Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Scimitar +2
rare
Trade Log
Show
☐ Potion of Superior Healing
rare
Purchase Log
Show
☐ Splint Mail +1
rare
DDAL05-4 In Dire Need
DDAL05-4 In Dire Need
Show
☐ Potion of Heroism
uncommon
DDAL05-4 In Dire Need
DDAL05-4 In Dire Need
Show
☐ Cloak of Many Fashions
uncommon
CCC-TXLIFE-01 House of Masks
CCC-TXLIFE-01 House of Masks
Show
☐ Scroll of Revivify
rare
CCC-TXLIFE-01 House of Masks
CCC-TXLIFE-01 House of Masks
Show
☐ Scroll of Steel Wind Strike
rare
CCC-TXLIFE-01 House of Masks
CCC-TXLIFE-01 House of Masks
Show
☐ Gem of Brightness
uncommon
CCC-TXLIFE-01 House of Masks
CCC-TXLIFE-01 House of Masks
Show
Notes:
Moonfire Globe
Gem of Brightness (Language minor property: Undercommon)
Wondrous Item, Uncommon
"This fist-sized crystalline globe looks like a minature moon. Enchanted by clerics of Elistraee, it has been imbued with a limited ability to manifest her moonfire. This functions as a Gem of Brightness. It also allows the bearer to speak and understand Undercommon."
☐ Potion of Diminution
rare
DDAL06-02 The Redemption of Kelvan
DDAL06-02 The Redemption of Kelvan
Show
Notes:
Potion, rare
When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
☐ Shadow Tome
uncommon
DDAL06-02 The Redemption of Kelvan
DDAL06-02 The Redemption of Kelvan
Show
Notes:
The spells in this book are written in white ink upon black paper. It evokes feelings of wistful sadness whenever it is gazed upon. It contains the spells:
1st-Find Familiar, Comprehend Languages, Witch Bolt
2nd-Darkness, Darkvision, Blindness/Deafness
3rd-Bestow Curse, Dispel Magic, Fear
4th-Blight, Evard's Black Tentacles
☐ Dragon Scale Mail (Red Dragon Scale Mail)
very_rare
The Iron Baron (DDEP05-01) - Tier 2
The Iron Baron (DDEP05-01) - Tier 2
Show
Notes:
Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn. Dragon Resistance Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold
☐ Potion of Greater Healing
uncommon
The Iron Baron (DDEP05-01) - Tier 2
The Iron Baron (DDEP05-01) - Tier 2
Show
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20
☐ Scroll of Mass Cure Wounds
uncommon
The Iron Baron (DDEP05-01) - Tier 2
The Iron Baron (DDEP05-01) - Tier 2
Show
Notes:
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
☐ Boots of Speed with Waterborne Trait
rare
WBW-DC-AUG-01 Last Hour
WBW-DC-AUG-01 Last Hour
Show
Notes:
BOOTS OF SPEED
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long
rest.
Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
☐ Bloodwell Vial +3
very_rare
WBW-DC-AUG-01 Last Hour
WBW-DC-AUG-01 Last Hour
Show
Notes:
GREATER FEY PACT: MAESTRO’S POWER
(+3 BLOODWELL VIAL)
Wondrous item, very rare (requires attunement by a sorcerer)
This crystal vial is filled with bright red liquid and can't be opened while your attunement to it lasts. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn. Owning this vial grants you a tiny portion of control as a
guardian of Sersa. The level of the red liquid inside indicates if all is well with Maestro’s guardianship.
☐ Pipe of Smoke Monsters
common
WBW-DC-AUG-01 Last Hour
WBW-DC-AUG-01 Last Hour
Show
Notes:
PIPE OF SMOKE MONSTERS
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
☐ Chain Mail +1
rare
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Trade Log
Show
☐ Rod of Absorption
very_rare
12b Service Hours Awarded_Very Rare
Service Hours Award_Very Rare
Show
Notes:
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy -- not the spell itself -- is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
☐ Brooch of Shielding
uncommon
DDAL05-03 Uninvited Guests
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
☐ Greatsword +3
very_rare
DDHC-KGV-11 - Affair on the Concordant Express
DDHC-KGV-11 - Affair on the Concordant Express
Show
Notes:
Silvered Greatsword +3 Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Scimitar +2 | rare | Trade Log | Show | |||
| ☐ Potion of Superior Healing | rare | Purchase Log | Show | |||
| ☐ Splint Mail +1 | rare | DDAL05-4 In Dire Need | DDAL05-4 In Dire Need | Show | ||
| ☐ Potion of Heroism | uncommon | DDAL05-4 In Dire Need | DDAL05-4 In Dire Need | Show | ||
| ☐ Cloak of Many Fashions | uncommon | CCC-TXLIFE-01 House of Masks | CCC-TXLIFE-01 House of Masks | Show | ||
| ☐ Scroll of Revivify | rare | CCC-TXLIFE-01 House of Masks | CCC-TXLIFE-01 House of Masks | Show | ||
| ☐ Scroll of Steel Wind Strike | rare | CCC-TXLIFE-01 House of Masks | CCC-TXLIFE-01 House of Masks | Show | ||
| ☐ Gem of Brightness | uncommon | CCC-TXLIFE-01 House of Masks | CCC-TXLIFE-01 House of Masks | Show | ||
|
Notes:
Moonfire Globe |
||||||
| ☐ Potion of Diminution | rare | DDAL06-02 The Redemption of Kelvan | DDAL06-02 The Redemption of Kelvan | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Shadow Tome | uncommon | DDAL06-02 The Redemption of Kelvan | DDAL06-02 The Redemption of Kelvan | Show | ||
|
Notes:
The spells in this book are written in white ink upon black paper. It evokes feelings of wistful sadness whenever it is gazed upon. It contains the spells: 1st-Find Familiar, Comprehend Languages, Witch Bolt |
||||||
| ☐ Dragon Scale Mail (Red Dragon Scale Mail) | very_rare | The Iron Baron (DDEP05-01) - Tier 2 | The Iron Baron (DDEP05-01) - Tier 2 | Show | ||
|
Notes:
Armor (scale mail), very rare (requires attunement) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn. Dragon Resistance Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red Fire Silver Cold White Cold |
||||||
| ☐ Potion of Greater Healing | uncommon | The Iron Baron (DDEP05-01) - Tier 2 | The Iron Baron (DDEP05-01) - Tier 2 | Show | ||
|
Notes:
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20 |
||||||
| ☐ Scroll of Mass Cure Wounds | uncommon | The Iron Baron (DDEP05-01) - Tier 2 | The Iron Baron (DDEP05-01) - Tier 2 | Show | ||
|
Notes:
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th. |
||||||
| ☐ Boots of Speed with Waterborne Trait | rare | WBW-DC-AUG-01 Last Hour | WBW-DC-AUG-01 Last Hour | Show | ||
|
Notes:
BOOTS OF SPEED |
||||||
| ☐ Bloodwell Vial +3 | very_rare | WBW-DC-AUG-01 Last Hour | WBW-DC-AUG-01 Last Hour | Show | ||
|
Notes:
GREATER FEY PACT: MAESTRO’S POWER |
||||||
| ☐ Pipe of Smoke Monsters | common | WBW-DC-AUG-01 Last Hour | WBW-DC-AUG-01 Last Hour | Show | ||
|
Notes:
PIPE OF SMOKE MONSTERS |
||||||
| ☐ Chain Mail +1 | rare | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Trade Log | Show | ||
| ☐ Rod of Absorption | very_rare | 12b Service Hours Awarded_Very Rare | Service Hours Award_Very Rare | Show | ||
|
Notes:
Rod, very rare (requires attunement) When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. |
||||||
| ☐ Brooch of Shielding | uncommon | DDAL05-03 Uninvited Guests | Trade Log | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
| ☐ Greatsword +3 | very_rare | DDHC-KGV-11 - Affair on the Concordant Express | DDHC-KGV-11 - Affair on the Concordant Express | Show | ||
|
Notes:
Silvered Greatsword +3 Weapon (greatsword), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Silvered Weapons Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver. You can silver a single weapon or ten pieces of ammunition for 100 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. |
||||||