on duty training with Zor Serge Affapanov’s military advisor, a blue-horned tiefling and Warlock Knight of Vaasa named Agate. Once during your next game session after this activity, you may inform your DM you are using this benefit to either gain advantage on a single attack roll with a piercing weapon or a cantrip, or on a single Charisma check with a professional soldier or a member of House Affapanov. When you use this benefit on an attack roll, the attack blazes with a violet, starlight glare. Note: You cannot claim this story award if you have another story award that makes you a member of a different house militia in Ylraphon (such as Local Pursuit: House Marsh Militia), and claiming this award prevents you from gaining other such house militia story awards in the future.
Your experiences in the Old City brought you into contact with a group of would-be tavern owners looking to found their own place outside the Palisade, who offered to bring you in as a partner. Choose a name for the tavern and record the name as part of this story award (“Local Pursuit: Part-Time Taverner (Name of Tavern)”). If you wish, you can write down the same tavern name as other characters who take this story award, making them some of your partners. Immediately before or after an adventure set in Ylraphon, you can spend up to 10 downtime days tending to your business, making use of the “Running a Business” downtime activity described on page 129 of the Dungeon Master’s Guide, with a maintenance cost of 2 gp per day for your share of expenses. In addition, if you purchase a meal or drink in Ylraphon during an adventure, the price you pay is never higher than the normal price listed in the Player’s Handbook (this does not affect lifestyle expenses) Your deeds City have impressed the leaders of House Affapanov, one of the merchant houses that rule Ylraphon, and you have been offered a commission as an officer in their house militia. Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days on duty training with Zor Serge Affapanov’s military advisor, a blue-horned tiefling and Warlock Knight of Vaasa named Agate. Once during your next game session after this activity, you may inform your DM you are using this benefit to either gain advantage on a single attack roll with a piercing weapon or a cantrip, or on a single Charisma check with a professional soldier or a member of House Affapanov. When you use this benefit on an attack roll, the attack blazes with a violet, starlight glare. Note: You cannot claim this story award if you have another story award that makes you a member of a different house militia in Ylraphon (such as Local Pursuit: House Marsh Militia), and claiming this award prevents you from gaining other such house militia story awards in the future.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of the Adder | Uncommon | true | |||
Staff, uncommon (requires attunement by a cleric, druid, or warlock) You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. |