Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
☐ Gauntlets of Ogre Power
uncommon
CCC-ODFC01-01 Hammer and Anvil
CCC-ODFC01-01 Hammer and Anvil
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
☐ Bag of Beans
rare
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
Notes:
Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.
d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 1d6 + 6 shriekers sprout
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot‐square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.
00 A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
☐ Mace +1
uncommon
DDHC-DIA Baldur's Gate:Descent into Avernus
DDHC-DIA Baldur's Gate:Descent into Avernus
Show
☐ +1 Glaive
uncommon
CCC-TRI-17 Ph'teev, Unbound!
CCC-TRI-17 Ph'teev, Unbound!
Show
Notes:
Weapon (glaive), uncommon
Despite appearing to be a chalk drawing filled with gaps due to the rough surface it was drawn on, it is solid all the way through, though it does feel chalky, and leaves chalk residue when touched. This item can be found in Player Handout 1.
☐ Bag of Holding
common
Starting Play at 5th Level
Starting Play at 5th Level
Show
☐ The Shroud of the Mourning Warrior (+1 Scale Mail)
rare
DDAL05-13 Jarl Rising
DDAL05-13 Jarl Rising
Show
Notes:
The Shroud of the Mourning Warrior (+1 Scale
Mail)
The suit of scale mail armor is fashioned out of slivers of wood--each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resiszes to fit its wearer.
☐ Superior Healing Potions x2
rare
DDAL05-13 Jarl Rising
DDAL05-13 Jarl Rising
Show
☐ Glaive +2
rare
Traded From Clypeus Drayven
Trade Log
Show
☐ Plate Armor +1
rare
DDHC-TYP-5 Dead in Thay
Service Hours Rewards Applied
Show
☐ Ring of Cold Resistance
rare
DDAL-CGB Cloud Giant’s Bargain
DDAL-CGB Cloud Giant’s Bargain
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
☐ Sentinel Shield
uncommon
DDAL-CGB Cloud Giant’s Bargain
DDAL-CGB Cloud Giant’s Bargain
Show
Notes:
Armor (shield), uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Spell Scroll of Confusion
rare
DDAL-CGB Cloud Giant’s Bargain
DDAL-CGB Cloud Giant’s Bargain
Show
☐ Spell of Otiluke's Resilient Sphere
uncommon
DDAL-CGB Cloud Giant’s Bargain
DDAL-CGB Cloud Giant’s Bargain
Show
☐ Scimitar of Wounding
rare
DDAL-CGB Cloud Giant’s Bargain
DDAL-CGB Cloud Giant’s Bargain
Show
Notes:
Weapon (any sword), rare (requires attunement)
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
☐ Mantle of Spell Resistance
rare
DDEX1-13 Pool of Radiance Resurgent
DDEX1-13 Pool of Radiance Resurgent
Show
Notes:
Wondrous item, rare (requires attunement)
This crimson fine linen cloak is edged with cloth-of-gold, and bears a gold clasp. The wearer’s ears tingle when a spell targets the wearer, whether or not it takes effect. A description of this item can be found in the Dungeon Master’s Guide.
☐ Spell Scroll Dispel Magic
uncommon
DDEX1-13 Pool of Radiance Resurgent
DDEX1-13 Pool of Radiance Resurgent
Show
☐ Potion of Greater Healing
rare
DDEX1-13 Pool of Radiance Resurgent
DDEX1-13 Pool of Radiance Resurgent
Show
☐ Potion of Greater Healing
uncommon
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
☐ Chain Mail +1
uncommon
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
☐ Potion of Mind Reading
common
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
| Name | Rarity | Location | Table | Result ▼ | Source | |
|---|---|---|---|---|---|---|
| ☐ Gauntlets of Ogre Power | uncommon | CCC-ODFC01-01 Hammer and Anvil | CCC-ODFC01-01 Hammer and Anvil | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
| ☐ Bag of Beans | rare | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
|
Notes:
Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect. d100 Effect |
||||||
| ☐ Mace +1 | uncommon | DDHC-DIA Baldur's Gate:Descent into Avernus | DDHC-DIA Baldur's Gate:Descent into Avernus | Show | ||
| ☐ +1 Glaive | uncommon | CCC-TRI-17 Ph'teev, Unbound! | CCC-TRI-17 Ph'teev, Unbound! | Show | ||
|
Notes:
Weapon (glaive), uncommon |
||||||
| ☐ Bag of Holding | common | Starting Play at 5th Level | Starting Play at 5th Level | Show | ||
| ☐ The Shroud of the Mourning Warrior (+1 Scale Mail) | rare | DDAL05-13 Jarl Rising | DDAL05-13 Jarl Rising | Show | ||
|
Notes:
The Shroud of the Mourning Warrior (+1 Scale |
||||||
| ☐ Superior Healing Potions x2 | rare | DDAL05-13 Jarl Rising | DDAL05-13 Jarl Rising | Show | ||
| ☐ Glaive +2 | rare | Traded From Clypeus Drayven | Trade Log | Show | ||
| ☐ Plate Armor +1 | rare | DDHC-TYP-5 Dead in Thay | Service Hours Rewards Applied | Show | ||
| ☐ Ring of Cold Resistance | rare | DDAL-CGB Cloud Giant’s Bargain | DDAL-CGB Cloud Giant’s Bargain | Show | ||
|
Notes:
Ring, rare (requires attunement) |
||||||
| ☐ Sentinel Shield | uncommon | DDAL-CGB Cloud Giant’s Bargain | DDAL-CGB Cloud Giant’s Bargain | Show | ||
|
Notes:
Armor (shield), uncommon A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
||||||
| ☐ Spell Scroll of Confusion | rare | DDAL-CGB Cloud Giant’s Bargain | DDAL-CGB Cloud Giant’s Bargain | Show | ||
| ☐ Spell of Otiluke's Resilient Sphere | uncommon | DDAL-CGB Cloud Giant’s Bargain | DDAL-CGB Cloud Giant’s Bargain | Show | ||
| ☐ Scimitar of Wounding | rare | DDAL-CGB Cloud Giant’s Bargain | DDAL-CGB Cloud Giant’s Bargain | Show | ||
|
Notes:
Weapon (any sword), rare (requires attunement) Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. |
||||||
| ☐ Mantle of Spell Resistance | rare | DDEX1-13 Pool of Radiance Resurgent | DDEX1-13 Pool of Radiance Resurgent | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| ☐ Spell Scroll Dispel Magic | uncommon | DDEX1-13 Pool of Radiance Resurgent | DDEX1-13 Pool of Radiance Resurgent | Show | ||
| ☐ Potion of Greater Healing | rare | DDEX1-13 Pool of Radiance Resurgent | DDEX1-13 Pool of Radiance Resurgent | Show | ||
| ☐ Potion of Greater Healing | uncommon | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||
| ☐ Chain Mail +1 | uncommon | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||
| ☐ Potion of Mind Reading | common | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||