Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Pole of Collapsing
common
SJ-DC-DD-03 Castles in the Sand
SJ-DC-DD-03 Castles in the Sand
Show
Notes:
Wondrous Item, common
While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
☐ Night Caller
uncommon
DDIA06-The Yawning Portal-The Sunless Citadel
Show
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed.
Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.
☐ Maul +2
rare
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Trade Log
Show
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon.
☐ Headband of Intellect
uncommon
DDAL05-16 Parnast Under Siege
DDAL05-16 Parnast Under Siege
Show
Notes:
(Wondrous Item, uncommon) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. This item can be found in the Dungeon Master’s Guide. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.
Harengon Spirit Club
unique
LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre
LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre
Show
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdon (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until the next dawn.
☐ Gauntlets of Ogre Power
common
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Notes: Set: Strength Score, Buff, Handwear
☐ Elixir of Health (3 Doses)
uncommon
DDIA06-The Yawning Portal-The Sunless Citadel
Show
Notes:
Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
☐ Decanter of Endless Water
uncommon
CCC-GHC-BK2-02 The Folly of Sneaky Simon
CCC-GHC-BK2-02 The Folly of Sneaky Simon
Show
☐ Brooch of Shielding
uncommon
SJ-DC-DD-03 Castles in the Sand
SJ-DC-DD-03 Castles in the Sand
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
☐ Boots of Striding and Springing (Shoes of the Glacial Walker)
uncommon
CCC-TRI-26 ROSE1-1 Touch the Stars
CCC-TRI-26 ROSE1-1 Touch the Stars
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
☐ Bag of Holding
uncommon
DC-SAC-07 Haunting in Gloomwood Cemetary
DC-SAC-07 Haunting in Gloomwood Cemetary
Show
Notes:
Bag of Holding
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
This tattered black bag seems to absorb the light around it, making it difficult to discern its exact shape. The fabric is rough to the touch, woven from a strange, shadowy material that shifts and moves like living smoke. Arcane symbols are faintly visible, etched in a dark, blood-red thread along the edges of the bag. A faint, eerie whisper emanates from within, as if the bag itself is filled with the echoes of forgotten souls. Despite its worn appearance, the bag is unnaturally heavy, as though it carries the weight of the necromancer’s dark deeds.
This bag of holding has the Language minor property, granting the bearer the ability to speak and understand Netherese while on the bearer’s person.
☐ Alchemist's Fire (flask) x2
common
DDIA06-The Yawning Portal-The Sunless Citadel
Show
Notes:
Type: Adventuring Gear Cost: 50 gp Weight: 1 lb
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Pole of Collapsing | common | SJ-DC-DD-03 Castles in the Sand | SJ-DC-DD-03 Castles in the Sand | Show | ||
|
Notes:
Wondrous Item, common While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows. |
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| ☐ Night Caller | uncommon | DDIA06-The Yawning Portal-The Sunless Citadel | Show | |||
|
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it. |
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| ☐ Maul +2 | rare | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Trade Log | Show | ||
|
Notes:
You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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| ☐ Headband of Intellect | uncommon | DDAL05-16 Parnast Under Siege | DDAL05-16 Parnast Under Siege | Show | ||
|
Notes:
(Wondrous Item, uncommon) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is already 19 or higher. This item can be found in the Dungeon Master’s Guide. Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea. |
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| Harengon Spirit Club | unique | LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre | LN-01 Fuzzytail Farm and the Frightful Candy Goat Massacre | Show | ||
|
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdon (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until the next dawn. |
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| ☐ Gauntlets of Ogre Power | common | Trade Log | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) Notes: Set: Strength Score, Buff, Handwear |
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| ☐ Elixir of Health (3 Doses) | uncommon | DDIA06-The Yawning Portal-The Sunless Citadel | Show | |||
|
Notes:
Potion, rare |
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| ☐ Decanter of Endless Water | uncommon | CCC-GHC-BK2-02 The Folly of Sneaky Simon | CCC-GHC-BK2-02 The Folly of Sneaky Simon | Show | ||
| ☐ Brooch of Shielding | uncommon | SJ-DC-DD-03 Castles in the Sand | SJ-DC-DD-03 Castles in the Sand | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. |
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| ☐ Boots of Striding and Springing (Shoes of the Glacial Walker) | uncommon | CCC-TRI-26 ROSE1-1 Touch the Stars | CCC-TRI-26 ROSE1-1 Touch the Stars | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Bag of Holding | uncommon | DC-SAC-07 Haunting in Gloomwood Cemetary | DC-SAC-07 Haunting in Gloomwood Cemetary | Show | ||
|
Notes:
Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. This tattered black bag seems to absorb the light around it, making it difficult to discern its exact shape. The fabric is rough to the touch, woven from a strange, shadowy material that shifts and moves like living smoke. Arcane symbols are faintly visible, etched in a dark, blood-red thread along the edges of the bag. A faint, eerie whisper emanates from within, as if the bag itself is filled with the echoes of forgotten souls. Despite its worn appearance, the bag is unnaturally heavy, as though it carries the weight of the necromancer’s dark deeds. This bag of holding has the Language minor property, granting the bearer the ability to speak and understand Netherese while on the bearer’s person. |
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| ☐ Alchemist's Fire (flask) x2 | common | DDIA06-The Yawning Portal-The Sunless Citadel | Show | |||
|
Notes:
Type: Adventuring Gear Cost: 50 gp Weight: 1 lb |
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