Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Cloak of the Bat “Doom Cloak”
rare
Spelljammer of the Damned (SJ-DC-LNS-01)
Spelljammer of the Damned (SJ-DC-LNS-01)
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or
darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you
can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be
used this way again until the next dawn. Dungeon Master's Guide, pg. 159
“This ruby red cloak shimmers in the light of the moon and reflects a
blood red light in the sun.”
Guardian. The item screeches ultrasonic echoes warning to its
bearer, granting a +2 bonus to initiative if the bearer isn’t
incapacitated.
☐ Chronomatic Crystal (Elemental Essence Shard)
rare
Starting Play at Level 5
Fire Thieves (SJ-DC-LEGIT-SB-01)
Show
Notes:
Wondrous Item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
Roll a d4 and consult the Elemental Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
☐ Chest of Preserving
common
DC-PoA-TDG01-09 Wyrm Walkers
DC-PoA-TDG01-09 Wyrm Walkers
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Notes:
“Chest of Ryboslav ”
Wondrous Item, common
This common wondrous item has the
following magical property: food and other
perishable items do not age or decay while
inside it. The chest is 2½ feet long, 1½ feet
wide, and 1 foot tall with a half-barrel lid. It
weighs 25 pounds.
☐ Bulletproof Vest (Breastplate +1)
rare
Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two
Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two
Show
Notes:
Special Flavor: "Strange Material. This armour is composed of ceramic plates and a weave of synthetic aramid fibers, rather than leather and metal." This means it is druid friendly. It is described as, "A black tactical vest meant to block ballistic fire. A removable patch on the back reads 'SUNCORP SECURITY'.")
☐ Belt of Hill Giant Strength (Fat Markoth's Cummerbund)
rare
CCC-LINKS-01 Champion of the People
Service Hours Award_Rare
Show
Notes:
Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary
☐ Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Wondrous Item, varies (requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Type Strength Rarity
Belt of Hill Giant Strength 21 Rare
Belt of Frost Giant Strength 23 Very Rare
Belt of Stone Giant Strength 23 Very Rare
Belt of Fire Giant Strength 25 Very Rare
Belt of Cloud Giant Strength 27 Legendary
Belt of Storm Giant Strength 29 Legendary
☐ Bat Burglar Cloak (Cloak of the Bat)
rare
Dohwar Heist (SJ-DC-DWR-01)
Dohwar Heist (SJ-DC-DWR-01)
Show
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
☐ Bag of Holding
uncommon
CCC-GARY-05 The Shadows of the Trees
CCC-GARY-05 The Shadows of the Trees
Show
Notes:
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container
☐ Astral Shard
rare
PS-DC-PKL-05 - Mass Hysteria
PS-DC-PKL-05 - Mass Hysteria
Show
Notes:
Wondrous item, rare (requires attunement by a sorcerer)
This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action you can attach the shard to a tiny object (such as a weapon or a piece of jewelry) or detach it. It falls of if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space within 30 feet of you.
While the Astral Shard is in the possession of a creature, the creature is able to understand Draconic.
☐ Amulet of the Devout +3
very_rare
BMG-DRW-OD-06 We Almost Had It All
Service Hours Award_Very Rare
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Amulet of the Devout +3
very_rare
BMG-DRW-OD-06 - We Almost Had It All
Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Amulet of the Devout +2
rare
DRW-11 Shadows in the Stacks
Trade Log
Show
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet’s rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
RARITY BONUS
Uncommon +1
Rare +2
Very Rare +3
☐ Acid (vial)
common
DDEX1-11 Dark Pyramid of Sorcerer's Isle
DDEX1-11 Dark Pyramid of Sorcerer's Isle
Show
Notes:
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Cloak of the Bat “Doom Cloak” | rare | Spelljammer of the Damned (SJ-DC-LNS-01) | Spelljammer of the Damned (SJ-DC-LNS-01) | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) “This ruby red cloak shimmers in the light of the moon and reflects a Guardian. The item screeches ultrasonic echoes warning to its |
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| ☐ Chronomatic Crystal (Elemental Essence Shard) | rare | Starting Play at Level 5 | Fire Thieves (SJ-DC-LEGIT-SB-01) | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement by a sorcerer) Roll a d4 and consult the Elemental Essence Shards table to determine the shard’s essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. |
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| ☐ Chest of Preserving | common | DC-PoA-TDG01-09 Wyrm Walkers | DC-PoA-TDG01-09 Wyrm Walkers | Show | ||
|
Notes:
“Chest of Ryboslav ” |
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| ☐ Bulletproof Vest (Breastplate +1) | rare | Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two | Club Diamond (SJ-DC-LEGIT-SB-02) - Session Two | Show | ||
|
Notes:
Special Flavor: "Strange Material. This armour is composed of ceramic plates and a weave of synthetic aramid fibers, rather than leather and metal." This means it is druid friendly. It is described as, "A black tactical vest meant to block ballistic fire. A removable patch on the back reads 'SUNCORP SECURITY'.") |
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| ☐ Belt of Hill Giant Strength (Fat Markoth's Cummerbund) | rare | CCC-LINKS-01 Champion of the People | Service Hours Award_Rare | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement) Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Type Strength Rarity |
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| ☐ Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement) Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. Type Strength Rarity |
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| ☐ Bat Burglar Cloak (Cloak of the Bat) | rare | Dohwar Heist (SJ-DC-DWR-01) | Dohwar Heist (SJ-DC-DWR-01) | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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| ☐ Bag of Holding | uncommon | CCC-GARY-05 The Shadows of the Trees | CCC-GARY-05 The Shadows of the Trees | Show | ||
|
Notes:
Wondrous Item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Notes: Utility, Container |
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| ☐ Astral Shard | rare | PS-DC-PKL-05 - Mass Hysteria | PS-DC-PKL-05 - Mass Hysteria | Show | ||
|
Notes:
Wondrous item, rare (requires attunement by a sorcerer) This crystal is a solidified shard of the Astral Plane, swirling with silver mist. As an action you can attach the shard to a tiny object (such as a weapon or a piece of jewelry) or detach it. It falls of if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a metamagic option on a spell while you are holding or wearing the shard, immediately after casting the spell you can teleport to an unoccupied space within 30 feet of you. While the Astral Shard is in the possession of a creature, the creature is able to understand Draconic. |
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| ☐ Amulet of the Devout +3 | very_rare | BMG-DRW-OD-06 We Almost Had It All | Service Hours Award_Very Rare | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
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| ☐ Amulet of the Devout +3 | very_rare | BMG-DRW-OD-06 - We Almost Had It All | Service Hours Awarded_2024: 50th Anniversary_Very Rare Reward | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
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| ☐ Amulet of the Devout +2 | rare | DRW-11 Shadows in the Stacks | Trade Log | Show | ||
|
Notes:
Wondrous Item, varies (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. RARITY BONUS |
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| ☐ Acid (vial) | common | DDEX1-11 Dark Pyramid of Sorcerer's Isle | DDEX1-11 Dark Pyramid of Sorcerer's Isle | Show | ||
|
Notes:
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. |
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