Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
☐ Cloak of Protection, +1
uncommon
DDHC-CoS Curse of Strahd-Chapter 2-Durst Manor
DDHC-CoS Curse of Strahd-Death House
Show
☐ Potion of Healing x2
uncommon
DDHC-CoS Curse of Strahd-Death House
DDHC-CoS Curse of Strahd-Death House
Show
☐ Scroll of Bless
uncommon
DDHC-CoS Curse of Strahd-Death House
DDHC-CoS Curse of Strahd-Death House
Show
Notes:
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
- - (a sprinkling of holy water)
☐ Scroll of Spiritual Weapon
uncommon
DDHC-CoS Curse of Strahd-Death House
DDHC-CoS Curse of Strahd-Death House
Show
Notes:
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
☐ Scroll of Protection from Fiends and Undead
uncommon
DDHC-CoS Curse of Strahd
DDHC-CoS Curse of Strahd
Show
Notes:
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder.
The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends.
A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
☐ +2 Studded Leather Armor
rare
CCC-TRI-23
Service Awards Applied
Show
Notes:
You receive +2 to your AC when you wear this armor
☐ +2 Rapier with +2 to Initiative
rare
CCC-HAL-03
Service Awards Applied
Show
☐ Gulthias Staff
rare
DDHC-CoS Curse of Strahd
DDHC-CoS Curse of Strahd
Show
Notes:
Staff, rare (requires attunement)
Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).
Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them.
☐ Elixir of Health
uncommon
DDHC-CoS Curse of Strahd
DDHC-CoS Curse of Strahd
Show
☐ Potion of Healing
common
DDHC-CoS Curse of Strahd
DDHC-CoS Curse of Strahd
Show
☐ Mace of Terror
rare
DDHC-CoS Curse of Strahd
DDHC-CoS Curse of Strahd
Show
Notes:
Weapon (mace), rare (requires attunement)
This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended charges daily at dawn.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Frightened, Damage, Control, Debuff, Combat
☐ Amulet of the Devout +1
uncommon
Starting Play at Level 5
Starting Play at Level 5
Show
☐ Half-plate +1
rare
CCC-TRI-06 Haggard Heroes
CCC-TRI-06 Haggard Heroes
Show
Notes:
Armor, rare
Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets
of iron until examined closely. While wearing this armor, it lowers your body temperature to just above
freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.
☐ Potion of Fire Breath
uncommon
CCC-TRI-06 Haggard Heroes
CCC-TRI-06 Haggard Heroes
Show
Notes:
Potion, uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
☐ Ring of Spell Storing
rare
DDAL 04-08 The Broken One
DDAL 04-08 The Broken One
Show
Notes:
Ring, rare (requires attunement)
The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.
☐ Potion of Heroism
uncommon
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2)
Show
☐ Potion of Healing
uncommon
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2)
Show
☐ Potion of Invulnerability
rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2)
Show
Notes:
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.
☐ Bracer's of Archery
uncommon
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2)
Show
Notes:
Wonderous Item, Uncommon (Requires Attunement)
These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
☐ Gauntlets of Ogre Strength
uncommon
CCC-ODFC01-01 - Hammer and Anvil
Service Hours Rewards Applied
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Notes: Set: Strength Score, Buff, Handwear
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Cloak of Protection, +1 | uncommon | DDHC-CoS Curse of Strahd-Chapter 2-Durst Manor | DDHC-CoS Curse of Strahd-Death House | Show | ||
| ☐ Potion of Healing x2 | uncommon | DDHC-CoS Curse of Strahd-Death House | DDHC-CoS Curse of Strahd-Death House | Show | ||
| ☐ Scroll of Bless | uncommon | DDHC-CoS Curse of Strahd-Death House | DDHC-CoS Curse of Strahd-Death House | Show | ||
|
Notes:
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
|
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| ☐ Scroll of Spiritual Weapon | uncommon | DDHC-CoS Curse of Strahd-Death House | DDHC-CoS Curse of Strahd-Death House | Show | ||
|
Notes:
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd. |
||||||
| ☐ Scroll of Protection from Fiends and Undead | uncommon | DDHC-CoS Curse of Strahd | DDHC-CoS Curse of Strahd | Show | ||
|
Notes:
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier. |
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| ☐ +2 Studded Leather Armor | rare | CCC-TRI-23 | Service Awards Applied | Show | ||
|
Notes:
You receive +2 to your AC when you wear this armor |
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| ☐ +2 Rapier with +2 to Initiative | rare | CCC-HAL-03 | Service Awards Applied | Show | ||
| ☐ Gulthias Staff | rare | DDHC-CoS Curse of Strahd | DDHC-CoS Curse of Strahd | Show | ||
|
Notes:
Staff, rare (requires attunement) Made from the branch of a Gulthias tree (see the blights entry in the Monster Manual), a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk. If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die. Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff's pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide). Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them. |
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| ☐ Elixir of Health | uncommon | DDHC-CoS Curse of Strahd | DDHC-CoS Curse of Strahd | Show | ||
| ☐ Potion of Healing | common | DDHC-CoS Curse of Strahd | DDHC-CoS Curse of Strahd | Show | ||
| ☐ Mace of Terror | rare | DDHC-CoS Curse of Strahd | DDHC-CoS Curse of Strahd | Show | ||
|
Notes:
Weapon (mace), rare (requires attunement) This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The mace regains 1d3 expended charges daily at dawn. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Frightened, Damage, Control, Debuff, Combat |
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| ☐ Amulet of the Devout +1 | uncommon | Starting Play at Level 5 | Starting Play at Level 5 | Show | ||
| ☐ Half-plate +1 | rare | CCC-TRI-06 Haggard Heroes | CCC-TRI-06 Haggard Heroes | Show | ||
|
Notes:
Armor, rare |
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| ☐ Potion of Fire Breath | uncommon | CCC-TRI-06 Haggard Heroes | CCC-TRI-06 Haggard Heroes | Show | ||
|
Notes:
Potion, uncommon This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. |
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| ☐ Ring of Spell Storing | rare | DDAL 04-08 The Broken One | DDAL 04-08 The Broken One | Show | ||
|
Notes:
Ring, rare (requires attunement) |
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| ☐ Potion of Heroism | uncommon | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2) | Show | ||
| ☐ Potion of Healing | uncommon | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2) | Show | ||
| ☐ Potion of Invulnerability | rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2) | Show | ||
|
Notes:
Potion, rare |
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| ☐ Bracer's of Archery | uncommon | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (Tier 2) | Show | ||
|
Notes:
Wonderous Item, Uncommon (Requires Attunement) These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. |
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| ☐ Gauntlets of Ogre Strength | uncommon | CCC-ODFC01-01 - Hammer and Anvil | Service Hours Rewards Applied | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) Notes: Set: Strength Score, Buff, Handwear |
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