Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Whip +2
rare
TYP-The Hall of Fire Giants
Service Hours Awarded
Show
Tongkat Nenek Kebayan (Staff of Healing)
rare
WBW-DC-DMMC-01 The Solitude of Solace
Trade Log
Show
Notes:
Staff, rare (requires attunement by a Bard, Cleric, or Druid)
This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
☐ Staff of Birdcalls
common
WBW-DC-CONMAR-03-Ballad of Bullywug Bog
WBW-DC-CONMAR-03-Ballad of Bullywug Bog
Show
Notes:
Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar's Guide to Everything , pg. 139 The staff has lily pads growing from it and if the character leaves it out during a night's rest, it would attract 3 frogs that would sit on the lily pads in the morning, croaking a song.
☐ Spellwrought Tattoo: Summon Fey
uncommon
WBW-DC-TBLCMB-03 The Black Lily Contract
WBW-DC-TBLCMB-03 The Black Lily Contract
Show
☐ Slippers of the Arachnomancer [Slippers of Spider Climbing (War Leader minor property)]
uncommon
CCC-MTL-03 House of Webs
CCC-MTL-03 House of Webs
Show
Notes:
Wondrous Item, Uncommon, Requires Attunement
"The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say."
☐ Scroll of Revivify
uncommon
CCC-MTL-02 House of Revenance
CCC-MTL-02 House of Revenance
Show
☐ Ring of Spell Storing
rare
DDEP05-02 The Ark of the Mountains (Tier 2)
DDEP05-02 The Ark of the Mountains (Tier 2)
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
☐ Ring of Mind of Shielding (unearthed)
uncommon
CCC-MTL-02 House of Revenance
CCC-MTL-02 House of Revenance
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
unearthed-glows in the presence of aberrations
Unearthed Ring of Mind Shielding - "This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly."
☐ Potion of Healing
uncommon
DDAL 05-03 Uninvited Guests
DDAL 05-03 Uninvited Guests
Show
☐ Potion of Healing
common
WBW-DC-CONMAR-03-Ballad of Bullywug Bog
WBW-DC-CONMAR-03-Ballad of Bullywug Bog
Show
Notes:
Potion, Common You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
☐ Potion of Growth
common
WBW-DC-CONMAR-03-Ballad of Bullywug Bog
WBW-DC-CONMAR-03-Ballad of Bullywug Bog
Show
Notes:
Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the Enlarge/Reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. This item is found in the Basic Rules , pg. 187.
☐ Potion of Greater Healing
uncommon
DDAL05-17 Hartkiller’s Horn
DDAL05-17 Hartkiller’s Horn
Show
Notes:
Uncommon 4d4 + 4
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
☐ Pearl of Power
uncommon
WBW-DC-TBLCMB-03 The Black Lily Contract
WBW-DC-TBLCMB-03 The Black Lily Contract
Show
Notes:
When attuned, you can speak Sylvan.
Pearl of Power (Language Minor Property) Wondrous Item, Uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
Minor Property - Language. The language this pearl of power gives is Sylvan..
☐ Moontouched Greatsword
common
CCC-MTL-02 House of Revenance
CCC-MTL-02 House of Revenance
Show
Notes:
Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Applicable Weapons:
Name Type Damage Properties
Greatsword Martial Melee 2d6 slashing Heavy, two-handed
☐ Headband of Intellect
uncommon
DDAL05-16 Parnast Under Siege
DDAL05-16 Parnast Under Siege
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
☐ Half-plate +1
rare
DDAL05-16 Parnast Under Siege
CCC-TRI-06 Haggard Heroes
Show
Notes:
Armor (half plate), rare
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
You have a +1 bonus to AC while wearing this armor.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage
☐ Giant Slayer Greatsword
rare
DDEP05-02 The Ark of the Mountains (Tier 2)
DDEP05-02 The Ark of the Mountains (Tier 2)
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls.
Applicable Weapons:
Name Type Damage Properties
Handaxe Simple Melee 1d6 + 1 slashing Light, thrown (20/60)
Battleaxe Martial Melee 1d8 + 1 slashing Versatile (1d10)
Greataxe Martial Melee 1d12 + 1 slashing Heavy, two-handed
Greatsword Martial Melee 2d6 + 1 slashing Heavy, two-handed
Longsword Martial Melee 1d8 + 1 slashing Versatile (1d10)
Rapier Martial Melee 1d8 + 1 piercing Finesse
Scimitar Martial Melee 1d6 + 1 slashing Finesse, light
Shortsword Martial Melee 1d6 + 1 piercing Finesse, light
☐ Broach of Shielding
uncommon
DDAL 05-03 Uninvited Guests
DDAL 05-03 Uninvited Guests
Show
☐ Bracers of Defense
rare
WBW-DC-IDL-02 Two For Flinching
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Embroidered in Sylvan along the cuff of these bracers is the counting rhyme: One for Sorrow, Two for Mirth. Three For a Funeral, Four for Birth. Five for Heaven, Six for Hell. Seven for the Devil, His Own Self. When turned upside down, the rhyme instead reads: One for Sorrow, Two for Joy. Three For a Girl, Four for Boy. Five for Silver, Six for Gold. Seven for a Secret Never to be Told. These bracers have the harmonious minor property. Attuning to this item takes only 1 minute.
☐ Amulet of the Devout, +1
uncommon
Starting Play at level 5
Starting Play at level 5
Show
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Whip +2 | rare | TYP-The Hall of Fire Giants | Service Hours Awarded | Show | ||
| Tongkat Nenek Kebayan (Staff of Healing) | rare | WBW-DC-DMMC-01 The Solitude of Solace | Trade Log | Show | ||
|
Notes:
Staff, rare (requires attunement by a Bard, Cleric, or Druid) |
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| ☐ Staff of Birdcalls | common | WBW-DC-CONMAR-03-Ballad of Bullywug Bog | WBW-DC-CONMAR-03-Ballad of Bullywug Bog | Show | ||
|
Notes:
Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch’s chirp, a raven’s caw, a duck’s quack, a chicken’s cluck, a goose’s honk, a loon’s call, a turkey’s gobble, a seagull’s cry, an owl’s hoot, or an eagle’s shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. This item is found in the Xanathar's Guide to Everything , pg. 139 The staff has lily pads growing from it and if the character leaves it out during a night's rest, it would attract 3 frogs that would sit on the lily pads in the morning, croaking a song. |
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| ☐ Spellwrought Tattoo: Summon Fey | uncommon | WBW-DC-TBLCMB-03 The Black Lily Contract | WBW-DC-TBLCMB-03 The Black Lily Contract | Show | ||
| ☐ Slippers of the Arachnomancer [Slippers of Spider Climbing (War Leader minor property)] | uncommon | CCC-MTL-03 House of Webs | CCC-MTL-03 House of Webs | Show | ||
|
Notes:
Wondrous Item, Uncommon, Requires Attunement |
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| ☐ Scroll of Revivify | uncommon | CCC-MTL-02 House of Revenance | CCC-MTL-02 House of Revenance | Show | ||
| ☐ Ring of Spell Storing | rare | DDEP05-02 The Ark of the Mountains (Tier 2) | DDEP05-02 The Ark of the Mountains (Tier 2) | Show | ||
|
Notes:
Ring, rare (requires attunement) Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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| ☐ Ring of Mind of Shielding (unearthed) | uncommon | CCC-MTL-02 House of Revenance | CCC-MTL-02 House of Revenance | Show | ||
|
Notes:
Ring, uncommon (requires attunement) You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. unearthed-glows in the presence of aberrations |
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| ☐ Potion of Healing | uncommon | DDAL 05-03 Uninvited Guests | DDAL 05-03 Uninvited Guests | Show | ||
| ☐ Potion of Healing | common | WBW-DC-CONMAR-03-Ballad of Bullywug Bog | WBW-DC-CONMAR-03-Ballad of Bullywug Bog | Show | ||
|
Notes:
Potion, Common You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. |
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| ☐ Potion of Growth | common | WBW-DC-CONMAR-03-Ballad of Bullywug Bog | WBW-DC-CONMAR-03-Ballad of Bullywug Bog | Show | ||
|
Notes:
Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the Enlarge/Reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. This item is found in the Basic Rules , pg. 187. |
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| ☐ Potion of Greater Healing | uncommon | DDAL05-17 Hartkiller’s Horn | DDAL05-17 Hartkiller’s Horn | Show | ||
|
Notes:
Uncommon 4d4 + 4 |
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| ☐ Pearl of Power | uncommon | WBW-DC-TBLCMB-03 The Black Lily Contract | WBW-DC-TBLCMB-03 The Black Lily Contract | Show | ||
|
Notes:
When attuned, you can speak Sylvan. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn. Minor Property - Language. The language this pearl of power gives is Sylvan.. |
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| ☐ Moontouched Greatsword | common | CCC-MTL-02 House of Revenance | CCC-MTL-02 House of Revenance | Show | ||
|
Notes:
Weapon (any sword), common Applicable Weapons: Name Type Damage Properties |
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| ☐ Headband of Intellect | uncommon | DDAL05-16 Parnast Under Siege | DDAL05-16 Parnast Under Siege | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it. |
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| ☐ Half-plate +1 | rare | DDAL05-16 Parnast Under Siege | CCC-TRI-06 Haggard Heroes | Show | ||
|
Notes:
Armor (half plate), rare You have a +1 bonus to AC while wearing this armor. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage |
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| ☐ Giant Slayer Greatsword | rare | DDEP05-02 The Ark of the Mountains (Tier 2) | DDEP05-02 The Ark of the Mountains (Tier 2) | Show | ||
|
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls. Applicable Weapons: Name Type Damage Properties |
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| ☐ Broach of Shielding | uncommon | DDAL 05-03 Uninvited Guests | DDAL 05-03 Uninvited Guests | Show | ||
| ☐ Bracers of Defense | rare | WBW-DC-IDL-02 Two For Flinching | Trade Log | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Embroidered in Sylvan along the cuff of these bracers is the counting rhyme: One for Sorrow, Two for Mirth. Three For a Funeral, Four for Birth. Five for Heaven, Six for Hell. Seven for the Devil, His Own Self. When turned upside down, the rhyme instead reads: One for Sorrow, Two for Joy. Three For a Girl, Four for Boy. Five for Silver, Six for Gold. Seven for a Secret Never to be Told. These bracers have the harmonious minor property. Attuning to this item takes only 1 minute. |
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| ☐ Amulet of the Devout, +1 | uncommon | Starting Play at level 5 | Starting Play at level 5 | Show | ||