Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Bulletproof Vest (Breastplate +1) rare Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two Show
Notes:

Special Flavor: "Strange Material. This armour is composed of ceramic plates and a weave of synthetic aramid fibers, rather than leather and metal." This means it is druid friendly. It is described as, "A black tactical vest meant to block ballistic fire. A removable patch on the back reads 'SUNCORP SECURITY'.")

☐ Mantle of Spell Resistance rare REWARDS LIST: SEASON OF SPELLJAMMING Service Hours Awarded Show
Notes:

Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.

Spell Scroll of Contingency rare CCC-OCC-01 Red War: Housekeeping CCC-OCC-01 Red War: Housekeeping Show
☐ Wand of Fireballs rare SJ-DC-ECHO-03 Gold Rush SJ-DC-ECHO-03 Gold Rush Show
Notes:

WAND OF FIREBALLS
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This item is found in the Dungeon Master’s Guide.

Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Forged in the City of Brass by an efreeti smith, this wand is made of pure adamantine. Ripples of folded metal swirl across the haft of the wand, a product of the ten thousand hammer blows used to shape it.

☐ Belt of Hill Giant Strength (Fat Markoth's Cummerbund) rare CCC-LINKS-01 Champion of the People Service Hours Award_Rare Show
Notes:

Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary

☐ Cloak of the Bat “Doom Cloak” rare Spelljammer of the Damned (SJ-DC-LNS-01) Spelljammer of the Damned (SJ-DC-LNS-01) Show
Notes:

Wondrous Item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or
darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you
can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be
used this way again until the next dawn. Dungeon Master's Guide, pg. 159

“This ruby red cloak shimmers in the light of the moon and reflects a
blood red light in the sun.”

Guardian. The item screeches ultrasonic echoes warning to its
bearer, granting a +2 bonus to initiative if the bearer isn’t
incapacitated.

☐ Fish Suit very_rare Last Flight of the Orca (SJ-DC-DWR-02) Last Flight of the Orca (SJ-DC-DWR-02) Show
Oil of Sharpness very_rare CCC-OCC-01 Red War: Housekeeping CCC-OCC-01 Red War: Housekeeping Show
Notes:

One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a +3 Weapon or the coated ammunition into +3 Ammunition.

This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.

☐ Potion of Invisibility very_rare AL Vendor within module Club Diamond (SJ-DC-LEGIT-SB-02) Purchase Log Show
Notes:

Potion, very rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

☐ Amulet of the Devout +3 very_rare BMG-DRW-OD-06 We Almost Had It All Service Hours Award_Very Rare Show
Notes:

Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Amulet of the Devout +3 very_rare BMG-DRW-OD-06 - We Almost Had It All Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward Show
Notes:

Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.

RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3

☐ Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward Show
Notes:

Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary

Syranna’s Folly (Oathbow) very_rare CCC-OCC-01 Red War: Housekeeping CCC-OCC-01 Red War: Housekeeping Show
Notes:

Syranna’s Folly (Oathbow). Very Rare Attunement.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. This item can be found in Appendix 8