Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Elixir of Health rare DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
Notes:

Elixir of Health
Potion, rare
When you drink this potion, it cures any disease afflicting
you, and it removes the blinded, deafened, paralyzed, and
poisoned conditions. The clear red liquid has tiny bubbles
of light in it.

☐ Potion of Mind Control (Beast) rare DDAL-DRW09-Vile Bounty DDAL-DRW09-Vile Bounty Show
Notes:

Potion, rare
When you drink this potion, you can cast a dominate beast
spell (save DC 15) before the end of your next turn.
If the target’s initial saving throw fails, the effect lasts for
1 hour (no concentration required). The charmed creature
has disadvantage on new saving throws to break the effect
during this time.

☐ Ring of Spell Storing rare DDAL 04-08 The Broken One DDAL 04-08 The Broken One Show
Notes:

Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

☐ Glamored Studded Leather rare DDAL-04-09 The Tempter DDAL-04-09 The Tempter Show
Notes:

Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

☐ Spell Scroll of Mass Cure Wounds rare DDAL-04-09 The Tempter DDAL-04-09 The Tempter Show
Notes:

A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.

☐ Wand of Magic Missles rare CCC-Tarot02-09 The Thentia Job CCC-Tarot02-09 The Thentia Job Show
Notes:

Kianne Statuette (Wand of Magic Missiles)

Wand, uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the ​magic missile​ spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

This small statuette is of a woman with outstretched arm and a crystal ball in her other hand. A woman’s face appears in the crystal ball if you use 3 charges or more at once.. Those who have met Kianne Amblerown sees an uncanny likeness between her and the statuette and face.

☐ Half-plate +1 rare CCC-TRI-06 Haggard Heroes CCC-TRI-06 Haggard Heroes Show
Notes:

Armor (half plate), rare
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

You have a +1 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage

☐ Dagger of Venom rare Trade Log Show
Notes:

Weapon (dagger), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown

☐ Boots of Levitation (Gleaming) rare CCC-GHC-BK03-08 The Archmage's New Robes CCC-GHC-BK03-08 The Archmage's New Robes Show
Notes:

Wondrous Item, rare (requires attunement)

While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Additionally, this item never gets dirty. This item can be found in the Dungeon Master’s
Guide.

☐ Spell Scroll of Life Transference rare CCC-GHC-BK03-08 The Archmage's New Robes CCC-GHC-BK03-08 The Archmage's New Robes Show
Notes:

Scroll, uncommon

This scroll contains a single Life Transference spell. A description of spell scrolls can be found in the
Dungeon Master’s Guide.

☐ Ring of Free Action rare CCC-BMG-MOON13-1 Lure of the Reefs CCC-BMG-MOON13-1 Lure of the Reefs Show
Notes:

Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

☐ Spell Scroll of Control Winds rare CCC-BMG-MOON13-1 Lure of the Reefs CCC-BMG-MOON13-1 Lure of the Reefs Show
Notes:

You take control of the air in a 100-foot cube that you can see within range. Choose one of the following effects when you cast the spell. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. You can also use your action to temporarily halt the effect or to restart one you’ve halted.

Gusts. A wind picks up within the cube, continually blowing in a horizontal direction you designate. You choose the intensity of the wind: calm, moderate, or strong. If the wind is moderate or strong, ranged weapon attacks that enter or leave the cube or pass through it have disadvantage on their attack rolls. If the wind is strong, any creature moving against the wind must spend 1 extra foot of movement for each foot moved.

Downdraft. You cause a sustained blast of strong wind to blow downward from the top of the cube. Ranged weapon attacks that pass through the cube or that are made against targets within it have disadvantage on their attack rolls. A creature must make a Strength saving throw if it flies into the cube for the first time on a turn or starts its turn there flying. On a failed save, the creature is knocked prone.

Updraft. You cause a sustained updraft within the cube, rising upward from the cube’s bottom side. Creatures that end a fall within the cube take only half damage from the fall. When a creature in the cube makes a vertical jump, the creature can jump up to 10 feet higher than normal.

Spell Tags: CONTROL

☐ Potion of Superior Healing rare CCC-BMG-MOON13-1 Lure of the Reefs CCC-BMG-MOON13-1 Lure of the Reefs Show
Notes:

Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Wand of the War Mage +2 rare CCC-ROZK-01-01 Binder's Torment CCC-ROZK-01-01 Binder's Torment Show
Notes:

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

☐ Scroll of Banishment rare CCC-ROZK-01-01 Binder's Torment CCC-ROZK-01-01 Binder's Torment Show
☐ Potion of Greater Healing rare CCC-ROZK-01-01 Binder's Torment CCC-ROZK-01-01 Binder's Torment Show
☐ Potion of Superior Healing rare CCC-ROZK-01-01 Binder's Torment CCC-ROZK-01-01 Binder's Torment Show
☐ Bracers of Defense rare DDAL-DRW-14 The City That Should Not Be DDAL-DRW-14 The City That Should Not Be Show
Notes:

Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

☐ Potion of Superior Healing rare DDAL05-08 Durlag’s Tower DDAL05-08 Durlag’s Tower Show
Notes:

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Potions of Healing

Potion of … Rarity HP Regained
Healing Common 2d4 + 2
Greater healing Uncommon 4d4 + 4
Superior healing Rare 8d4 + 8
Supreme healing Very rare 10d4 + 20

☐ Potion of Frost Giant Strength rare DDAL05-08 Durlag’s Tower DDAL05-08 Durlag’s Tower Show
Notes:

When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score.

This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.

Type of Giant Strength Rarity
Potion of Hill Giant Strength 21 Uncommon
Potion of Frost Giant Strength 23 Rare
Potion of Stone Giant Strength 23 Rare
Potion of Fire Giant Strength 25 Rare
Potion of Cloud Giant Strength 27 Very Rare
Potion of Storm Giant Strength 29 Legendary