Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Whip +2 rare TYP-The Hall of Fire Giants Service Hours Awarded Show
Tongkat Nenek Kebayan (Staff of Healing) rare WBW-DC-DMMC-01 The Solitude of Solace Trade Log Show
Notes:

Staff, rare (requires attunement by a Bard, Cleric, or Druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

☐ Staff of Birdcalls common WBW-DC-CONMAR-03-Ballad of Bullywug Bog WBW-DC-CONMAR-03-Ballad of Bullywug Bog Show
Notes:

Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar's Guide to Everything , pg. 139 The staff has lily pads growing from it and if the character leaves it out during a night's rest, it would attract 3 frogs that would sit on the lily pads in the morning, croaking a song.

☐ Spellwrought Tattoo: Summon Fey uncommon WBW-DC-TBLCMB-03 The Black Lily Contract WBW-DC-TBLCMB-03 The Black Lily Contract Show
☐ Slippers of the Arachnomancer [Slippers of Spider Climbing (War Leader minor property)] uncommon CCC-MTL-03 House of Webs CCC-MTL-03 House of Webs Show
Notes:

Wondrous Item, Uncommon, Requires Attunement
"The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say."

☐ Scroll of Revivify uncommon CCC-MTL-02 House of Revenance CCC-MTL-02 House of Revenance Show
☐ Ring of Spell Storing rare DDEP05-02 The Ark of the Mountains (Tier 2) DDEP05-02 The Ark of the Mountains (Tier 2) Show
Notes:

Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

☐ Ring of Mind of Shielding (unearthed) uncommon CCC-MTL-02 House of Revenance CCC-MTL-02 House of Revenance Show
Notes:

Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

unearthed-glows in the presence of aberrations
Unearthed Ring of Mind Shielding - "This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly."

☐ Potion of Healing uncommon DDAL 05-03 Uninvited Guests DDAL 05-03 Uninvited Guests Show
☐ Potion of Healing common WBW-DC-CONMAR-03-Ballad of Bullywug Bog WBW-DC-CONMAR-03-Ballad of Bullywug Bog Show
Notes:

Potion, Common You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

☐ Potion of Growth common WBW-DC-CONMAR-03-Ballad of Bullywug Bog WBW-DC-CONMAR-03-Ballad of Bullywug Bog Show
Notes:

Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the Enlarge/Reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. This item is found in the Basic Rules , pg. 187.

☐ Potion of Greater Healing uncommon DDAL05-17 Hartkiller’s Horn DDAL05-17 Hartkiller’s Horn Show
Notes:

Uncommon 4d4 + 4
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

☐ Pearl of Power uncommon WBW-DC-TBLCMB-03 The Black Lily Contract WBW-DC-TBLCMB-03 The Black Lily Contract Show
Notes:

When attuned, you can speak Sylvan.
Pearl of Power (Language Minor Property) Wondrous Item, Uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

Minor Property - Language. The language this pearl of power gives is Sylvan..

☐ Moontouched Greatsword common CCC-MTL-02 House of Revenance CCC-MTL-02 House of Revenance Show
Notes:

Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Applicable Weapons:

Name Type Damage Properties
Greatsword Martial Melee 2d6 slashing Heavy, two-handed

☐ Headband of Intellect uncommon DDAL05-16 Parnast Under Siege DDAL05-16 Parnast Under Siege Show
Notes:

Wondrous Item, uncommon (requires attunement)

Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

☐ Half-plate +1 rare DDAL05-16 Parnast Under Siege CCC-TRI-06 Haggard Heroes Show
Notes:

Armor (half plate), rare
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

You have a +1 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage

☐ Giant Slayer Greatsword rare DDEP05-02 The Ark of the Mountains (Tier 2) DDEP05-02 The Ark of the Mountains (Tier 2) Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.

Applicable Weapons:

Name Type Damage Properties
Handaxe Simple Melee 1d6 + 1 slashing Light, thrown (20/60)
Battleaxe Martial Melee 1d8 + 1 slashing Versatile (1d10)
Greataxe Martial Melee 1d12 + 1 slashing Heavy, two-handed
Greatsword Martial Melee 2d6 + 1 slashing Heavy, two-handed
Longsword Martial Melee 1d8 + 1 slashing Versatile (1d10)
Rapier Martial Melee 1d8 + 1 piercing Finesse
Scimitar Martial Melee 1d6 + 1 slashing Finesse, light
Shortsword Martial Melee 1d6 + 1 piercing Finesse, light

☐ Broach of Shielding uncommon DDAL 05-03 Uninvited Guests DDAL 05-03 Uninvited Guests Show
☐ Bracers of Defense rare WBW-DC-IDL-02 Two For Flinching Trade Log Show
Notes:

Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Embroidered in Sylvan along the cuff of these bracers is the counting rhyme: One for Sorrow, Two for Mirth. Three For a Funeral, Four for Birth. Five for Heaven, Six for Hell. Seven for the Devil, His Own Self. When turned upside down, the rhyme instead reads: One for Sorrow, Two for Joy. Three For a Girl, Four for Boy. Five for Silver, Six for Gold. Seven for a Secret Never to be Told. These bracers have the harmonious minor property. Attuning to this item takes only 1 minute.

☐ Amulet of the Devout, +1 uncommon Starting Play at level 5 Starting Play at level 5 Show