Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
☐ Spell Scroll of Dispel Magic
uncommon
WBW-DC-DMMC-01 The Solitude of Solace Online
WBW-DC-DMMC-01 The Solitude of Solace Online
Show
☐ Potion of Greater Healing
rare
WBW-DC-DMMC-01 The Solitude of Solace Online
WBW-DC-DMMC-01 The Solitude of Solace Online
Show
☐ Mace of Smiting
rare
DDAL 10-07 Into Darkness
DDAL 10-07 Into Darkness
Show
Notes:
Weapon (mace), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Dark Shard Amulet
common
DDAL 10-07 Into Darkness
DDAL 10-07 Into Darkness
Show
Notes:
Wondrous Item, common (requires attunement by a warlock)
This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
☐ Potion of Healing
common
DDEX1-1 Defiance in Phlan
DDEX1-1 Defiance in Phlan
Show
☐ Ioun Stone of Protection
uncommon
DDEX1-1 Defiance in Phlan
DDEX1-1 Defiance in Phlan
Show
☐ Amulet of Health
rare
DDAL-DRW09-Vile Bounty
DDAL-DRW09-Vile Bounty
Show
Notes:
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The
wielder can use an action to learn which way is north.
Your Constitution score is 19 while you wear this amulet.
It has no effect on you if your Constitution is 19 or higher
without it.
☐ Studded Leather Armor (Mariner's Armor)
rare
DDAL-DRW09-Vile Bounty
DDAL-DRW09-Vile Bounty
Show
Notes:
Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is
reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed
equal to your walking speed. In addition, whenever you
start your turn underwater with 0 hit points, the armor
causes you to rise 60 feet toward the surface. The armor is
decorated with fish and shell motifs.
☐ Crossbow Ammunition, +1
rare
DDAL-DRW09-Vile Bounty
DDAL-DRW09-Vile Bounty
Show
☐ Elixir of Health
rare
DDAL-DRW09-Vile Bounty
DDAL-DRW09-Vile Bounty
Show
Notes:
Elixir of Health
Potion, rare
When you drink this potion, it cures any disease afflicting
you, and it removes the blinded, deafened, paralyzed, and
poisoned conditions. The clear red liquid has tiny bubbles
of light in it.
☐ Potion of Mind Control (Beast)
rare
DDAL-DRW09-Vile Bounty
DDAL-DRW09-Vile Bounty
Show
Notes:
Potion, rare
When you drink this potion, you can cast a dominate beast
spell (save DC 15) before the end of your next turn.
If the target’s initial saving throw fails, the effect lasts for
1 hour (no concentration required). The charmed creature
has disadvantage on new saving throws to break the effect
during this time.
☐ Potion of Heroism
common
DDAL-DRW09-Vile Bounty
DDAL-DRW09-Vile Bounty
Show
Notes:
Potion, rare
For 1 hour after drinking this potion, you gain 10
temporary hit points that last for 1 hour. For the same
duration, you are under the effect of the bless spell (no
concentration required). This blue potion bubbles and
steams as if boiling.
☐ Ring of Spell Storing
rare
DDAL 04-08 The Broken One
DDAL 04-08 The Broken One
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
☐ Glamored Studded Leather
rare
DDAL-04-09 The Tempter
DDAL-04-09 The Tempter
Show
Notes:
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
☐ Spell Scroll of Mass Cure Wounds
rare
DDAL-04-09 The Tempter
DDAL-04-09 The Tempter
Show
Notes:
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
☐ Wand of Magic Missles
rare
CCC-Tarot02-09 The Thentia Job
CCC-Tarot02-09 The Thentia Job
Show
Notes:
Kianne Statuette (Wand of Magic Missiles)
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
This small statuette is of a woman with outstretched arm and a crystal ball in her other hand. A woman’s face appears in the crystal ball if you use 3 charges or more at once.. Those who have met Kianne Amblerown sees an uncanny likeness between her and the statuette and face.
☐ Half-plate +1
rare
CCC-TRI-06 Haggard Heroes
CCC-TRI-06 Haggard Heroes
Show
Notes:
Armor (half plate), rare
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
You have a +1 bonus to AC while wearing this armor.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage
☐ Dagger of Venom
rare
Trade Log
Show
Notes:
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown
☐ Boots of Levitation (Gleaming)
rare
CCC-GHC-BK03-08 The Archmage's New Robes
CCC-GHC-BK03-08 The Archmage's New Robes
Show
Notes:
Wondrous Item, rare (requires attunement)
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Additionally, this item never gets dirty. This item can be found in the Dungeon Master’s
Guide.
☐ Spell Scroll of Life Transference
rare
CCC-GHC-BK03-08 The Archmage's New Robes
CCC-GHC-BK03-08 The Archmage's New Robes
Show
Notes:
Scroll, uncommon
This scroll contains a single Life Transference spell. A description of spell scrolls can be found in the
Dungeon Master’s Guide.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Spell Scroll of Dispel Magic | uncommon | WBW-DC-DMMC-01 The Solitude of Solace Online | WBW-DC-DMMC-01 The Solitude of Solace Online | Show | ||
| ☐ Potion of Greater Healing | rare | WBW-DC-DMMC-01 The Solitude of Solace Online | WBW-DC-DMMC-01 The Solitude of Solace Online | Show | ||
| ☐ Mace of Smiting | rare | DDAL 10-07 Into Darkness | DDAL 10-07 Into Darkness | Show | ||
|
Notes:
Weapon (mace), rare When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Proficiency with a mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Dark Shard Amulet | common | DDAL 10-07 Into Darkness | DDAL 10-07 Into Darkness | Show | ||
|
Notes:
Wondrous Item, common (requires attunement by a warlock) You can use the amulet as a spellcasting focus for your warlock spells. |
||||||
| ☐ Potion of Healing | common | DDEX1-1 Defiance in Phlan | DDEX1-1 Defiance in Phlan | Show | ||
| ☐ Ioun Stone of Protection | uncommon | DDEX1-1 Defiance in Phlan | DDEX1-1 Defiance in Phlan | Show | ||
| ☐ Amulet of Health | rare | DDAL-DRW09-Vile Bounty | DDAL-DRW09-Vile Bounty | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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| ☐ Studded Leather Armor (Mariner's Armor) | rare | DDAL-DRW09-Vile Bounty | DDAL-DRW09-Vile Bounty | Show | ||
|
Notes:
Armor (studded leather), uncommon |
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| ☐ Crossbow Ammunition, +1 | rare | DDAL-DRW09-Vile Bounty | DDAL-DRW09-Vile Bounty | Show | ||
| ☐ Elixir of Health | rare | DDAL-DRW09-Vile Bounty | DDAL-DRW09-Vile Bounty | Show | ||
|
Notes:
Elixir of Health |
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| ☐ Potion of Mind Control (Beast) | rare | DDAL-DRW09-Vile Bounty | DDAL-DRW09-Vile Bounty | Show | ||
|
Notes:
Potion, rare |
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| ☐ Potion of Heroism | common | DDAL-DRW09-Vile Bounty | DDAL-DRW09-Vile Bounty | Show | ||
|
Notes:
Potion, rare |
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| ☐ Ring of Spell Storing | rare | DDAL 04-08 The Broken One | DDAL 04-08 The Broken One | Show | ||
|
Notes:
Ring, rare (requires attunement) Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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| ☐ Glamored Studded Leather | rare | DDAL-04-09 The Tempter | DDAL-04-09 The Tempter | Show | ||
|
Notes:
Armor (studded leather), rare Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. |
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| ☐ Spell Scroll of Mass Cure Wounds | rare | DDAL-04-09 The Tempter | DDAL-04-09 The Tempter | Show | ||
|
Notes:
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th. |
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| ☐ Wand of Magic Missles | rare | CCC-Tarot02-09 The Thentia Job | CCC-Tarot02-09 The Thentia Job | Show | ||
|
Notes:
Kianne Statuette (Wand of Magic Missiles) Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This small statuette is of a woman with outstretched arm and a crystal ball in her other hand. A woman’s face appears in the crystal ball if you use 3 charges or more at once.. Those who have met Kianne Amblerown sees an uncanny likeness between her and the statuette and face. |
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| ☐ Half-plate +1 | rare | CCC-TRI-06 Haggard Heroes | CCC-TRI-06 Haggard Heroes | Show | ||
|
Notes:
Armor (half plate), rare You have a +1 bonus to AC while wearing this armor. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Combat, Warding, Stealth Disadvantage |
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| ☐ Dagger of Venom | rare | Trade Log | Show | |||
|
Notes:
Weapon (dagger), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Poison, Bonus: Magic, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown |
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| ☐ Boots of Levitation (Gleaming) | rare | CCC-GHC-BK03-08 The Archmage's New Robes | CCC-GHC-BK03-08 The Archmage's New Robes | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) While you wear these boots, you can use an action to cast the levitate spell on yourself at will. |
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| ☐ Spell Scroll of Life Transference | rare | CCC-GHC-BK03-08 The Archmage's New Robes | CCC-GHC-BK03-08 The Archmage's New Robes | Show | ||
|
Notes:
Scroll, uncommon This scroll contains a single Life Transference spell. A description of spell scrolls can be found in the |
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