Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Mithral Armor (Half-Plate)
uncommon
DDHC-KGV-04 - Prisoner 13
DDHC-KGV-04 - Prisoner 13
Show
Notes:
Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
☐ Mithral Chain Mail
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Armor (chain mail), uncommon
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
☐ Mithral Half Plate
uncommon
CCC-GLIP-0103 Citadel of Vlaakith
CCC-GLIP-0103 Citadel of Vlaakith
Show
Notes:
Armor (half-plate), uncommon
This armor is obviously Githyanki in design. It is
ornamented with tassels, ribbons, and bone
fragments.
Mithral is a light, flexible metal. If the armor
normally imposes disadvantage on Dexterity
(Stealth) checks or has a Strength requirement, the
mithral version of the armor doesn’t.
This item can be found in Player Handout 4.
☐ Necklace of Fireballs (5 Beads)
rare
DDHC-KGV-10 - Heart of Ashes
DDHC-KGV-10 - Heart of Ashes
Show
Notes:
Wondrous Item, rare
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
☐ Necklace of Fireballs (7 Beads)
rare
DDHC-KGV-06 - Masterpiece Imbroglio
DDHC-KGV-06 - Masterpiece Imbroglio
Show
Notes:
Necklace of Fireballs
Wondrous item, rare
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
☐ Necklace of Prayer Beads (Bless, Lessor Restoration, Greater Restoration, Wind Walk)
rare
DDHC-KGV-06 - Masterpiece Imbroglio
DDHC-KGV-06 - Masterpiece Imbroglio
Show
Notes:
blessing, curing, favor, and wind walking
Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
d20 Bead of ... Spell
1-6 Blessing Bless
7-12 Curing Cure wounds (2nd level) or lesser restoration
13-16 Favor Greater restoration
17-18 Smiting Branding smite
19 Summons Planar ally
20 Wind walking Wind walk
☐ Oil of Sharpness
very_rare
DDHC-KGV-10 - Heart of Ashes
DDHC-KGV-10 - Heart of Ashes
Show
Notes:
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.
☐ Potion of Animal Friendship
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
☐ Potion of Clairvoyance
rare
DDHC-KGV-10 - Heart of Ashes
DDHC-KGV-10 - Heart of Ashes
Show
Notes:
Potion, rare
When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
☐ Potion of Fire Resistance
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.
☐ Potion of Greater Healing
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4
☐ Potion of Greater Healing
uncommon
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Potion, uncommon
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
☐ Potion of Healing
common
CCC-GLIP-0103 Citadel of Vlaakith
CCC-GLIP-0103 Citadel of Vlaakith
Show
☐ Potion of Healing
uncommon
DDEX3-2 Shackles of Blood
DDEX3-2 Shackles of Blood
Show
Notes:
Potion of Healing
Potion, uncommon
A description of this item can be found in the basic rules or the Player’s Handbook.
☐ Potion of Healing
common
LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre
LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre
Show
☐ Potion of Healing
common
CCC-GLIP-01-02-Beneath Glip Dak
CCC-GLIP-01-02-Beneath Glip Dak
Show
☐ Potion of Poison Resistance
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.
☐ Potion of Superior Healing
common
DDHC-KGV-12 - Party at Paliset Hall
DDHC-KGV-12 - Party at Paliset Hall
Show
☐ Potion of Water Breathing
uncommon
DDHC-KGV-08 - Vidorant's Vault
DDHC-KGV-08 - Vidorant's Vault
Show
Notes:
Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
☐ Quiver of Ehlonna
uncommon
DDHC-KGV-12 - Party at Paliset Hall
DDHC-KGV-12 - Party at Paliset Hall
Show
Notes:
Wondrous Item, Uncommon
Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Mithral Armor (Half-Plate) | uncommon | DDHC-KGV-04 - Prisoner 13 | DDHC-KGV-04 - Prisoner 13 | Show | ||
|
Notes:
Armor (medium or heavy, but not hide), uncommon If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
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| ☐ Mithral Chain Mail | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
|
Notes:
Armor (chain mail), uncommon Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. |
||||||
| ☐ Mithral Half Plate | uncommon | CCC-GLIP-0103 Citadel of Vlaakith | CCC-GLIP-0103 Citadel of Vlaakith | Show | ||
|
Notes:
Armor (half-plate), uncommon |
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| ☐ Necklace of Fireballs (5 Beads) | rare | DDHC-KGV-10 - Heart of Ashes | DDHC-KGV-10 - Heart of Ashes | Show | ||
|
Notes:
Wondrous Item, rare You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
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| ☐ Necklace of Fireballs (7 Beads) | rare | DDHC-KGV-06 - Masterpiece Imbroglio | DDHC-KGV-06 - Masterpiece Imbroglio | Show | ||
|
Notes:
Necklace of Fireballs This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
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| ☐ Necklace of Prayer Beads (Bless, Lessor Restoration, Greater Restoration, Wind Walk) | rare | DDHC-KGV-06 - Masterpiece Imbroglio | DDHC-KGV-06 - Masterpiece Imbroglio | Show | ||
|
Notes:
blessing, curing, favor, and wind walking This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. d20 Bead of ... Spell |
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| ☐ Oil of Sharpness | very_rare | DDHC-KGV-10 - Heart of Ashes | DDHC-KGV-10 - Heart of Ashes | Show | ||
|
Notes:
Potion, very rare |
||||||
| ☐ Potion of Animal Friendship | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
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| ☐ Potion of Clairvoyance | rare | DDHC-KGV-10 - Heart of Ashes | DDHC-KGV-10 - Heart of Ashes | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Fire Resistance | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below. |
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| ☐ Potion of Greater Healing | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 |
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| ☐ Potion of Greater Healing | uncommon | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
|
Notes:
Potion, uncommon |
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| ☐ Potion of Healing | common | CCC-GLIP-0103 Citadel of Vlaakith | CCC-GLIP-0103 Citadel of Vlaakith | Show | ||
| ☐ Potion of Healing | uncommon | DDEX3-2 Shackles of Blood | DDEX3-2 Shackles of Blood | Show | ||
|
Notes:
Potion of Healing |
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| ☐ Potion of Healing | common | LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre | LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre | Show | ||
| ☐ Potion of Healing | common | CCC-GLIP-01-02-Beneath Glip Dak | CCC-GLIP-01-02-Beneath Glip Dak | Show | ||
| ☐ Potion of Poison Resistance | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below. |
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| ☐ Potion of Superior Healing | common | DDHC-KGV-12 - Party at Paliset Hall | DDHC-KGV-12 - Party at Paliset Hall | Show | ||
| ☐ Potion of Water Breathing | uncommon | DDHC-KGV-08 - Vidorant's Vault | DDHC-KGV-08 - Vidorant's Vault | Show | ||
|
Notes:
Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |
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| ☐ Quiver of Ehlonna | uncommon | DDHC-KGV-12 - Party at Paliset Hall | DDHC-KGV-12 - Party at Paliset Hall | Show | ||
|
Notes:
Wondrous Item, Uncommon Each of the quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. |
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