Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Rapier of Wounding
rare
DDAL-CGB Cloud Giant's Bargain
DDAL-CGB Cloud Giant's Bargain
Show
Notes:
Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Potion of Superior Healing
rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
☐ Potion of Radiant Resistance
uncommon
Mergers & Acquisitions (SJ-DC-LEGIT-SB-03)
Mergers & Acquisitions (SJ-DC-LEGIT-SB-03)
Show
☐ Potion of Invisibility
very_rare
AL Vendor within module Club Diamond (SJ-DC-LEGIT-SB-02)
Purchase Log
Show
Notes:
Potion, very rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
☐ Potion of Hill Giant Strength
rare
Mad Effect Retribution (SJ-DC-MAD-02)
Mad Effect Retribution (SJ-DC-MAD-02)
Show
Notes:
Potion, varies
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
Type of Giant Strength Rarity
Potion of Hill Giant Strength 21 Uncommon
Potion of Frost Giant Strength 23 Rare
Potion of Stone Giant Strength 23 Rare
Potion of Fire Giant Strength 25 Rare
Potion of Cloud Giant Strength 27 Very Rare
Potion of Storm Giant Strength 29 Legendary
☐ Potion of Healing x2
uncommon
DDEX1-11 Dark Pyramid of Sorcerer's Isle
DDEX1-11 Dark Pyramid of Sorcerer's Isle
Show
☐ Potion of Healing
common
Spelljammer of the Damned (SJ-DC-LNS-01)
Spelljammer of the Damned (SJ-DC-LNS-01)
Show
Notes:
Potion, common
You regain 2d4+2 hit points when you drink this potion. The number of hit points depends
on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the
potion’s red liquid glimmers when agitated.
☐ Potion of Healing
common
SJ-DC-ECHO-03 Gold Rush
SJ-DC-ECHO-03 Gold Rush
Show
Notes:
Potion, common
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
☐ Potion of Healing
uncommon
DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
Show
☐ Potion of Greater Healing
uncommon
Dohwar Heist (SJ-DC-DWR-01)
Dohwar Heist (SJ-DC-DWR-01)
Show
☐ Potion of Greater Healing
uncommon
Mad Effect Retribution (SJ-DC-MAD-02)
Mad Effect Retribution (SJ-DC-MAD-02)
Show
☐ Potion of Fire Resistance
common
SJ-DC-ECHO-03 Gold Rush
SJ-DC-ECHO-03 Gold Rush
Show
Notes:
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.
This item is found in the Dungeon Master’s Guide.
This fiery liquor is infused with magical energy from the Elemental Plane of Fire. Its spicy, peppery notes are followed by a smoky aftertaste.
☐ Potion of Fire Breath
uncommon
PS-DC-PKL-05 - Mass Hysteria
PS-DC-PKL-05 - Mass Hysteria
Show
Notes:
Potion, uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
This potion’s orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
☐ Plate Mail +1
rare
DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Trade Log
Show
☐ Plate +2
common
DDHC-CoS - Strahd Must Die Tonight!
DDHC-CoS - Strahd Must Die Tonight!
Show
Notes:
You have a +2 bonus to AC while wearing this armor.
☐ Periapt of Wound Closure (Ilmater’s Bleeding Heart)
uncommon
CCC-GHC-BK1-08 The Hunt for Cutter Jack
Trade Log
Show
Notes:
Uncommon
Wondrous Item, uncommon (requires attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
☐ Oil of Slipperiness
uncommon
DDAL05-12 Bad Business in Parnast
DDAL05-12 Bad Business in Parnast
Show
Oil of Sharpness
very_rare
CCC-OCC-01 Red War: Housekeeping
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a +3 Weapon or the coated ammunition into +3 Ammunition.
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards.
☐ Net +2
rare
Mad Effect Retribution (SJ-DC-MAD-02)
Mad Effect Retribution (SJ-DC-MAD-02)
Show
Notes:
Weapon (any), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Minor property
Unbreakable. This item cannot be broken by any normal means.
☐ Mithral Half Plate
uncommon
CCC-GLIP-01-03
CCC-GLIP-01-03
Show
Notes:
Armor (half-plate), uncommon This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Rapier of Wounding | rare | DDAL-CGB Cloud Giant's Bargain | DDAL-CGB Cloud Giant's Bargain | Show | ||
|
Notes:
Weapon (any sword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
||||||
| Potion of Superior Healing | rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
| ☐ Potion of Radiant Resistance | uncommon | Mergers & Acquisitions (SJ-DC-LEGIT-SB-03) | Mergers & Acquisitions (SJ-DC-LEGIT-SB-03) | Show | ||
| ☐ Potion of Invisibility | very_rare | AL Vendor within module Club Diamond (SJ-DC-LEGIT-SB-02) | Purchase Log | Show | ||
|
Notes:
Potion, very rare |
||||||
| ☐ Potion of Hill Giant Strength | rare | Mad Effect Retribution (SJ-DC-MAD-02) | Mad Effect Retribution (SJ-DC-MAD-02) | Show | ||
|
Notes:
Potion, varies This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. Type of Giant Strength Rarity |
||||||
| ☐ Potion of Healing x2 | uncommon | DDEX1-11 Dark Pyramid of Sorcerer's Isle | DDEX1-11 Dark Pyramid of Sorcerer's Isle | Show | ||
| ☐ Potion of Healing | common | Spelljammer of the Damned (SJ-DC-LNS-01) | Spelljammer of the Damned (SJ-DC-LNS-01) | Show | ||
|
Notes:
Potion, common |
||||||
| ☐ Potion of Healing | common | SJ-DC-ECHO-03 Gold Rush | SJ-DC-ECHO-03 Gold Rush | Show | ||
|
Notes:
Potion, common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
||||||
| ☐ Potion of Healing | uncommon | DDAL05-12 Bad Business in Parnast | DDAL05-12 Bad Business in Parnast | Show | ||
| ☐ Potion of Greater Healing | uncommon | Dohwar Heist (SJ-DC-DWR-01) | Dohwar Heist (SJ-DC-DWR-01) | Show | ||
| ☐ Potion of Greater Healing | uncommon | Mad Effect Retribution (SJ-DC-MAD-02) | Mad Effect Retribution (SJ-DC-MAD-02) | Show | ||
| ☐ Potion of Fire Resistance | common | SJ-DC-ECHO-03 Gold Rush | SJ-DC-ECHO-03 Gold Rush | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour. This item is found in the Dungeon Master’s Guide. This fiery liquor is infused with magical energy from the Elemental Plane of Fire. Its spicy, peppery notes are followed by a smoky aftertaste. |
||||||
| ☐ Potion of Fire Breath | uncommon | PS-DC-PKL-05 - Mass Hysteria | PS-DC-PKL-05 - Mass Hysteria | Show | ||
|
Notes:
Potion, uncommon After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion’s orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
||||||
| ☐ Plate Mail +1 | rare | DDAL-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Trade Log | Show | ||
| ☐ Plate +2 | common | DDHC-CoS - Strahd Must Die Tonight! | DDHC-CoS - Strahd Must Die Tonight! | Show | ||
|
Notes:
You have a +2 bonus to AC while wearing this armor. |
||||||
| ☐ Periapt of Wound Closure (Ilmater’s Bleeding Heart) | uncommon | CCC-GHC-BK1-08 The Hunt for Cutter Jack | Trade Log | Show | ||
|
Notes:
Uncommon |
||||||
| ☐ Oil of Slipperiness | uncommon | DDAL05-12 Bad Business in Parnast | DDAL05-12 Bad Business in Parnast | Show | ||
| Oil of Sharpness | very_rare | CCC-OCC-01 Red War: Housekeeping | CCC-OCC-01 Red War: Housekeeping | Show | ||
|
Notes:
One vial of this oil can coat one Melee weapon or twenty pieces of ammunition, but only ammunition and Melee weapons that are nonmagical and deal Slashing or Piercing damage are affected. Applying the oil takes 1 minute, after which the oil magically seeps into whatever it coats, turning the coated weapon into a +3 Weapon or the coated ammunition into +3 Ammunition. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. |
||||||
| ☐ Net +2 | rare | Mad Effect Retribution (SJ-DC-MAD-02) | Mad Effect Retribution (SJ-DC-MAD-02) | Show | ||
|
Notes:
Weapon (any), rare Minor property |
||||||
| ☐ Mithral Half Plate | uncommon | CCC-GLIP-01-03 | CCC-GLIP-01-03 | Show | ||
|
Notes:
Armor (half-plate), uncommon This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. This item can be found in the Dungeon Masters Guide. |
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