Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Gauntlets of Ogre Power uncommon CCC-ODFC01-01 Hammer and Anvil CCC-ODFC01-01 Hammer and Anvil Show
Notes:

Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

☐ Bag of Beans rare DDHC-DIA Baldur's Gate:Descent into Avernus DDHC-DIA Baldur's Gate:Descent into Avernus Show
Notes:

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.

If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.

If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect.

d100 Effect
01 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.
02-10 A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds.
11-20 A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30 An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours.
31-40 A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).
41-50 1d6 + 6 shriekers sprout
51-60 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.
61-70 A hungry bulette burrows up and attacks.
71-80 A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81-90 A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.
91-99 A pyramid with a 60-foot‐square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.
00 A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.

☐ Mace +1 uncommon DDHC-DIA Baldur's Gate:Descent into Avernus DDHC-DIA Baldur's Gate:Descent into Avernus Show
☐ +1 Glaive uncommon CCC-TRI-17 Ph'teev, Unbound! CCC-TRI-17 Ph'teev, Unbound! Show
Notes:

Weapon (glaive), uncommon
Despite appearing to be a chalk drawing filled with gaps due to the rough surface it was drawn on, it is solid all the way through, though it does feel chalky, and leaves chalk residue when touched. This item can be found in Player Handout 1.

☐ Bag of Holding common Starting Play at 5th Level Starting Play at 5th Level Show
☐ The Shroud of the Mourning Warrior (+1 Scale Mail) rare DDAL05-13 Jarl Rising DDAL05-13 Jarl Rising Show
Notes:

The Shroud of the Mourning Warrior (+1 Scale
Mail)
The suit of scale mail armor is fashioned out of slivers of wood--each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resiszes to fit its wearer.

☐ Superior Healing Potions x2 rare DDAL05-13 Jarl Rising DDAL05-13 Jarl Rising Show
☐ Glaive +2 rare Traded From Clypeus Drayven Trade Log Show
☐ Plate Armor +1 rare DDHC-TYP-5 Dead in Thay Service Hours Rewards Applied Show
☐ Ring of Cold Resistance rare DDAL-CGB Cloud Giant’s Bargain DDAL-CGB Cloud Giant’s Bargain Show
Notes:

Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.

☐ Sentinel Shield uncommon DDAL-CGB Cloud Giant’s Bargain DDAL-CGB Cloud Giant’s Bargain Show
Notes:

Armor (shield), uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

☐ Spell Scroll of Confusion rare DDAL-CGB Cloud Giant’s Bargain DDAL-CGB Cloud Giant’s Bargain Show
☐ Spell of Otiluke's Resilient Sphere uncommon DDAL-CGB Cloud Giant’s Bargain DDAL-CGB Cloud Giant’s Bargain Show
☐ Scimitar of Wounding rare DDAL-CGB Cloud Giant’s Bargain DDAL-CGB Cloud Giant’s Bargain Show
Notes:

Weapon (any sword), rare (requires attunement)
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

☐ Mantle of Spell Resistance rare DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
Notes:

Wondrous item, rare (requires attunement)
This crimson fine linen cloak is edged with cloth-of-gold, and bears a gold clasp. The wearer’s ears tingle when a spell targets the wearer, whether or not it takes effect. A description of this item can be found in the Dungeon Master’s Guide.

☐ Spell Scroll Dispel Magic uncommon DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
☐ Potion of Greater Healing rare DDEX1-13 Pool of Radiance Resurgent DDEX1-13 Pool of Radiance Resurgent Show
☐ Potion of Greater Healing uncommon DDHC-TYP-White Plume Mountain DDHC-TYP-White Plume Mountain Show
☐ Chain Mail +1 uncommon DDHC-TYP-White Plume Mountain DDHC-TYP-White Plume Mountain Show
☐ Potion of Mind Reading common DDHC-TYP-White Plume Mountain DDHC-TYP-White Plume Mountain Show