Show Log Entry
Adventure Title
DDEP05-02 The Ark of the Mountains (Tier 2)
DDEP05-02 The Ark of the Mountains (Tier 2)
Session
1
1
Date Played
2023-02-18 14:24:00 UTC
2023-02-18 14:24:00 UTC
Levels Gained
GP +/-
200
200
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Liam James
Liam James
DM DCI Number
Notes
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Longbow +2 | Rare | DDEP05-02 The Ark of the Mountains (Tier 2) | true | ||
| ☐ Ring of Spell Storing | Rare | DDEP05-02 The Ark of the Mountains (Tier 2) | true | ||
| Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
| ☐ Giant Slayer Greatsword | Rare | DDEP05-02 The Ark of the Mountains (Tier 2) | true | ||
| You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, "giant" refers to any creature with the giant type, including ettins and trolls. Applicable Weapons: Name Type Damage Properties Handaxe Simple Melee 1d6 + 1 slashing Light, thrown (20/60) Battleaxe Martial Melee 1d8 + 1 slashing Versatile (1d10) Greataxe Martial Melee 1d12 + 1 slashing Heavy, two-handed Greatsword Martial Melee 2d6 + 1 slashing Heavy, two-handed Longsword Martial Melee 1d8 + 1 slashing Versatile (1d10) Rapier Martial Melee 1d8 + 1 piercing Finesse Scimitar Martial Melee 1d6 + 1 slashing Finesse, light Shortsword Martial Melee 1d6 + 1 piercing Finesse, light | |||||